Player Matchup

Cerberus
Cerberus
EvacHaze
Cerberus
Level 143
God Stats
7W - 2L
1,632 SR
Queue Stats
299W - 140L
1,684 Elo+
Party 2
Hades
Hades
Logical-Lard
Hades
Level 32
God Stats
256W - 272L
1,578 SR
Queue Stats
256W - 273L
1,557 Elo+
Solo
Rama
Rama
Yurreal
Rama
Level 120
God Stats
9W - 10L
1,691 SR
Queue Stats
292W - 251L
1,598 Elo+
Party 2
Team Averages
Level 98
1,633 SR
1,613 Elo+

VS

Team Averages
Level 101
1,745 SR
1,532 Elo+
Anhur
Anhur
White_Mamba12317
Anhur
Level 139
God Stats
2W - 1L
1,453 SR
Queue Stats
67W - 83L
1,518 Elo+
Party 1
Tiamat
Tiamat
x41Merks
Tiamat
Level 52
God Stats
4W - 3L
1,797 SR
Queue Stats
129W - 122L
1,561 Elo+
Solo
Bacchus
Bacchus
xxxreven315xxx
Bacchus
Level 111
God Stats
2W - 0L
1,987 SR
Queue Stats
67W - 83L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EvacHaze
Cerberus
11
5 / 4 / 3
8,184
818
4,481
9,722
7,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
2 / 6 / 6
7,222
722
6,922
9,762
4,388
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
Yurreal
Rama
10
3 / 2 / 5
7,364
736
3,704
7,789
2,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 3 / 5
7,977
798
8,453
8,369
2,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
x41Merks
Tiamat
12
6 / 4 / 3
8,327
833
9,308
7,177
4,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 3 / 10
7,190
719
5,290
7,414
5,635
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
30
10
Kills
12
12
Deaths
10
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cerberus
EvacHaze
Cerberus
5
4
3
1.63
L
2
6
6
0.83
W
5
3
5
2.5
L
Rama
Yurreal
Rama
3
2
5
2.75
W
Tiamat
x41Merks
Tiamat
6
4
3
1.88
W
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,107
Damage
23,051
27,273
Taken
22,960
13,732
Mitigated
12,276
4,656
Healing
5,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
EvacHaze
Cerberus
4,481
156
0
1,299
9,722
7,182
0
4,288
5,170
21,347
0
L
6,922
73
88
1,629
9,762
4,388
167
5,340
4,202
19,035
0
W
8,453
5,787
0
2,274
8,369
2,460
1,445
3,518
4,776
0
23,400
L
Rama
Yurreal
Rama
3,704
2,968
0
1,640
7,789
2,162
26
4,220
3,303
0
22,383
W
Tiamat
x41Merks
Tiamat
9,308
1,000
0
1,763
7,177
4,181
764
4,315
2,746
28,809
0
W
5,290
725
428
554
7,414
5,635
328
3,341
3,958
12,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,770
Gold Earned
23,494
114
Minions Killed
86
0
Camps Cleared
0
505,662
Distance Traveled
529,611
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,184
818
35
4
0
181,625
1
L
Hades
7,222
722
26
3
0
161,001
1
W
Anhur
7,977
798
35
4
0
157,048
1
L
Rama
7,364
736
53
5
0
163,036
0
W
Tiamat
8,327
833
39
4
0
175,404
0
W
Bacchus
7,190
719
12
1
0
197,159
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role