Player Matchup

Cerberus
Cerberus
Chapo509
Cerberus
Level 24
God Stats
1W - 1L
1,314 SR
Queue Stats
27W - 25L
1,527 Elo+
Party 2
Hercules
Hercules
Daddyphatcod
Hercules
Level 29
God Stats
5W - 2L
1,730 SR
Queue Stats
59W - 68L
1,443 Elo+
Solo
Zeus
Zeus
Piscesgaming
Zeus
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 106L
1,329 Elo+
Party 3
Fenrir
Fenrir
RosaMaui
Fenrir
Level 7
God Stats
30W - 27L
1,442 SR
Queue Stats
103W - 104L
1,330 Elo+
Party 3
Anhur
Anhur
alysta06
Anhur
Level 25
God Stats
1W - 4L
1,500 SR
Queue Stats
87W - 75L
1,515 Elo+
Party 2
Team Averages
Level 18
1,497 SR
1,429 Elo+

VS

Team Averages
Level 22
1,553 SR
1,429 Elo+
Achilles
Achilles
Ajax78
Achilles
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Mulan
Mulan
HanselRasch
Mulan
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
KaotosH2
Neith
Level 18
God Stats
3W - 2L
1,767 SR
Queue Stats
7W - 5L
1,538 Elo+
Solo
Zeus
Zeus
Zohmas
Zeus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,302 Elo+
Party 1
Merlin
Merlin
killerkelson
Merlin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chapo509
Cerberus
12
3 / 3 / 9
7,800
520
7,652
10,250
5,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
Daddyphatcod
Hercules
13
1 / 1 / 1
7,611
507
5,164
8,672
7,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
4 / 3 / 0
8,383
559
6,842
8,153
2,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
RosaMaui
Fenrir
10
1 / 1 / 1
6,528
435
1,606
7,182
2,344
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
alysta06
Anhur
14
8 / 0 / 2
8,617
574
6,710
8,464
2,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ajax78
Achilles
9
1 / 4 / 1
6,148
410
2,874
8,362
3,334
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 2 / 0
6,928
462
4,290
8,553
5,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
KaotosH2
Neith
12
1 / 2 / 3
7,447
496
5,176
8,043
1,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
Zohmas
Zeus
10
2 / 7 / 1
6,592
439
5,965
7,273
1,266
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Merlin
13
4 / 2 / 1
8,221
548
6,863
10,055
3,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
17
Kills
8
8
Deaths
17
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
Ajax78
Achilles
1
4
1
0.38
W
Cerberus
Chapo509
Cerberus
3
3
9
2.5
W
Hercules
Daddyphatcod
Hercules
1
1
1
1.5
L
0
2
0
0
L
Neith
KaotosH2
Neith
1
2
3
1.25
W
4
3
0
1.33
W
Fenrir
RosaMaui
Fenrir
1
1
1
1.5
L
Zeus
Zohmas
Zeus
2
7
1
0.36
W
Anhur
alysta06
Anhur
8
0
2
9
L
Merlin
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,974
Damage
25,168
42,721
Taken
42,286
20,736
Mitigated
15,046
16,030
Healing
9,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Ajax78
Achilles
2,874
908
248
2,081
8,362
3,334
0
3,024
5,263
0
20,669
W
Cerberus
Chapo509
Cerberus
7,652
332
0
3,636
10,250
5,913
0
3,409
6,684
28,575
0
W
Hercules
Daddyphatcod
Hercules
5,164
1,604
0
3,826
8,672
7,114
0
316
8,006
0
38,164
L
4,290
987
0
762
8,553
5,179
0
1,921
6,382
0
35,020
L
Neith
KaotosH2
Neith
5,176
2,987
0
3,860
8,043
1,874
0
1,908
6,085
0
39,647
W
6,842
1,246
231
2,579
8,153
2,689
510
4,598
3,177
48,816
0
W
Fenrir
RosaMaui
Fenrir
1,606
114
0
1,821
7,182
2,344
0
913
6,193
0
38,889
L
Zeus
Zohmas
Zeus
5,965
891
0
460
7,273
1,266
426
1,955
5,318
26,035
0
W
Anhur
alysta06
Anhur
6,710
2,134
0
3,937
8,464
2,676
0
2,966
5,458
0
45,452
L
Merlin
6,863
582
0
1,669
10,055
3,393
0
5,686
4,369
43,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,939
Gold Earned
35,336
412
Minions Killed
338
0
Camps Cleared
0
1,381,596
Distance Traveled
1,389,788
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,148
410
38
3
0
310,660
0
W
Cerberus
7,800
520
50
3
0
302,937
6
W
Hercules
7,611
507
89
6
0
291,827
3
L
Mulan
6,928
462
83
6
0
309,610
0
L
Neith
7,447
496
72
5
0
249,289
2
W
Zeus
8,383
559
110
7
0
252,400
0
W
Fenrir
6,528
435
77
5
0
263,553
0
L
Zeus
6,592
439
49
3
0
253,663
0
W
Anhur
8,617
574
86
6
0
270,879
3
L
Merlin
8,221
548
96
6
0
266,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role