Player Matchup

Amaterasu
Amaterasu
DurfanatorTY
Amaterasu
Level 18
God Stats
4W - 13L
1,286 SR
Queue Stats
9W - 16L
1,364 Elo+
Party 1
Tiamat
Tiamat
Raptor1000
Tiamat
Level 27
God Stats
3W - 17L
1,097 SR
Queue Stats
43W - 64L
1,254 Elo+
Solo
Artio
Artio
The-Run-Away__
Artio
Level 83
God Stats
16W - 22L
1,502 SR
Queue Stats
532W - 734L
1,387 Elo+
Party 1
Team Averages
Level 43
1,295 SR
1,335 Elo+

VS

Team Averages
Level 141
1,500 SR
1,462 Elo+
Janus
Janus
 
Janus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
toxicdoom666
Set
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
584W - 683L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DurfanatorTY
Amaterasu
9
1 / 6 / 4
7,279
662
5,292
12,086
7,754
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tiamat
Raptor1000
Tiamat
11
4 / 4 / 0
8,487
772
7,153
8,011
4,410
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 3 / 4
6,916
629
5,439
12,650
9,653
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
4 / 1 / 8
8,485
771
8,573
7,019
2,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
 
Sylvanus
10
0 / 1 / 11
7,639
694
5,780
8,817
5,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
9 / 3 / 4
9,557
869
10,252
9,487
3,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
5
Kills
13
13
Deaths
5
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
8
8
W
Sylvanus
 
Sylvanus
0
1
11
5.5
L
Amaterasu
DurfanatorTY
Amaterasu
1
6
4
0.5
L
Tiamat
Raptor1000
Tiamat
4
4
0
1
L
0
3
4
0.67
W
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,884
Damage
24,605
32,747
Taken
25,323
21,817
Mitigated
11,526
7,233
Healing
10,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,573
502
0
2,639
7,019
2,294
745
3,608
3,336
35,664
0
W
Sylvanus
 
Sylvanus
5,780
1,606
2,968
3,044
8,817
5,298
432
4,145
4,519
14,763
0
L
Amaterasu
DurfanatorTY
Amaterasu
5,292
1,705
516
1,519
12,086
7,754
0
4,184
7,271
0
11,036
L
Tiamat
Raptor1000
Tiamat
7,153
690
405
1,658
8,011
4,410
252
2,970
4,743
24,176
0
L
5,439
651
611
2,524
12,650
9,653
0
5,584
6,344
19,732
0
W
10,252
5,666
417
1,037
9,487
3,934
1,575
4,964
4,225
0
32,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,682
Gold Earned
25,681
82
Minions Killed
121
0
Camps Cleared
0
579,861
Distance Traveled
546,897
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,485
771
53
5
0
195,674
2
W
Sylvanus
7,639
694
23
2
0
160,649
2
L
Amaterasu
7,279
662
17
2
0
199,798
0
L
Tiamat
8,487
772
43
4
0
172,913
0
L
Artio
6,916
629
22
2
0
207,150
0
W
Set
9,557
869
45
4
0
190,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role