Player Matchup

Sylvanus
Sylvanus
Gold IV
BUNNYYYYYY
Sylvanus
Gold IV
Level 105
God Stats
14W - 14L
1,638 SR
Queue Stats
55W - 62L
1,464 MMR
Solo
Mercury
Mercury
Bronze III
Buckay
Mercury
Bronze III
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Solo
Izanami
Izanami
Silver II
DubbleDown
Izanami
Silver II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
ImArionjTB
Scylla
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold IV
krityc
Bellona
Gold IV
Level 121
God Stats
24W - 17L
1,676 SR
Queue Stats
47W - 53L
1,427 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 105
1,563 SR
1,478 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 85
1,533 SR
1,436 MMR
Serqet
Serqet
Gold II
StylezWasTaken
Serqet
Gold II
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
185W - 175L
1,502 MMR
Party 1
Athena
Athena
Gold V
URSSWannaBe
Athena
Gold V
Level 119
God Stats
12W - 3L
1,628 SR
Queue Stats
481W - 489L
1,356 MMR
Solo
Anhur
Anhur
Bronze III
YmirGod123
Anhur
Bronze III
Level 67
God Stats
7W - 2L
1,500 SR
Queue Stats
29W - 19L
1,461 MMR
Solo
Eset
Eset
Gold V
idkMerci
Eset
Gold V
Level 75
God Stats
0W - 2L
1,500 SR
Queue Stats
178W - 185L
1,360 MMR
Party 1
Guan Yu
Guan Yu
Bronze III
snoota
Guan Yu
Bronze III
Level 79
God Stats
0W - 3L
1,536 SR
Queue Stats
38W - 51L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BUNNYYYYYY
Sylvanus
8
0 / 0 / 1
4,522
646
1,631
4,349
1,260
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
Buckay
Mercury
8
1 / 1 / 1
4,688
670
2,315
4,742
1,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
DubbleDown
Izanami
8
1 / 1 / 0
4,503
643
2,568
3,316
521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Scylla
ImArionjTB
Scylla
8
1 / 2 / 0
4,561
652
1,211
3,140
710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
krityc
Bellona
10
4 / 0 / 1
5,644
806
3,963
5,156
3,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
LokiSetJanusTsukuyomi

VS

Bans
AnubisTiamatDanzaburouApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
4,605
658
2,706
5,197
1,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Athena
5
1 / 1 / 0
3,888
555
693
3,828
1,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
8
0 / 0 / 1
4,664
666
2,519
3,849
806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Eset
9
2 / 0 / 0
5,356
765
2,566
2,196
641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guan Yu
snoota
Guan Yu
6
0 / 5 / 0
3,841
549
2,772
7,277
3,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
7
Kills
4
4
Deaths
7
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BUNNYYYYYY
Sylvanus
0
0
1
0.5
W
Mercury
Buckay
Mercury
1
1
1
1.5
W
Izanami
DubbleDown
Izanami
1
1
0
1
W
Scylla
ImArionjTB
Scylla
1
2
0
0.5
L
1
1
1
1.5
L
Athena
1
1
0
1
L
Anhur
0
0
1
0.5
L
Eset
2
0
0
2
W
Bellona
krityc
Bellona
4
0
1
4.5
L
Guan Yu
snoota
Guan Yu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,688
Damage
11,256
20,703
Taken
22,347
6,847
Mitigated
7,835
8,696
Healing
8,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BUNNYYYYYY
Sylvanus
1,631
747
317
1,850
4,349
1,260
0
727
3,580
9,825
0
W
Mercury
Buckay
Mercury
2,315
1,158
0
850
4,742
1,272
0
600
3,917
0
22,412
W
Izanami
DubbleDown
Izanami
2,568
2,264
0
1,583
3,316
521
0
403
2,913
0
30,294
W
Scylla
ImArionjTB
Scylla
1,211
154
0
920
3,140
710
0
1,223
1,733
15,980
0
L
2,706
1,204
0
2,112
5,197
1,525
0
1,245
3,888
0
20,203
L
Athena
693
158
0
1,492
3,828
1,331
0
291
3,537
7,379
0
L
Anhur
2,519
1,540
0
1,760
3,849
806
0
748
3,101
0
24,327
L
Eset
2,566
91
0
1,187
2,196
641
0
447
1,702
26,964
0
W
Bellona
krityc
Bellona
3,963
1,767
0
3,176
5,156
3,084
221
0
4,931
0
27,143
L
Guan Yu
snoota
Guan Yu
2,772
504
0
2,011
7,277
3,532
0
0
7,277
0
14,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,918
Gold Earned
22,354
249
Minions Killed
230
0
Camps Cleared
0
703,266
Distance Traveled
677,611
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,522
646
13
2
0
137,711
0
W
Mercury
4,688
670
50
7
0
159,194
2
W
Izanami
4,503
643
67
10
0
118,341
2
W
Scylla
4,561
652
47
7
0
148,535
2
L
Serqet
4,605
658
53
8
0
161,712
3
L
Athena
3,888
555
17
2
0
105,252
1
L
Anhur
4,664
666
68
10
0
116,351
1
L
Eset
5,356
765
64
9
0
156,755
2
W
Bellona
5,644
806
72
10
0
139,485
4
L
Guan Yu
3,841
549
28
4
0
137,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role