Player Matchup

Hera
Hera
AJH The Legend
Hera
Level 147
God Stats
5W - 4L
1,616 SR
Queue Stats
117W - 110L
1,479 Elo+
Solo
Cupid
Cupid
Acegenesis973
Cupid
Level 36
God Stats
1W - 3L
1,500 SR
Queue Stats
230W - 285L
1,433 Elo+
Solo
Poseidon
Poseidon
Deadweightballin
Poseidon
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 42L
1,537 Elo+
Solo
Mercury
Mercury
Redd68
Mercury
Level 81
God Stats
0W - 1L
1,802 SR
Queue Stats
16W - 19L
1,431 Elo+
Solo
Skadi
Skadi
RyboSauce1977
Skadi
Level 155
God Stats
4W - 7L
1,277 SR
Queue Stats
448W - 506L
1,461 Elo+
Solo
Team Averages
Level 98
1,539 SR
1,468 Elo+

VS

Team Averages
Level 94
1,587 SR
1,506 Elo+
Khepri
Khepri
FlexLuthorOP
Khepri
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 34L
1,745 Elo+
Party 1
Cthulhu
Cthulhu
JnKySlayR vG
Cthulhu
Level 84
God Stats
7W - 3L
1,924 SR
Queue Stats
336W - 360L
1,421 Elo+
Solo
Jormungandr
Jormungandr
JungleJam84
Jormungandr
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 90L
1,440 Elo+
Solo
Loki
Loki
Willie_Lobos
Loki
Level 103
God Stats
3W - 4L
1,294 SR
Queue Stats
269W - 250L
1,495 Elo+
Party 1
Artio
Artio
WlTNESS
Artio
Level 109
God Stats
2W - 0L
1,715 SR
Queue Stats
60W - 67L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 7
10,483
699
15,212
12,967
4,335
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 3 / 5
9,514
634
8,797
10,150
3,632
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 6 / 8
10,829
722
15,880
13,214
4,536
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mercury
Redd68
Mercury
20
9 / 6 / 4
12,033
802
17,543
15,027
6,180
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
2 / 7 / 7
10,660
711
18,233
17,405
6,042
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
18
4 / 2 / 14
11,638
776
9,626
27,206
24,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
JnKySlayR vG
Cthulhu
19
5 / 5 / 15
11,510
767
13,436
20,758
27,675
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
JungleJam84
Jormungandr
19
5 / 3 / 18
11,518
768
11,431
15,845
14,314
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
8 / 4 / 8
11,286
752
17,228
12,610
7,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artio
WlTNESS
Artio
19
6 / 2 / 18
11,974
798
8,864
19,583
21,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
101
16
Kills
28
28
Deaths
16
31
Assists
73
Player
Kills
Deaths
Assists
KDA
L
1
6
7
0.75
L
2
3
5
1.5
L
2
6
8
1
W
Khepri
4
2
14
5.5
W
Cthulhu
JnKySlayR vG
Cthulhu
5
5
15
2.5
W
Jormungandr
JungleJam84
Jormungandr
5
3
18
4.67
L
Mercury
Redd68
Mercury
9
6
4
1.83
L
2
7
7
0.79
W
8
4
8
3
W
Artio
WlTNESS
Artio
6
2
18
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,665
Damage
60,585
68,763
Taken
96,002
24,725
Mitigated
95,846
24,105
Healing
34,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,212
2,915
2,309
2,884
12,967
4,335
681
8,606
4,036
30,902
0
L
8,797
5,815
4,977
2,449
10,150
3,632
924
7,560
2,490
0
12,383
L
15,880
1,462
2,029
2,019
13,214
4,536
816
8,605
4,434
36,111
0
W
Khepri
9,626
743
0
9,584
27,206
24,502
506
8,450
18,756
21,461
0
W
Cthulhu
JnKySlayR vG
Cthulhu
13,436
36
4,709
2,818
20,758
27,675
1,591
5,651
15,107
30,507
0
W
Jormungandr
JungleJam84
Jormungandr
11,431
2,208
2,423
1,418
15,845
14,314
1,425
7,255
8,590
40,711
0
L
Mercury
Redd68
Mercury
17,543
7,461
2,552
1,292
15,027
6,180
1,733
7,257
7,620
0
26,459
L
18,233
7,301
722
2,872
17,405
6,042
1,469
11,329
5,976
288
36,771
W
17,228
1,740
735
874
12,610
7,618
360
3,061
9,549
0
27,551
W
Artio
WlTNESS
Artio
8,864
417
5,541
6,238
19,583
21,737
1,011
6,932
12,651
21,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,519
Gold Earned
57,926
152
Minions Killed
158
0
Camps Cleared
0
1,187,061
Distance Traveled
1,204,080
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,483
699
28
2
0
240,927
1
L
Cupid
9,514
634
7
0
0
263,141
0
L
Poseidon
10,829
722
53
4
0
214,210
0
W
Khepri
11,638
776
22
1
0
222,323
0
W
Cthulhu
11,510
767
39
3
0
251,271
1
W
Jormungandr
11,518
768
53
4
0
244,207
0
L
Mercury
12,033
802
19
1
0
290,564
0
L
Skadi
10,660
711
45
3
0
178,219
1
W
Loki
11,286
752
28
2
0
221,244
0
W
Artio
11,974
798
16
1
0
265,035
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role