Player Matchup

Nemesis
Nemesis
Gold IV
AlvoRoisE
Nemesis
Gold IV
Level 126
God Stats
15W - 11L
1,709 SR
Queue Stats
530W - 526L
1,507 MMR
Solo
Nu Wa
Nu Wa
Gold IV
TurnOutForWhat
Nu Wa
Gold IV
Level 128
God Stats
1W - 2L
1,626 SR
Queue Stats
228W - 227L
1,507 MMR
Solo
Thor
Thor
Bronze III
WegDaPolizei
Thor
Bronze III
Level 38
God Stats
0W - 3L
1,454 SR
Queue Stats
5W - 9L
1,500 MMR
Solo
Anhur
Anhur
Silver I
cthulhu335
Anhur
Silver I
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 22L
1,586 MMR
Party 1
Cabrakan
Cabrakan
Bronze III
danpsch
Cabrakan
Bronze III
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,512 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 87
1,558 SR
1,522 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,594 SR
1,514 MMR
Zeus
Zeus
Gold IV
 
Zeus
Gold IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cerberus
Cerberus
Gold III
 
Cerberus
Gold III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold III
Kyrito-08
Chaac
Gold III
Level 128
God Stats
16W - 15L
1,625 SR
Queue Stats
32W - 38L
1,572 MMR
Party 2
Arachne
Arachne
Bronze III
bigdaddybingo
Arachne
Bronze III
Level 92
God Stats
1W - 0L
1,690 SR
Queue Stats
2W - 5L
1,500 MMR
Party 3
Skadi
Skadi
Bronze III
x ISiLeNTZz x
Skadi
Bronze III
Level 49
God Stats
2W - 3L
1,653 SR
Queue Stats
2W - 4L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AlvoRoisE
Nemesis
15
2 / 2 / 3
9,033
411
6,386
15,015
5,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
3 / 7 / 1
10,853
493
12,289
13,417
4,577
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 4 / 1
9,443
429
4,873
15,193
9,747
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Anhur
14
4 / 3 / 2
9,132
415
9,876
12,583
4,214
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cabrakan
danpsch
Cabrakan
13
0 / 4 / 7
8,035
365
6,894
17,593
20,479
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
ScyllaDanzaburouTiamatAthenaKumbhakarna

VS

Bans
LokiTsukuyomiChernobogCu ChulainnArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
18
5 / 4 / 5
12,069
549
20,180
10,105
3,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
 
Cerberus
15
1 / 1 / 5
10,358
471
8,254
21,131
18,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chaac
Kyrito-08
Chaac
20
5 / 2 / 2
13,238
602
12,467
15,865
13,719
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
20
8 / 1 / 4
13,361
607
10,464
16,982
7,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
1 / 3 / 4
11,005
500
6,351
8,067
2,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
40
11
Kills
20
20
Deaths
11
14
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
4
5
1.88
W
Cerberus
 
Cerberus
1
1
5
3.5
L
Nemesis
AlvoRoisE
Nemesis
2
2
3
1.75
W
Chaac
Kyrito-08
Chaac
5
2
2
3
L
3
7
1
0.5
L
2
4
1
0.63
W
Arachne
8
1
4
10
L
Anhur
4
3
2
1.67
L
Cabrakan
danpsch
Cabrakan
0
4
7
0.88
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,318
Damage
57,716
73,801
Taken
72,150
44,665
Mitigated
45,196
13,435
Healing
26,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
20,180
1,286
0
2,272
10,105
3,417
1,100
2,320
7,655
86,491
0
W
Cerberus
 
Cerberus
8,254
1,018
0
7,369
21,131
18,431
261
5,468
14,795
41,909
0
L
Nemesis
AlvoRoisE
Nemesis
6,386
2,630
0
2,895
15,015
5,648
0
6,309
8,377
0
56,721
W
Chaac
Kyrito-08
Chaac
12,467
1,983
0
6,084
15,865
13,719
2,559
2,298
13,367
0
96,408
L
12,289
2,431
0
1,924
13,417
4,577
441
5,528
7,541
70,257
0
L
4,873
1,073
0
2,449
15,193
9,747
0
4,456
10,569
0
46,332
W
Arachne
10,464
7,253
0
10,055
16,982
7,182
2,702
4,825
11,935
0
109,874
L
Anhur
9,876
4,514
0
2,066
12,583
4,214
645
4,526
8,035
0
60,599
L
Cabrakan
danpsch
Cabrakan
6,894
1,459
839
3,262
17,593
20,479
97
6,611
10,845
18,650
0
W
6,351
3,096
0
357
8,067
2,447
4,609
3,390
4,503
0
63,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,496
Gold Earned
60,031
459
Minions Killed
696
0
Camps Cleared
0
1,869,929
Distance Traveled
2,108,628
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,069
549
151
7
0
381,754
3
W
Cerberus
10,358
471
72
3
0
420,418
6
L
Nemesis
9,033
411
100
5
0
422,604
2
W
Chaac
13,238
602
175
8
0
417,114
5
L
Nu Wa
10,853
493
132
6
0
349,433
6
L
Thor
9,443
429
96
4
0
330,171
6
W
Arachne
13,361
607
179
8
0
482,359
1
L
Anhur
9,132
415
106
5
0
377,271
3
L
Cabrakan
8,035
365
25
1
0
390,450
0
W
Skadi
11,005
500
119
5
0
406,983
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role