Player Matchup

Sylvanus
Sylvanus
Alkivias
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Grooer2
Sol
Level 69
God Stats
20W - 17L
1,514 SR
Queue Stats
113W - 95L
1,628 Elo+
Solo
Hou Yi
Hou Yi
Haykazun
Hou Yi
Level 98
God Stats
98W - 104L
1,332 SR
Queue Stats
132W - 151L
1,293 Elo+
Solo
Arachne
Arachne
Railgunop
Arachne
Level 87
God Stats
155W - 58L
1,730 SR
Queue Stats
329W - 300L
1,529 Elo+
Solo
Susano
Susano
bohdan2003
Susano
Level 53
God Stats
11W - 15L
1,461 SR
Queue Stats
48W - 59L
1,397 Elo+
Solo
Team Averages
Level 93
1,507 SR
1,469 Elo+

VS

Team Averages
Level 90
1,382 SR
1,384 Elo+
Nu Wa
Nu Wa
Icekinga
Nu Wa
Level 68
God Stats
0W - 1L
1,357 SR
Queue Stats
100W - 116L
1,354 Elo+
Solo
Vamana
Vamana
Khrunich
Vamana
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Klesokles
Terra
Level 107
God Stats
12W - 18L
1,397 SR
Queue Stats
56W - 60L
1,431 Elo+
Solo
Anhur
Anhur
Xchine
Anhur
Level 59
God Stats
3W - 6L
1,155 SR
Queue Stats
36W - 43L
1,314 Elo+
Solo
Hun Batz
Hun Batz
zeruben
Hun Batz
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Alkivias
Sylvanus
16
0 / 7 / 13
9,967
453
12,209
23,626
23,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
16
2 / 1 / 5
10,061
457
13,643
7,470
2,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
Haykazun
Hou Yi
18
8 / 3 / 6
11,530
524
14,492
15,818
7,243
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Arachne
Railgunop
Arachne
19
16 / 2 / 5
12,672
576
22,700
20,940
12,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Susano
bohdan2003
Susano
18
2 / 1 / 5
10,797
491
11,585
11,399
4,916
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Icekinga
Nu Wa
16
2 / 8 / 4
10,096
459
11,278
15,288
5,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
Khrunich
Vamana
17
1 / 2 / 2
10,397
473
7,175
17,915
17,324
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Terra
Klesokles
Terra
15
1 / 6 / 3
9,797
445
6,315
25,483
24,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Anhur
Xchine
Anhur
16
5 / 7 / 3
10,286
468
11,441
16,819
6,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
zeruben
Hun Batz
16
5 / 5 / 5
10,358
471
14,177
19,836
9,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
31
28
Kills
14
14
Deaths
28
34
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Alkivias
Sylvanus
0
7
13
0.93
W
Sol
2
1
5
4.5
W
Hou Yi
Haykazun
Hou Yi
8
3
6
3.67
L
Nu Wa
Icekinga
Nu Wa
2
8
4
0.5
L
Vamana
Khrunich
Vamana
1
2
2
1
L
Terra
Klesokles
Terra
1
6
3
0.42
W
Arachne
Railgunop
Arachne
16
2
5
9.25
L
Anhur
Xchine
Anhur
5
7
3
0.93
W
Susano
bohdan2003
Susano
2
1
5
4.5
L
Hun Batz
zeruben
Hun Batz
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,629
Damage
50,386
79,253
Taken
95,341
50,549
Mitigated
62,447
29,666
Healing
31,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Alkivias
Sylvanus
12,209
3,160
3,777
5,543
23,626
23,763
424
5,257
18,207
48,783
9,301
W
Sol
13,643
1,770
0
2,512
7,470
2,197
2,452
1,851
5,539
50,524
0
W
Hou Yi
Haykazun
Hou Yi
14,492
7,383
501
7,546
15,818
7,243
416
3,288
12,442
0
78,678
L
Nu Wa
Icekinga
Nu Wa
11,278
2,395
0
3,928
15,288
5,056
746
4,671
10,361
60,917
0
L
Vamana
Khrunich
Vamana
7,175
2,437
0
8,062
17,915
17,324
422
5,541
12,148
0
62,661
L
Terra
Klesokles
Terra
6,315
1,168
2,733
7,546
25,483
24,013
34
3,856
21,567
45,760
0
W
Arachne
Railgunop
Arachne
22,700
16,918
0
8,633
20,940
12,430
23
4,356
16,268
0
95,755
L
Anhur
Xchine
Anhur
11,441
5,679
0
3,264
16,819
6,440
382
6,142
10,528
0
52,555
W
Susano
bohdan2003
Susano
11,585
1,786
0
1,154
11,399
4,916
1,088
2,107
9,204
0
78,986
L
Hun Batz
zeruben
Hun Batz
14,177
5,086
0
6,293
19,836
9,614
0
4,231
15,553
0
73,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,027
Gold Earned
50,934
535
Minions Killed
526
0
Camps Cleared
0
1,917,744
Distance Traveled
2,039,096
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,967
453
90
4
0
348,591
10
W
Sol
10,061
457
98
4
0
303,057
4
W
Hou Yi
11,530
524
111
5
0
353,466
2
L
Nu Wa
10,096
459
105
5
0
342,326
6
L
Vamana
10,397
473
141
6
0
442,509
1
L
Terra
9,797
445
82
4
0
417,070
0
W
Arachne
12,672
576
103
5
0
491,280
4
L
Anhur
10,286
468
85
4
0
394,561
5
W
Susano
10,797
491
133
6
0
421,350
0
L
Hun Batz
10,358
471
113
5
0
442,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role