Player Matchup

Olorun
Olorun
Juss_prince
Olorun
Level 4
God Stats
0W - 3L
1,242 SR
Queue Stats
0W - 5L
1,211 Elo+
Solo
Discordia
Discordia
OGeeyore
Discordia
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Chaac
Chaac
Takzul
Chaac
Level 28
God Stats
2W - 7L
1,726 SR
Queue Stats
69W - 64L
1,449 Elo+
Solo
Cerberus
Cerberus
bobert503
Cerberus
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Fenrir
Fenrir
leonidas42186
Fenrir
Level 22
God Stats
23W - 24L
1,474 SR
Queue Stats
29W - 29L
1,394 Elo+
Solo
Team Averages
Level 12
1,488 SR
1,411 Elo+

VS

Team Averages
Level 18
1,456 SR
1,419 Elo+
Thor
Thor
Doonaji
Thor
Level 7
God Stats
1W - 2L
1,305 SR
Queue Stats
12W - 7L
1,445 Elo+
Solo
Chiron
Chiron
Harizawa_Gokyo
Chiron
Level 9
God Stats
2W - 3L
1,351 SR
Queue Stats
13W - 15L
1,277 Elo+
Solo
Cthulhu
Cthulhu
Predator290106
Cthulhu
Level 17
God Stats
13W - 6L
1,537 SR
Queue Stats
39W - 32L
1,459 Elo+
Solo
Poseidon
Poseidon
bodhiatta
Poseidon
Level 27
God Stats
10W - 6L
1,585 SR
Queue Stats
82W - 65L
1,490 Elo+
Solo
Fenrir
Fenrir
mecty67
Fenrir
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 43L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
16
0 / 5 / 4
10,603
816
3,204
6,688
4,646
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
OGeeyore
Discordia
18
2 / 7 / 3
11,638
895
9,370
11,733
4,625
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Takzul
Chaac
17
2 / 2 / 3
11,634
895
14,968
21,403
27,127
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
bobert503
Cerberus
18
2 / 10 / 3
12,118
932
9,330
28,118
37,741
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
3 / 13 / 1
11,705
900
13,341
26,241
16,546
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

228

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Doonaji
Thor
15
0 / 0 / 5
10,349
796
1,691
1,223
522
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

20
16 / 1 / 13
15,894
1,223
38,111
15,326
6,137
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
5 / 2 / 23
13,753
1,058
14,542
15,465
21,259
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Poseidon
bodhiatta
Poseidon
20
9 / 3 / 20
14,657
1,127
19,675
7,243
4,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
mecty67
Fenrir
19
7 / 3 / 14
13,428
1,033
12,320
16,203
7,281
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
112
9
Kills
37
37
Deaths
9
14
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Thor
Doonaji
Thor
0
0
5
2.5
W
16
1
13
22.5
L
Olorun
0
5
4
0.4
L
Discordia
OGeeyore
Discordia
2
7
3
0.5
W
5
2
23
8.25
L
Chaac
Takzul
Chaac
2
2
3
1.75
L
Cerberus
bobert503
Cerberus
2
10
3
0.35
W
Poseidon
bodhiatta
Poseidon
9
3
20
6.33
L
3
13
1
0.27
W
Fenrir
mecty67
Fenrir
7
3
14
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,213
Damage
86,339
94,183
Taken
55,460
90,685
Mitigated
39,754
10,667
Healing
13,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
Doonaji
Thor
1,691
852
0
116
1,223
522
0
442
781
0
4,076
W
38,111
28,499
1,020
8,739
15,326
6,137
0
5,061
10,265
0
66,875
L
Olorun
3,204
1,767
479
1,068
6,688
4,646
0
2,547
4,091
12,391
0
L
Discordia
OGeeyore
Discordia
9,370
2,210
0
276
11,733
4,625
0
6,338
5,370
27,492
0
W
14,542
1,275
338
0
15,465
21,259
0
8,594
6,871
24,973
0
L
Chaac
Takzul
Chaac
14,968
4,039
0
6,115
21,403
27,127
0
8,446
12,957
0
36,969
L
Cerberus
bobert503
Cerberus
9,330
855
0
2,398
28,118
37,741
0
8,699
19,344
34,216
0
W
Poseidon
bodhiatta
Poseidon
19,675
2,845
1,365
1,285
7,243
4,555
0
2,124
5,119
51,832
0
L
13,341
5,762
0
331
26,241
16,546
0
8,187
18,054
0
25,860
W
Fenrir
mecty67
Fenrir
12,320
5,445
0
533
16,203
7,281
0
5,683
10,380
0
24,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,698
Gold Earned
68,081
194
Minions Killed
222
3
Camps Cleared
9
1,050,951
Distance Traveled
1,030,609
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,349
796
4
0
0
35,294
0
W
Chiron
15,894
1,223
65
5
7
238,455
0
L
Olorun
10,603
816
14
1
1
103,596
1
L
Discordia
11,638
895
43
3
0
211,374
1
W
Cthulhu
13,753
1,058
32
2
0
253,998
0
L
Chaac
11,634
895
57
4
0
285,205
1
L
Cerberus
12,118
932
54
4
1
188,380
0
W
Poseidon
14,657
1,127
88
7
2
232,730
0
L
Fenrir
11,705
900
26
2
1
262,396
0
W
Fenrir
13,428
1,033
33
3
0
270,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role