Player Matchup

Pele
Pele
Barbara100
Pele
Level 13
God Stats
1W - 2L
1,358 SR
Queue Stats
8W - 11L
1,399 Elo+
Solo
Anubis
Anubis
G1be69
Anubis
Level 27
God Stats
34W - 23L
1,593 SR
Queue Stats
158W - 145L
1,534 Elo+
Solo
Poseidon
Poseidon
moscino69
Poseidon
Level 16
God Stats
8W - 4L
1,285 SR
Queue Stats
17W - 18L
1,434 Elo+
Solo
Fenrir
Fenrir
russkiydrill
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,658 Elo+
Solo
Terra
Terra
squeegeelo
Terra
Level 27
God Stats
7W - 6L
1,767 SR
Queue Stats
26W - 26L
1,537 Elo+
Solo
Team Averages
Level 17
1,501 SR
1,513 Elo+

VS

Team Averages
Level 18
1,454 SR
1,509 Elo+
Apollo
Apollo
Nessy34
Apollo
Level 4
God Stats
6W - 4L
1,537 SR
Queue Stats
49W - 53L
1,575 Elo+
Solo
Nemesis
Nemesis
Potatoman1019
Nemesis
Level 22
God Stats
3W - 1L
1,473 SR
Queue Stats
37W - 29L
1,503 Elo+
Solo
Thanatos
Thanatos
TengoSueñoHola
Thanatos
Level 9
God Stats
1W - 2L
1,264 SR
Queue Stats
40W - 50L
1,551 Elo+
Solo
Gilgamesh
Gilgamesh
Tr0lloLlol
Gilgamesh
Level 27
God Stats
15W - 14L
1,361 SR
Queue Stats
102W - 84L
1,462 Elo+
Solo
Ra
Ra
lokimitos
Ra
Level 26
God Stats
21W - 15L
1,633 SR
Queue Stats
100W - 105L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 16 / 4
9,168
382
4,730
21,837
7,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
G1be69
Anubis
20
7 / 9 / 1
13,889
579
12,382
21,087
11,427
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Poseidon
moscino69
Poseidon
17
2 / 5 / 4
10,671
445
8,702
11,042
3,717
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
14
1 / 14 / 0
9,060
378
3,117
24,247
9,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
15
1 / 8 / 9
10,695
446
5,673
19,706
16,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Nessy34
Apollo
19
11 / 1 / 14
14,670
611
16,362
14,303
5,876
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
20
17 / 2 / 10
15,411
642
21,247
20,383
11,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
17
5 / 5 / 13
12,443
518
7,287
16,563
5,111
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
Tr0lloLlol
Gilgamesh
19
7 / 4 / 16
14,681
612
12,246
19,196
11,797
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
10 / 3 / 7
13,687
570
12,233
14,334
6,220
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
110
12
Kills
50
52
Deaths
15
18
Assists
60
Player
Kills
Deaths
Assists
KDA
L
1
16
4
0.19
L
Anubis
G1be69
Anubis
7
9
1
0.83
W
Apollo
Nessy34
Apollo
11
1
14
18
W
Nemesis
17
2
10
11
W
Thanatos
5
5
13
2.3
W
Gilgamesh
Tr0lloLlol
Gilgamesh
7
4
16
3.75
W
10
3
7
4.5
L
Poseidon
moscino69
Poseidon
2
5
4
0.8
L
Fenrir
1
14
0
0.07
L
Terra
1
8
9
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,604
Damage
69,375
97,919
Taken
84,779
47,877
Mitigated
40,596
24,035
Healing
34,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,730
1,857
0
1,462
21,837
7,058
57
713
21,124
0
44,080
L
Anubis
G1be69
Anubis
12,382
439
0
6,879
21,087
11,427
904
3,404
17,683
88,435
0
W
Apollo
Nessy34
Apollo
16,362
11,407
0
4,915
14,303
5,876
3,018
3,052
11,189
0
112,305
W
Nemesis
21,247
11,417
0
5,956
20,383
11,592
3,093
6,979
13,284
0
139,145
W
Thanatos
7,287
1,034
0
9,230
16,563
5,111
1,268
8,067
8,264
0
39,838
W
Gilgamesh
Tr0lloLlol
Gilgamesh
12,246
3,746
430
3,841
19,196
11,797
4,253
5,613
12,793
0
66,746
W
12,233
844
4,078
5,836
14,334
6,220
716
6,075
8,145
78,189
0
L
Poseidon
moscino69
Poseidon
8,702
427
1,517
3,239
11,042
3,717
0
2,823
8,219
67,606
0
L
Fenrir
3,117
1,099
0
3,840
24,247
9,213
344
3,896
20,351
0
59,273
L
Terra
5,673
942
2,180
4,918
19,706
16,462
0
1,616
18,090
14,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,483
Gold Earned
70,892
455
Minions Killed
571
0
Camps Cleared
0
1,926,153
Distance Traveled
2,155,179
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,168
382
63
3
0
340,238
1
L
Anubis
13,889
579
176
7
0
364,819
2
W
Apollo
14,670
611
161
7
0
441,470
5
W
Nemesis
15,411
642
145
6
0
484,939
4
W
Thanatos
12,443
518
57
2
0
437,695
1
W
Gilgamesh
14,681
612
101
4
0
414,484
13
W
Ra
13,687
570
107
4
0
376,591
0
L
Poseidon
10,671
445
106
4
0
326,832
0
L
Fenrir
9,060
378
85
4
0
424,698
3
L
Terra
10,695
446
25
1
0
469,566
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role