Player Matchup

Heimdallr
Heimdallr
AsuraDarkness
Heimdallr
Level 26
God Stats
5W - 3L
1,415 SR
Queue Stats
15W - 11L
1,360 Elo+
Solo
Fenrir
Fenrir
DoctorGrool
Fenrir
Level 15
God Stats
9W - 12L
1,084 SR
Queue Stats
26W - 37L
1,210 Elo+
Party 1
Thanatos
Thanatos
LLANTI
Thanatos
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 9L
1,146 Elo+
Solo
Cthulhu
Cthulhu
MiyazuHime
Cthulhu
Level 14
God Stats
1W - 0L
1,163 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Anubis
Anubis
YungHen
Anubis
Level 22
God Stats
15W - 13L
1,241 SR
Queue Stats
93W - 106L
1,285 Elo+
Party 1
Team Averages
Level 16
1,281 SR
1,300 Elo+

VS

Team Averages
Level 20
1,613 SR
1,359 Elo+
Horus
Horus
Neochloris
Horus
Level 18
God Stats
4W - 3L
1,821 SR
Queue Stats
21W - 23L
1,439 Elo+
Solo
Pele
Pele
Tania07
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,281 Elo+
Solo
Tiamat
Tiamat
Vaangis
Tiamat
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 30L
1,400 Elo+
Solo
Skadi
Skadi
hesoyamPWNZ
Skadi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 98L
1,306 Elo+
Solo
Nemesis
Nemesis
venlaama
Nemesis
Level 28
God Stats
15W - 10L
1,743 SR
Queue Stats
138W - 147L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AsuraDarkness
Heimdallr
16
7 / 2 / 8
10,252
570
12,556
11,372
4,223
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
14
5 / 4 / 2
9,327
518
3,854
10,065
5,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
LLANTI
Thanatos
15
3 / 8 / 7
9,709
539
9,936
13,096
5,410
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
MiyazuHime
Cthulhu
14
6 / 3 / 10
9,593
533
8,702
16,192
15,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
YungHen
Anubis
18
16 / 5 / 4
11,831
657
18,330
11,485
5,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
4 / 5 / 6
9,557
531
8,553
14,551
10,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
Tania07
Pele
11
1 / 10 / 7
7,522
418
4,754
15,732
5,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
Vaangis
Tiamat
15
7 / 8 / 4
10,360
576
10,006
13,808
8,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 10 / 4
8,921
496
9,121
14,503
4,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
venlaama
Nemesis
13
7 / 5 / 4
8,710
484
10,476
11,073
3,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
46
37
Kills
21
22
Deaths
38
31
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AsuraDarkness
Heimdallr
7
2
8
5.5
W
Fenrir
5
4
2
1.5
W
Thanatos
LLANTI
Thanatos
3
8
7
0.81
W
Cthulhu
MiyazuHime
Cthulhu
6
3
10
3.67
L
Horus
4
5
6
1.4
L
Pele
Tania07
Pele
1
10
7
0.45
L
Tiamat
Vaangis
Tiamat
7
8
4
1.13
W
Anubis
YungHen
Anubis
16
5
4
3.6
L
2
10
4
0.4
L
Nemesis
venlaama
Nemesis
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,378
Damage
42,910
62,210
Taken
69,667
35,524
Mitigated
31,573
25,114
Healing
9,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AsuraDarkness
Heimdallr
12,556
6,168
0
5,105
11,372
4,223
5,984
2,319
9,053
0
62,718
W
Fenrir
3,854
932
0
3,536
10,065
5,046
0
1,222
8,843
0
41,988
W
Thanatos
LLANTI
Thanatos
9,936
3,642
0
9,203
13,096
5,410
688
1,188
11,908
0
49,088
W
Cthulhu
MiyazuHime
Cthulhu
8,702
837
0
3,289
16,192
15,018
1,188
3,248
12,944
30,875
0
L
Horus
8,553
4,266
1,187
2,618
14,551
10,101
0
5,679
8,492
0
43,467
L
Pele
Tania07
Pele
4,754
988
0
1,757
15,732
5,581
0
3,056
12,488
0
29,726
L
Tiamat
Vaangis
Tiamat
10,006
1,207
0
2,118
13,808
8,591
193
4,574
8,959
32,087
0
W
Anubis
YungHen
Anubis
18,330
1,452
0
3,981
11,485
5,827
2,904
2,029
9,456
69,715
0
L
9,121
5,867
0
246
14,503
4,112
82
8,754
5,435
0
33,946
L
Nemesis
venlaama
Nemesis
10,476
6,633
99
1,250
11,073
3,188
0
3,838
7,007
0
43,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,712
Gold Earned
45,070
460
Minions Killed
290
0
Camps Cleared
0
1,577,829
Distance Traveled
1,583,490
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,252
570
104
6
0
317,272
0
W
Fenrir
9,327
518
78
4
0
328,425
3
W
Thanatos
9,709
539
95
5
0
300,209
3
W
Cthulhu
9,593
533
53
3
0
358,261
1
L
Horus
9,557
531
88
5
0
346,523
0
L
Pele
7,522
418
40
2
0
312,332
2
L
Tiamat
10,360
576
40
2
0
312,483
0
W
Anubis
11,831
657
130
7
0
273,662
0
L
Skadi
8,921
496
51
3
0
311,346
0
L
Nemesis
8,710
484
71
4
0
300,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role