Player Matchup

Amaterasu
Amaterasu
Gh0st Spaced
Amaterasu
Level 18
God Stats
4W - 2L
1,768 SR
Queue Stats
15W - 12L
1,576 Elo+
Party 1
Thoth
Thoth
Khounmixay
Thoth
Level 39
God Stats
6W - 6L
1,461 SR
Queue Stats
117W - 93L
1,555 Elo+
Party 1
Hachiman
Hachiman
Me llamo Tom
Hachiman
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
301W - 255L
1,553 Elo+
Party 1
Bellona
Bellona
Slayze 97Til
Bellona
Level 14
God Stats
12W - 10L
1,634 SR
Queue Stats
34W - 21L
1,650 Elo+
Party 1
Fenrir
Fenrir
Zoro
Fenrir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 101L
1,463 Elo+
Party 1
Team Averages
Level 28
1,573 SR
1,559 Elo+

VS

Team Averages
Level 16
1,736 SR
1,635 Elo+
Cu Chulainn
Cu Chulainn
NOOUWERENTREADY
Cu Chulainn
Level 16
God Stats
3W - 2L
1,567 SR
Queue Stats
53W - 43L
1,606 Elo+
Solo
Chiron
Chiron
NotaSmerf006
Chiron
Level 6
God Stats
98W - 68L
1,684 SR
Queue Stats
298W - 259L
1,779 Elo+
Solo
Bacchus
Bacchus
catanc
Bacchus
Level 29
God Stats
35W - 16L
1,911 SR
Queue Stats
286W - 226L
1,680 Elo+
Solo
Nu Wa
Nu Wa
otherlio
Nu Wa
Level 15
God Stats
2W - 0L
1,657 SR
Queue Stats
19W - 9L
1,679 Elo+
Solo
Hercules
Hercules
synerjes
Hercules
Level 14
God Stats
3W - 0L
1,861 SR
Queue Stats
9W - 11L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Gh0st Spaced
Amaterasu
15
0 / 7 / 1
9,475
379
2,832
23,071
13,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thoth
16
1 / 9 / 2
10,272
411
9,799
18,231
5,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Me llamo Tom
Hachiman
16
1 / 9 / 1
9,700
388
9,864
19,856
5,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Slayze 97Til
Bellona
16
0 / 7 / 2
9,872
395
6,857
27,501
25,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
Zoro
Fenrir
15
3 / 9 / 2
9,737
389
8,388
21,755
8,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
NOOUWERENTREADY
Cu Chulainn
20
11 / 1 / 11
14,810
592
22,329
29,946
28,945
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chiron
20
15 / 1 / 7
15,059
602
23,112
18,450
9,226
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bacchus
catanc
Bacchus
17
2 / 1 / 19
13,118
525
11,120
21,915
37,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
otherlio
Nu Wa
20
13 / 1 / 9
16,323
653
29,557
11,511
5,198
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
synerjes
Hercules
6
0 / 1 / 0
8,330
333
124
1,274
307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
87
5
Kills
41
41
Deaths
5
8
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Gh0st Spaced
Amaterasu
0
7
1
0.07
L
Thoth
1
9
2
0.22
L
Hachiman
Me llamo Tom
Hachiman
1
9
1
0.17
W
Cu Chulainn
NOOUWERENTREADY
Cu Chulainn
11
1
11
16.5
W
Chiron
15
1
7
18.5
L
Bellona
Slayze 97Til
Bellona
0
7
2
0.14
L
Fenrir
Zoro
Fenrir
3
9
2
0.44
W
Bacchus
catanc
Bacchus
2
1
19
11.5
W
Nu Wa
otherlio
Nu Wa
13
1
9
17.5
W
Hercules
synerjes
Hercules
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,740
Damage
86,242
110,414
Taken
83,096
57,959
Mitigated
80,866
18,503
Healing
33,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Gh0st Spaced
Amaterasu
2,832
1,389
0
4,978
23,071
13,242
1,102
6,487
16,584
0
33,089
L
Thoth
9,799
128
0
500
18,231
5,045
0
11,717
6,452
70,053
0
L
Hachiman
Me llamo Tom
Hachiman
9,864
6,544
0
6,789
19,856
5,252
310
8,539
11,237
0
70,402
W
Cu Chulainn
NOOUWERENTREADY
Cu Chulainn
22,329
3,407
0
10,906
29,946
28,945
1,215
3,719
26,140
16,800
94,312
W
Chiron
23,112
7,750
2,110
7,261
18,450
9,226
4,504
3,293
15,084
0
127,835
L
Bellona
Slayze 97Til
Bellona
6,857
2,293
0
1,774
27,501
25,724
90
9,508
17,993
0
64,037
L
Fenrir
Zoro
Fenrir
8,388
1,420
0
4,462
21,755
8,696
0
7,892
13,863
0
48,245
W
Bacchus
catanc
Bacchus
11,120
1,034
0
6,344
21,915
37,190
899
2,718
19,008
29,370
0
W
Nu Wa
otherlio
Nu Wa
29,557
4,483
560
5,698
11,511
5,198
4,396
3,423
7,806
141,171
0
W
Hercules
synerjes
Hercules
124
44
0
376
1,274
307
0
0
1,274
0
3,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,056
Gold Earned
67,640
471
Minions Killed
617
0
Camps Cleared
0
2,158,253
Distance Traveled
1,918,130
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,475
379
75
3
0
445,427
1
L
Thoth
10,272
411
121
5
0
395,632
5
L
Hachiman
9,700
388
106
4
0
409,931
5
W
Cu Chulainn
14,810
592
190
8
0
458,193
1
W
Chiron
15,059
602
188
8
0
430,772
5
L
Bellona
9,872
395
91
4
0
464,198
7
L
Fenrir
9,737
389
78
3
0
443,065
4
W
Bacchus
13,118
525
25
1
0
500,603
5
W
Nu Wa
16,323
653
202
8
0
475,099
10
W
Hercules
8,330
333
12
0
0
53,463
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role