Player Matchup

Skadi
Skadi
Blood16
Skadi
Level 107
God Stats
19W - 7L
1,637 SR
Queue Stats
653W - 541L
1,519 Elo+
Party 2
Discordia
Discordia
Cheyney69
Discordia
Level 117
God Stats
66W - 27L
1,745 SR
Queue Stats
433W - 271L
1,686 Elo+
Party 2
Chaac
Chaac
GiggityGigz
Chaac
Level 28
God Stats
15W - 5L
1,934 SR
Queue Stats
132W - 47L
1,741 Elo+
Party 2
Team Averages
Level 84
1,772 SR
1,649 Elo+

VS

Team Averages
Level 93
1,657 SR
1,482 Elo+
Nox
Nox
AK TimberWolf
Nox
Level 127
God Stats
1W - 2L
1,547 SR
Queue Stats
231W - 269L
1,476 Elo+
Solo
Chiron
Chiron
Dj cinnabun
Chiron
Level 123
God Stats
4W - 1L
1,666 SR
Queue Stats
40W - 43L
1,522 Elo+
Party 1
Pele
Pele
JackLeBallz415
Pele
Level 28
God Stats
3W - 2L
1,758 SR
Queue Stats
14W - 19L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Blood16
Skadi
15
5 / 5 / 8
11,418
714
8,863
11,747
3,525
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Discordia
Cheyney69
Discordia
17
8 / 1 / 11
12,567
785
17,304
6,916
2,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 6 / 12
12,075
755
13,850
19,130
12,470
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 9
9,456
591
5,400
13,330
4,019
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
15
9 / 7 / 2
11,608
726
11,214
14,906
5,570
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 9 / 7
10,004
625
10,310
16,531
8,102
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
29
20
Kills
11
12
Deaths
20
31
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
4
9
1.13
W
Skadi
Blood16
Skadi
5
5
8
1.8
W
Discordia
Cheyney69
Discordia
8
1
11
13.5
L
Chiron
9
7
2
1.43
W
7
6
12
2.17
L
2
9
7
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,017
Damage
26,924
37,793
Taken
44,767
18,322
Mitigated
17,691
10,116
Healing
5,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,400
1,177
0
670
13,330
4,019
0
4,699
8,253
22,237
0
W
Skadi
Blood16
Skadi
8,863
3,404
0
0
11,747
3,525
225
1,608
10,139
0
44,991
W
Discordia
Cheyney69
Discordia
17,304
270
202
1,477
6,916
2,327
1,770
1,042
5,874
65,180
0
L
Chiron
11,214
4,829
466
2,318
14,906
5,570
241
6,208
8,197
0
56,426
W
13,850
2,076
925
7,512
19,130
12,470
994
2,822
16,308
0
47,669
L
10,310
1,245
0
1,573
16,531
8,102
324
5,276
10,897
0
36,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,060
Gold Earned
31,068
216
Minions Killed
166
0
Camps Cleared
0
875,155
Distance Traveled
806,819
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,456
591
29
2
0
279,961
6
W
Skadi
11,418
714
60
4
0
279,497
1
W
Discordia
12,567
785
93
6
0
315,886
1
L
Chiron
11,608
726
94
6
0
245,157
1
W
Chaac
12,075
755
63
4
0
279,772
3
L
Pele
10,004
625
43
3
0
281,701
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role