Player Matchup

Hercules
Hercules
Platinum III
Hyvivn
Hercules
Platinum III
Level 146
God Stats
8W - 17L
1,585 SR
Queue Stats
306W - 295L
1,826 MMR
Solo
Yemoja
Yemoja
Platinum II
KING OF BASHERS
Yemoja
Platinum II
Level 112
God Stats
10W - 20L
1,342 SR
Queue Stats
599W - 600L
1,838 MMR
Solo
Medusa
Medusa
Gold II
Mat159rix
Medusa
Gold II
Level 144
God Stats
11W - 7L
1,641 SR
Queue Stats
26W - 22L
1,712 MMR
Solo
Nemesis
Nemesis
Platinum V
NGU_Inuitrecords
Nemesis
Platinum V
Level 103
God Stats
27W - 25L
1,565 SR
Queue Stats
218W - 204L
1,794 MMR
Solo
Poseidon
Poseidon
Platinum V
davide-edivad-da
Poseidon
Platinum V
Level 146
God Stats
8W - 10L
1,489 SR
Queue Stats
421W - 409L
1,718 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,524 SR
1,778 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,489 SR
1,739 MMR
Loki
Loki
Platinum III
 
Loki
Platinum III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Platinum V
Dani_Herrera
Chaac
Platinum V
Level 119
God Stats
9W - 17L
1,326 SR
Queue Stats
166W - 160L
1,740 MMR
Party 1
Sobek
Sobek
Platinum V
Derkiin8
Sobek
Platinum V
Level 105
God Stats
5W - 4L
1,706 SR
Queue Stats
59W - 51L
1,844 MMR
Party 2
Hachiman
Hachiman
Platinum V
FraserScott17x
Hachiman
Platinum V
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
167W - 161L
1,693 MMR
Solo
Tiamat
Tiamat
Platinum II
zero1i_
Tiamat
Platinum II
Level 151
God Stats
5W - 4L
1,415 SR
Queue Stats
278W - 271L
1,920 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Hyvivn
Hercules
15
1 / 2 / 2
9,506
500
8,395
15,452
15,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
1 / 4 / 3
8,845
466
4,095
15,262
7,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Mat159rix
Medusa
15
1 / 4 / 2
9,533
502
6,289
11,799
4,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
8 / 3 / 5
10,958
577
14,138
17,924
8,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 7 / 3
8,501
447
10,571
13,375
4,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Guan YuSetAthenaScyllaDanzaburou

VS

Bans
PersephonePeleIzanamiTsukuyomiSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
3 / 5 / 8
9,476
499
8,215
11,471
4,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
2 / 4 / 1
10,321
543
9,237
13,909
10,312
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sobek
Derkiin8
Sobek
14
0 / 1 / 15
10,064
530
7,141
20,012
21,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
19
10 / 1 / 1
12,231
644
12,146
11,940
5,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
zero1i_
Tiamat
17
5 / 2 / 8
10,880
573
17,016
11,827
9,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
53
13
Kills
20
20
Deaths
13
15
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
5
8
1.4
W
2
4
1
0.63
W
Sobek
Derkiin8
Sobek
0
1
15
7.5
W
Hachiman
10
1
1
10.5
L
Hercules
Hyvivn
Hercules
1
2
2
1
L
1
4
3
0.63
L
Medusa
Mat159rix
Medusa
1
4
2
0.5
L
8
3
5
3.5
L
2
7
3
0.5
W
Tiamat
zero1i_
Tiamat
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,488
Damage
53,755
73,812
Taken
69,159
39,561
Mitigated
50,508
24,409
Healing
23,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
8,215
1,807
0
2,686
11,471
4,417
500
1,767
9,544
0
58,205
W
9,237
2,513
0
4,981
13,909
10,312
309
1,355
12,151
0
63,796
W
Sobek
Derkiin8
Sobek
7,141
321
0
5,869
20,012
21,047
238
6,460
13,188
25,612
0
W
Hachiman
12,146
7,268
0
6,423
11,940
5,509
3,708
2,292
9,558
0
85,043
L
Hercules
Hyvivn
Hercules
8,395
3,055
0
6,225
15,452
15,627
0
1,200
14,252
0
64,173
L
4,095
951
5,228
4,501
15,262
7,032
0
7,139
8,123
18,081
0
L
Medusa
Mat159rix
Medusa
6,289
3,350
0
3,268
11,799
4,212
1,020
2,549
9,250
0
68,242
L
14,138
7,729
0
3,367
17,924
8,386
0
6,930
10,994
0
70,515
L
10,571
1,520
0
1,820
13,375
4,304
0
6,513
6,862
59,769
0
W
Tiamat
zero1i_
Tiamat
17,016
1,836
0
3,878
11,827
9,223
707
2,081
9,564
79,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,343
Gold Earned
52,972
519
Minions Killed
553
0
Camps Cleared
0
1,721,786
Distance Traveled
1,799,554
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,476
499
95
5
0
389,823
3
W
Chaac
10,321
543
134
7
0
360,548
1
W
Sobek
10,064
530
27
1
0
382,861
1
W
Hachiman
12,231
644
142
7
0
310,621
3
L
Hercules
9,506
500
148
8
0
344,124
5
L
Yemoja
8,845
466
43
2
0
316,158
1
L
Medusa
9,533
502
112
6
0
331,011
2
L
Nemesis
10,958
577
101
5
0
394,915
4
L
Poseidon
8,501
447
115
6
0
335,578
5
W
Tiamat
10,880
573
155
8
0
355,701
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role