Player Matchup

Bacchus
Bacchus
Lord Dragon 414
Bacchus
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
75W - 113L
1,300 Elo+
Solo
Fafnir
Fafnir
MadaraNoKonoha
Fafnir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 52L
1,387 Elo+
Solo
Neith
Neith
Xx_Hell_Kat_xX
Neith
Level 25
God Stats
20W - 16L
1,582 SR
Queue Stats
159W - 164L
1,421 Elo+
Solo
Ra
Ra
poetic_panda01
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,615 Elo+
Party 1
Gilgamesh
Gilgamesh
poetic_waffle420
Gilgamesh
Level 95
God Stats
3W - 0L
1,842 SR
Queue Stats
62W - 53L
1,494 Elo+
Party 1
Team Averages
Level 35
1,585 SR
1,443 Elo+

VS

Team Averages
Level 23
1,479 SR
1,404 Elo+
Izanami
Izanami
StevieB16
Izanami
Level 29
God Stats
9W - 14L
1,462 SR
Queue Stats
83W - 71L
1,500 Elo+
Solo
Olorun
Olorun
VioletteWurst
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,333 Elo+
Solo
Chaac
Chaac
cosmopolitan9419
Chaac
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
gansa_ingenuo4
Yemoja
Level 28
God Stats
9W - 15L
1,652 SR
Queue Stats
239W - 261L
1,373 Elo+
Solo
Merlin
Merlin
perivaldo30
Merlin
Level 27
God Stats
0W - 2L
1,282 SR
Queue Stats
101W - 116L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 17
11,047
1,004
9,008
18,049
19,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
4 / 2 / 15
11,418
1,038
6,658
13,880
18,692
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
4 / 2 / 23
12,396
1,127
16,450
8,939
4,079
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
8 / 1 / 17
12,583
1,144
16,334
9,668
5,220
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
19
17 / 4 / 12
13,480
1,225
37,403
19,390
10,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

259

VS

Team 2 Tickets

38

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
StevieB16
Izanami
17
6 / 6 / 6
12,158
1,105
24,779
17,100
5,693
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 10 / 5
9,974
907
8,654
19,351
6,779
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 6 / 6
11,851
1,077
15,379
25,219
26,899
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

16
1 / 2 / 3
10,140
922
9,676
17,742
6,548
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
16
0 / 12 / 7
9,764
888
2,157
15,444
4,836

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
40
35
Kills
13
13
Deaths
36
84
Assists
27
Player
Kills
Deaths
Assists
KDA
W
2
4
17
2.63
W
4
2
15
5.75
L
Izanami
StevieB16
Izanami
6
6
6
1.5
L
1
10
5
0.35
W
4
2
23
7.75
L
5
6
6
1.33
L
1
2
3
1.25
L
Merlin
0
12
7
0.29
W
8
1
17
16.5
W
Gilgamesh
17
4
12
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,853
Damage
60,645
69,926
Taken
94,856
57,806
Mitigated
50,755
22,723
Healing
21,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,008
1,332
0
4,877
18,049
19,490
0
5,119
12,930
17,757
0
W
6,658
3,082
0
575
13,880
18,692
0
5,174
8,678
18,648
0
L
Izanami
StevieB16
Izanami
24,779
22,354
1,269
1,002
17,100
5,693
0
4,223
12,877
0
53,594
L
8,654
2,099
1,856
3,345
19,351
6,779
0
6,222
13,129
18,672
0
W
16,450
7,297
0
3,028
8,939
4,079
0
2,133
6,806
0
39,695
L
15,379
3,143
0
8,322
25,219
26,899
0
10,447
14,772
0
28,099
L
9,676
1,517
3,697
2,495
17,742
6,548
0
6,835
10,907
35,071
0
L
Merlin
2,157
659
0
0
15,444
4,836
0
4,273
11,171
5,097
0
W
16,334
973
2,380
2,990
9,668
5,220
0
1,823
7,845
40,885
0
W
Gilgamesh
37,403
17,214
1,047
7,826
19,390
10,325
0
6,238
12,908
0
48,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,924
Gold Earned
53,887
175
Minions Killed
146
2
Camps Cleared
0
1,038,915
Distance Traveled
991,540
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,047
1,004
16
1
0
194,951
0
W
Fafnir
11,418
1,038
15
1
0
226,444
0
L
Izanami
12,158
1,105
62
6
0
196,153
0
L
Olorun
9,974
907
15
1
0
204,912
0
W
Neith
12,396
1,127
59
5
0
192,236
0
L
Chaac
11,851
1,077
31
3
0
242,067
0
L
Yemoja
10,140
922
35
3
0
181,361
3
L
Merlin
9,764
888
3
0
0
167,047
0
W
Ra
12,583
1,144
58
5
1
229,073
0
W
Gilgamesh
13,480
1,225
27
2
1
196,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role