Player Matchup

Raijin
Raijin
A6354
Raijin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,349 Elo+
Solo
Gilgamesh
Gilgamesh
AwS-2K
Gilgamesh
Level 6
God Stats
5W - 7L
1,270 SR
Queue Stats
14W - 21L
990 Elo+
Solo
Fenrir
Fenrir
Curry30_PT
Fenrir
Level 14
God Stats
5W - 14L
1,395 SR
Queue Stats
6W - 20L
1,254 Elo+
Solo
Zeus
Zeus
Kampuchea75
Zeus
Level 15
God Stats
6W - 10L
1,235 SR
Queue Stats
32W - 48L
1,108 Elo+
Solo
Tiamat
Tiamat
jaco1994-marvin
Tiamat
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
1,159 Elo+
Solo
Team Averages
Level 9
1,380 SR
1,172 Elo+

VS

Team Averages
Level 14
1,593 SR
1,193 Elo+
Anhur
Anhur
HunTeR_Goku_
Anhur
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 15L
1,036 Elo+
Party 1
Neith
Neith
HunTeR_MiNaTo_
Neith
Level 14
God Stats
2W - 0L
1,704 SR
Queue Stats
13W - 17L
1,225 Elo+
Party 1
Horus
Horus
HunTeR_NaGisA_
Horus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,026 Elo+
Party 1
Anubis
Anubis
ManSyn57
Anubis
Level 12
God Stats
12W - 11L
1,743 SR
Queue Stats
17W - 19L
1,271 Elo+
Party 1
Medusa
Medusa
fly375riotous
Medusa
Level 29
God Stats
21W - 14L
1,516 SR
Queue Stats
347W - 323L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
A6354
Raijin
20
25 / 7 / 16
18,783
470
32,812
23,648
10,124
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
AwS-2K
Gilgamesh
20
11 / 14 / 25
20,102
503
29,667
40,285
36,849
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Curry30_PT
Fenrir
20
18 / 13 / 5
18,402
460
22,673
31,886
14,007
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
19 / 13 / 18
19,809
495
42,561
33,673
14,199
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 5 / 1
12,307
308
3,652
8,469
4,541
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 22 / 4
13,526
338
3,749
24,307
8,321
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

20
14 / 15 / 15
22,509
563
27,567
32,729
22,158
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
2 / 21 / 9
16,116
403
6,655
37,034
20,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
ManSyn57
Anubis
20
21 / 11 / 10
21,478
537
35,552
36,572
20,721
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
15 / 13 / 6
22,084
552
28,713
40,564
17,346
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
96
76
Kills
52
52
Deaths
82
65
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Raijin
A6354
Raijin
25
7
16
4.71
L
Gilgamesh
AwS-2K
Gilgamesh
11
14
25
1.68
L
Fenrir
Curry30_PT
Fenrir
18
13
5
1.58
W
0
22
4
0.09
W
14
15
15
1.43
W
2
21
9
0.31
L
19
13
18
2.15
W
Anubis
ManSyn57
Anubis
21
11
10
2.36
W
15
13
6
1.38
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

131,365
Damage
102,236
137,961
Taken
171,206
79,720
Mitigated
88,863
22,555
Healing
28,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
A6354
Raijin
32,812
3,347
212
5,538
23,648
10,124
2,837
4,927
18,721
94,357
0
L
Gilgamesh
AwS-2K
Gilgamesh
29,667
8,985
0
1,401
40,285
36,849
2,426
13,771
26,514
11,489
84,159
L
Fenrir
Curry30_PT
Fenrir
22,673
8,218
0
3,013
31,886
14,007
427
9,332
22,554
0
77,451
W
3,749
1,220
0
0
24,307
8,321
301
11,783
12,242
0
22,560
W
27,567
12,147
0
3,176
32,729
22,158
2,151
14,736
17,735
0
138,995
W
6,655
3,665
713
1,388
37,034
20,317
2,661
16,631
20,061
0
49,156
L
42,561
6,145
838
10,398
33,673
14,199
369
8,426
25,247
106,047
0
W
Anubis
ManSyn57
Anubis
35,552
1,767
0
17,862
36,572
20,721
1,224
21,317
14,927
98,022
0
W
28,713
14,693
0
5,809
40,564
17,346
5,258
15,869
24,385
0
188,378
L
3,652
1,294
0
1,155
8,469
4,541
1,487
2,329
6,140
27,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

89,403
Gold Earned
95,713
499
Minions Killed
583
0
Camps Cleared
0
2,669,021
Distance Traveled
3,033,977
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
18,783
470
138
3
0
515,757
0
L
Gilgamesh
20,102
503
104
3
0
699,131
1
L
Fenrir
18,402
460
90
2
0
590,785
1
W
Anhur
13,526
338
23
1
0
465,866
1
W
Neith
22,509
563
168
4
0
653,430
3
W
Horus
16,116
403
76
2
0
600,490
1
L
Zeus
19,809
495
115
3
0
624,098
1
W
Anubis
21,478
537
145
4
0
645,977
0
W
Medusa
22,084
552
171
4
0
668,214
8
L
Tiamat
12,307
308
52
1
0
239,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role