Player Matchup

Cthulhu
Cthulhu
Gold V
ADVANCEDemi9
Cthulhu
Gold V
Level 89
God Stats
5W - 3L
1,552 SR
Queue Stats
128W - 130L
1,171 MMR
Party 1
Chang'e
Chang'e
Gold IV
Batsman Liezert
Chang'e
Gold IV
Level 151
God Stats
24W - 25L
1,493 SR
Queue Stats
388W - 396L
1,467 MMR
Party 2
Chiron
Chiron
Silver II
Classic Imrie
Chiron
Silver II
Level 144
God Stats
252W - 229L
1,541 SR
Queue Stats
418W - 427L
1,021 MMR
Party 2
Set
Set
Gold III
YT_3raM_Fake
Set
Gold III
Level 81
God Stats
47W - 52L
1,514 SR
Queue Stats
368W - 359L
1,448 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
oscarsuarezruiz
Sun Wukong
Gold V
Level 91
God Stats
2W - 8L
1,129 SR
Queue Stats
115W - 117L
1,266 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 111
1,446 SR
1,275 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,530 SR
1,271 MMR
Fenrir
Fenrir
Gold IV
FortniteIsGarbaj
Fenrir
Gold IV
Level 102
God Stats
5W - 4L
1,761 SR
Queue Stats
199W - 199L
1,307 MMR
Solo
Anhur
Anhur
Gold V
Slurpeesoda
Anhur
Gold V
Level 84
God Stats
1W - 5L
1,385 SR
Queue Stats
53W - 62L
1,272 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
VIH Slayer
Kumbhakarna
Silver I
Level 160
God Stats
14W - 11L
1,868 SR
Queue Stats
444W - 456L
1,241 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
Wickedrites
Cu Chulainn
Silver II
Level 117
God Stats
0W - 6L
1,119 SR
Queue Stats
67W - 67L
1,278 MMR
Party 3
Scylla
Scylla
Silver IV
xXGunNomadXx
Scylla
Silver IV
Level 69
God Stats
1W - 4L
1,518 SR
Queue Stats
188W - 189L
1,256 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ADVANCEDemi9
Cthulhu
17
2 / 1 / 14
11,095
528
8,813
19,655
14,943
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
7 / 6 / 9
11,733
559
11,358
17,176
5,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
9 / 3 / 11
12,105
576
18,705
14,646
4,586
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
9 / 2 / 7
13,349
636
10,620
13,189
9,196
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sun Wukong
oscarsuarezruiz
Sun Wukong
18
8 / 2 / 6
11,983
571
13,672
15,131
9,116
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
TsukuyomiThanatosLokiDanzaburouGuan Yu

VS

Bans
TiamatSkadiAthenaKhepriYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 8 / 1
10,793
514
10,925
21,016
9,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
3 / 8 / 4
11,608
553
11,116
19,988
7,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
VIH Slayer
Kumbhakarna
12
1 / 4 / 8
9,118
434
5,061
14,855
10,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
Wickedrites
Cu Chulainn
14
1 / 8 / 0
9,058
431
5,991
14,854
10,157
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
13
2 / 7 / 2
8,684
414
6,922
10,397
3,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
29
35
Kills
14
14
Deaths
35
47
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ADVANCEDemi9
Cthulhu
2
1
14
9
W
7
6
9
1.92
W
9
3
11
4.83
L
7
8
1
0.94
L
3
8
4
0.63
L
Kumbhakarna
VIH Slayer
Kumbhakarna
1
4
8
1.25
L
Cu Chulainn
Wickedrites
Cu Chulainn
1
8
0
0.13
W
9
2
7
6.25
W
Sun Wukong
oscarsuarezruiz
Sun Wukong
8
2
6
5.5
L
Scylla
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,168
Damage
40,015
79,797
Taken
81,110
43,118
Mitigated
40,857
35,279
Healing
15,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ADVANCEDemi9
Cthulhu
8,813
730
893
4,329
19,655
14,943
70
3,489
16,050
46,067
0
W
11,358
532
2,950
7,603
17,176
5,277
2,822
3,960
13,038
62,791
0
W
18,705
8,241
1,116
7,655
14,646
4,586
4,271
1,921
12,689
0
80,943
L
10,925
1,245
0
5,164
21,016
9,571
0
1,881
19,087
0
74,641
L
11,116
8,044
0
7,862
19,988
7,414
0
5,219
14,679
0
76,806
L
Kumbhakarna
VIH Slayer
Kumbhakarna
5,061
416
0
1,988
14,855
10,308
0
4,465
10,204
15,754
0
L
Cu Chulainn
Wickedrites
Cu Chulainn
5,991
1,509
0
380
14,854
10,157
102
4,030
10,740
0
48,741
W
10,620
4,259
0
4,924
13,189
9,196
1,436
1,892
11,233
0
103,917
W
Sun Wukong
oscarsuarezruiz
Sun Wukong
13,672
1,869
0
5,809
15,131
9,116
1,471
1,913
13,146
0
71,113
L
Scylla
6,922
93
0
491
10,397
3,407
0
3,984
6,229
39,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,265
Gold Earned
49,261
540
Minions Killed
460
0
Camps Cleared
0
2,044,710
Distance Traveled
1,693,628
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,095
528
64
3
0
421,736
2
W
Chang'e
11,733
559
100
5
0
374,718
4
W
Chiron
12,105
576
102
5
0
372,771
9
L
Fenrir
10,793
514
116
6
0
369,900
5
L
Anhur
11,608
553
149
7
0
319,878
1
L
Kumbhakarna
9,118
434
14
1
0
349,505
7
L
Cu Chulainn
9,058
431
99
5
0
310,045
0
W
Set
13,349
636
167
8
0
439,150
5
W
Sun Wukong
11,983
571
107
5
0
436,335
5
L
Scylla
8,684
414
82
4
0
344,300
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role