Player Matchup

Odin
Odin
JaYLeXeS
Odin
Level 39
God Stats
0W - 1L
1,874 SR
Queue Stats
5W - 9L
1,352 Elo+
Party 1
Mercury
Mercury
NeastyD
Mercury
Level 29
God Stats
5W - 3L
1,573 SR
Queue Stats
32W - 31L
1,479 Elo+
Party 1
Osiris
Osiris
Owiesel
Osiris
Level 66
God Stats
1W - 4L
1,241 SR
Queue Stats
15W - 17L
1,445 Elo+
Party 1
Izanami
Izanami
Smiddi
Izanami
Level 18
God Stats
2W - 5L
1,413 SR
Queue Stats
2W - 5L
1,421 Elo+
Party 1
The Morrigan
The Morrigan
iiNyw
The Morrigan
Level 32
God Stats
6W - 3L
1,333 SR
Queue Stats
257W - 242L
1,507 Elo+
Solo
Team Averages
Level 37
1,487 SR
1,441 Elo+

VS

Team Averages
Level 77
1,665 SR
1,480 Elo+
Ne Zha
Ne Zha
ArcWave
Ne Zha
Level 83
God Stats
3W - 0L
1,500 SR
Queue Stats
41W - 30L
1,498 Elo+
Party 2
Eset
Eset
Azυre
Eset
Level 121
God Stats
8W - 1L
1,799 SR
Queue Stats
51W - 44L
1,486 Elo+
Party 2
Artemis
Artemis
HarmedSoul
Artemis
Level 15
God Stats
2W - 0L
1,801 SR
Queue Stats
18W - 13L
1,465 Elo+
Party 2
Cerberus
Cerberus
JadriHC
Cerberus
Level 127
God Stats
2W - 1L
1,691 SR
Queue Stats
21W - 25L
1,476 Elo+
Solo
Bacchus
Bacchus
jonz274
Bacchus
Level 40
God Stats
4W - 2L
1,533 SR
Queue Stats
12W - 10L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
10
1 / 1 / 2
5,692
438
1,770
5,638
3,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
NeastyD
Mercury
10
2 / 5 / 2
6,844
526
3,410
11,307
3,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
Owiesel
Osiris
10
2 / 2 / 0
6,274
483
4,353
7,860
2,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Izanami
Smiddi
Izanami
10
1 / 3 / 3
6,146
473
1,790
7,315
1,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
iiNyw
The Morrigan
11
3 / 5 / 2
7,155
550
3,727
6,709
1,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ArcWave
Ne Zha
11
4 / 0 / 3
6,997
538
3,105
6,443
2,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eset
Azυre
Eset
14
9 / 3 / 2
8,521
655
10,273
7,134
2,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
HarmedSoul
Artemis
10
1 / 3 / 3
5,982
460
3,947
3,661
1,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
JadriHC
Cerberus
12
1 / 2 / 1
6,902
531
4,866
7,861
7,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bacchus
jonz274
Bacchus
10
1 / 1 / 6
6,562
505
3,123
5,040
3,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
9
Kills
16
16
Deaths
9
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
ArcWave
Ne Zha
4
0
3
5.5
W
Eset
Azυre
Eset
9
3
2
3.33
W
Artemis
HarmedSoul
Artemis
1
3
3
0.83
L
Odin
1
1
2
2
W
Cerberus
JadriHC
Cerberus
1
2
1
0.75
L
Mercury
NeastyD
Mercury
2
5
2
0.6
L
Osiris
Owiesel
Osiris
2
2
0
1
L
Izanami
Smiddi
Izanami
1
3
3
0.83
L
The Morrigan
iiNyw
The Morrigan
3
5
2
0.8
W
Bacchus
jonz274
Bacchus
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,050
Damage
25,314
38,829
Taken
30,139
13,121
Mitigated
16,707
9,579
Healing
8,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
ArcWave
Ne Zha
3,105
617
0
3,982
6,443
2,051
826
0
6,418
0
32,531
W
Eset
Azυre
Eset
10,273
1,336
188
1,867
7,134
2,596
29
1,819
5,315
49,193
0
W
Artemis
HarmedSoul
Artemis
3,947
1,611
0
69
3,661
1,398
202
671
2,940
0
25,503
L
Odin
1,770
195
0
648
5,638
3,350
78
1,958
3,678
0
11,388
W
Cerberus
JadriHC
Cerberus
4,866
256
0
1,542
7,861
7,472
600
131
7,730
34,471
0
L
Mercury
NeastyD
Mercury
3,410
2,019
0
3,880
11,307
3,115
0
5,565
5,459
0
35,624
L
Osiris
Owiesel
Osiris
4,353
1,403
0
2,029
7,860
2,875
0
4,383
3,243
0
22,210
L
Izanami
Smiddi
Izanami
1,790
1,122
0
2,092
7,315
1,906
820
2,358
4,917
0
31,916
L
The Morrigan
iiNyw
The Morrigan
3,727
1,048
0
930
6,709
1,875
0
3,223
3,270
30,348
1,788
W
Bacchus
jonz274
Bacchus
3,123
340
0
1,178
5,040
3,190
0
635
4,313
11,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,111
Gold Earned
34,964
273
Minions Killed
339
0
Camps Cleared
0
1,241,125
Distance Traveled
1,207,298
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,997
538
69
5
0
250,442
0
W
Eset
8,521
655
98
8
0
250,663
3
W
Artemis
5,982
460
55
4
0
224,731
2
L
Odin
5,692
438
20
2
0
262,875
4
W
Cerberus
6,902
531
102
8
0
239,676
1
L
Mercury
6,844
526
86
7
0
264,179
5
L
Osiris
6,274
483
37
3
0
266,754
5
L
Izanami
6,146
473
70
5
0
217,887
3
L
The Morrigan
7,155
550
60
5
0
229,430
5
W
Bacchus
6,562
505
15
1
0
241,786
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role