Player Matchup

Skadi
Skadi
PresuntinhoS2
Skadi
Level 29
God Stats
39W - 36L
1,579 SR
Queue Stats
131W - 124L
1,552 Elo+
Solo
Bakasura
Bakasura
TrueReliance
Bakasura
Level 8
God Stats
2W - 0L
1,714 SR
Queue Stats
13W - 5L
1,705 Elo+
Solo
Cthulhu
Cthulhu
aububba
Cthulhu
Level 23
God Stats
5W - 5L
1,840 SR
Queue Stats
15W - 21L
1,672 Elo+
Solo
Olorun
Olorun
henchmam
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,382 Elo+
Solo
Izanami
Izanami
otherlio
Izanami
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,627 Elo+
Solo
Team Averages
Level 16
1,626 SR
1,587 Elo+

VS

Team Averages
Level 20
1,713 SR
1,658 Elo+
Artemis
Artemis
ClapGodRay
Artemis
Level 25
God Stats
16W - 9L
1,943 SR
Queue Stats
102W - 97L
1,877 Elo+
Solo
Ganesha
Ganesha
Darth Thugga
Ganesha
Level 24
God Stats
12W - 3L
1,967 SR
Queue Stats
110W - 92L
1,755 Elo+
Solo
Fenrir
Fenrir
LT_kuscio-_-
Fenrir
Level 11
God Stats
11W - 6L
1,790 SR
Queue Stats
279W - 291L
1,495 Elo+
Solo
Neith
Neith
Novatira
Neith
Level 9
God Stats
2W - 1L
1,349 SR
Queue Stats
2W - 3L
1,671 Elo+
Solo
Merlin
Merlin
supergoodside569
Merlin
Level 29
God Stats
4W - 4L
1,518 SR
Queue Stats
390W - 427L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 4
14,223
647
9,746
10,555
3,842
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
TrueReliance
Bakasura
20
13 / 4 / 6
15,013
682
19,734
18,635
11,043
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
aububba
Cthulhu
16
1 / 3 / 3
10,841
493
2,311
11,013
7,039
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
henchmam
Olorun
7
0 / 9 / 0
7,995
363
108
6,068
1,468
Izanami
otherlio
Izanami
20
12 / 2 / 2
16,699
759
20,468
16,836
7,769
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ClapGodRay
Artemis
15
3 / 7 / 0
9,523
433
6,111
16,859
5,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
Darth Thugga
Ganesha
19
7 / 4 / 1
11,501
523
11,706
15,750
10,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
6
0 / 4 / 1
6,414
292
584
5,153
1,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Novatira
Neith
14
1 / 6 / 1
8,477
385
3,391
14,754
4,857
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
8 / 9 / 1
10,050
457
11,754
15,992
5,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
30
Kills
19
19
Deaths
30
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
ClapGodRay
Artemis
3
7
0
0.43
L
Ganesha
Darth Thugga
Ganesha
7
4
1
1.88
L
Fenrir
0
4
1
0.13
L
Neith
Novatira
Neith
1
6
1
0.25
W
4
1
4
6
W
Bakasura
TrueReliance
Bakasura
13
4
6
4
W
Cthulhu
aububba
Cthulhu
1
3
3
0.83
W
Olorun
henchmam
Olorun
0
9
0
0
W
Izanami
otherlio
Izanami
12
2
2
6.5
L
8
9
1
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,367
Damage
33,546
63,107
Taken
68,508
31,161
Mitigated
28,701
25,280
Healing
14,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
ClapGodRay
Artemis
6,111
2,615
0
4,009
16,859
5,838
0
108
15,780
0
56,741
L
Ganesha
Darth Thugga
Ganesha
11,706
840
0
3,638
15,750
10,989
0
1,354
13,431
79,355
0
L
Fenrir
584
95
0
1,012
5,153
1,481
0
268
4,775
0
8,889
L
Neith
Novatira
Neith
3,391
1,349
0
3,055
14,754
4,857
676
432
13,637
0
39,116
W
9,746
4,074
0
4,515
10,555
3,842
8,724
1,325
9,140
0
105,512
W
Bakasura
TrueReliance
Bakasura
19,734
12,573
0
7,954
18,635
11,043
54
4,760
13,610
0
125,363
W
Cthulhu
aububba
Cthulhu
2,311
34
0
3,328
11,013
7,039
1,576
7,337
3,349
44,317
0
W
Olorun
henchmam
Olorun
108
108
0
0
6,068
1,468
208
1,800
4,014
2,229
0
W
Izanami
otherlio
Izanami
20,468
14,349
0
9,483
16,836
7,769
4,413
7,916
8,438
0
160,753
L
11,754
620
0
2,473
15,992
5,536
75
157
15,550
63,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,771
Gold Earned
45,965
710
Minions Killed
447
0
Camps Cleared
0
1,790,553
Distance Traveled
1,493,456
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,523
433
95
4
0
343,655
0
L
Ganesha
11,501
523
116
5
0
381,460
3
L
Fenrir
6,414
292
37
2
0
132,327
0
L
Neith
8,477
385
83
4
0
327,683
0
W
Skadi
14,223
647
190
9
0
412,161
9
W
Bakasura
15,013
682
197
9
0
466,829
3
W
Cthulhu
10,841
493
78
4
0
360,989
0
W
Olorun
7,995
363
3
0
0
175,148
0
W
Izanami
16,699
759
242
11
0
375,426
5
L
Merlin
10,050
457
116
5
0
308,331
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role