Player Matchup

Cthulhu
Cthulhu
Diakseen
Cthulhu
Level 64
God Stats
3W - 1L
1,584 SR
Queue Stats
13W - 15L
1,523 Elo+
Party 1
Olorun
Olorun
JokerStone
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,284 Elo+
Solo
Tsukuyomi
Tsukuyomi
Neraf1m
Tsukuyomi
Level 68
God Stats
1W - 0L
1,715 SR
Queue Stats
13W - 15L
1,523 Elo+
Party 1
Team Averages
Level 46
1,600 SR
1,443 Elo+

VS

Team Averages
Level 69
1,445 SR
1,540 Elo+
Artemis
Artemis
IceDise
Artemis
Level 69
God Stats
0W - 1L
1,478 SR
Queue Stats
15W - 9L
1,518 Elo+
Party 2
Nu Wa
Nu Wa
OneAlbino
Nu Wa
Level 80
God Stats
157W - 153L
1,564 SR
Queue Stats
402W - 482L
1,541 Elo+
Solo
Amaterasu
Amaterasu
omppujaska
Amaterasu
Level 57
God Stats
1W - 2L
1,293 SR
Queue Stats
41W - 30L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Diakseen
Cthulhu
19
7 / 3 / 10
15,858
689
20,678
26,910
36,355
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Olorun
JokerStone
Olorun
17
2 / 7 / 11
14,134
615
12,938
20,254
8,124
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tsukuyomi
Neraf1m
Tsukuyomi
18
8 / 5 / 8
15,170
660
25,547
26,808
24,220
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
IceDise
Artemis
18
4 / 6 / 9
14,737
641
20,820
20,050
7,711
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
OneAlbino
Nu Wa
19
5 / 6 / 8
14,959
650
26,673
20,191
7,406
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
omppujaska
Amaterasu
17
6 / 5 / 6
14,436
628
9,364
27,653
17,490
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
38
17
Kills
15
15
Deaths
17
29
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Diakseen
Cthulhu
7
3
10
4
L
Artemis
IceDise
Artemis
4
6
9
1.42
W
Olorun
JokerStone
Olorun
2
7
11
1.07
W
Tsukuyomi
Neraf1m
Tsukuyomi
8
5
8
2.4
L
Nu Wa
OneAlbino
Nu Wa
5
6
8
1.5
L
Amaterasu
omppujaska
Amaterasu
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,163
Damage
56,857
73,972
Taken
67,894
68,699
Mitigated
32,607
19,618
Healing
21,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Diakseen
Cthulhu
20,678
683
1,637
4,314
26,910
36,355
368
8,293
18,233
78,751
0
L
Artemis
IceDise
Artemis
20,820
10,828
0
6,281
20,050
7,711
1,862
8,436
11,614
0
93,966
W
Olorun
JokerStone
Olorun
12,938
5,320
1,212
8,401
20,254
8,124
3,243
10,119
9,861
85,498
0
W
Tsukuyomi
Neraf1m
Tsukuyomi
25,547
4,491
1,035
3,019
26,808
24,220
424
8,910
17,476
0
96,357
L
Nu Wa
OneAlbino
Nu Wa
26,673
8,947
0
7,604
20,191
7,406
386
12,291
7,900
97,585
0
L
Amaterasu
omppujaska
Amaterasu
9,364
2,243
0
7,217
27,653
17,490
201
13,302
14,351
4,124
25,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,162
Gold Earned
44,132
315
Minions Killed
245
0
Camps Cleared
0
1,144,571
Distance Traveled
1,184,291
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
15,858
689
69
3
0
395,384
5
L
Artemis
14,737
641
121
5
0
403,127
6
W
Olorun
14,134
615
138
6
0
318,058
0
W
Tsukuyomi
15,170
660
108
5
0
431,129
3
L
Nu Wa
14,959
650
92
4
0
370,333
3
L
Amaterasu
14,436
628
32
1
0
410,831
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role