Player Matchup

Hachiman
Hachiman
Captin_MacN_Chee
Hachiman
Level 13
God Stats
2W - 7L
1,276 SR
Queue Stats
17W - 21L
1,282 Elo+
Party 1
Gilgamesh
Gilgamesh
Elite-_-Dunks
Gilgamesh
Level 26
God Stats
4W - 6L
1,406 SR
Queue Stats
31W - 38L
1,241 Elo+
Party 1
Ymir
Ymir
Elite-_-Frags
Ymir
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 13L
1,301 Elo+
Party 1
Tiamat
Tiamat
NoCising
Tiamat
Level 14
God Stats
0W - 1L
1,246 SR
Queue Stats
181W - 227L
1,275 Elo+
Solo
Cthulhu
Cthulhu
fireoverlord33
Cthulhu
Level 7
God Stats
3W - 4L
1,121 SR
Queue Stats
93W - 75L
850 Elo+
Solo
Team Averages
Level 16
1,310 SR
1,190 Elo+

VS

Team Averages
Level 18
1,403 SR
1,316 Elo+
Set
Set
EATmoreBeefJr347
Set
Level 3
God Stats
1W - 0L
1,239 SR
Queue Stats
17W - 16L
1,500 Elo+
Party 2
King Arthur
King Arthur
Noruoe
King Arthur
Level 26
God Stats
2W - 2L
1,276 SR
Queue Stats
69W - 58L
1,252 Elo+
Solo
Aphrodite
Aphrodite
Sid the sloth40
Aphrodite
Level 27
God Stats
3W - 3L
1,631 SR
Queue Stats
60W - 52L
1,342 Elo+
Solo
Bakasura
Bakasura
XI LIL COWiE lX
Bakasura
Level 20
God Stats
7W - 10L
1,707 SR
Queue Stats
71W - 85L
1,292 Elo+
Solo
Neith
Neith
tuwohh
Neith
Level 16
God Stats
2W - 1L
1,163 SR
Queue Stats
73W - 84L
1,195 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
7,112
309
2,307
5,705
1,517
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
Elite-_-Dunks
Gilgamesh
16
5 / 8 / 3
10,857
472
13,609
19,001
10,134
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
0 / 8 / 6
9,153
398
6,217
17,800
11,336
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
NoCising
Tiamat
14
1 / 10 / 5
8,963
390
8,696
21,537
9,911
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
10 / 5 / 1
11,140
484
22,126
24,124
26,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 8 / 2
11,432
497
12,049
18,888
8,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Noruoe
King Arthur
20
5 / 1 / 11
12,515
544
10,132
23,878
16,923
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
Sid the sloth40
Aphrodite
20
6 / 0 / 11
12,987
565
18,516
17,126
7,472
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
19
13 / 5 / 5
12,667
551
20,715
20,460
10,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
tuwohh
Neith
18
5 / 2 / 4
11,543
502
8,116
10,332
4,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
66
16
Kills
33
33
Deaths
16
16
Assists
33
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
4
8
2
0.63
L
Gilgamesh
Elite-_-Dunks
Gilgamesh
5
8
3
0.81
L
0
8
6
0.38
L
Tiamat
NoCising
Tiamat
1
10
5
0.35
W
King Arthur
Noruoe
King Arthur
5
1
11
10.5
W
Aphrodite
Sid the sloth40
Aphrodite
6
0
11
11.5
W
Bakasura
13
5
5
3.1
L
10
5
1
2.1
W
Neith
tuwohh
Neith
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,955
Damage
69,528
88,167
Taken
90,684
59,174
Mitigated
47,039
9,286
Healing
36,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,307
1,313
0
845
5,705
1,517
0
1,036
4,585
0
17,348
W
12,049
6,142
0
3,397
18,888
8,082
2,625
7,289
11,299
0
60,598
L
Gilgamesh
Elite-_-Dunks
Gilgamesh
13,609
4,492
0
898
19,001
10,134
0
3,448
14,989
0
51,612
L
6,217
589
0
757
17,800
11,336
0
1,738
14,742
43,593
0
L
Tiamat
NoCising
Tiamat
8,696
1,893
124
4,375
21,537
9,911
615
5,980
14,918
31,396
0
W
King Arthur
Noruoe
King Arthur
10,132
1,592
0
9,437
23,878
16,923
544
9,145
14,365
0
75,063
W
Aphrodite
Sid the sloth40
Aphrodite
18,516
3,997
2,184
11,290
17,126
7,472
1,251
8,499
7,421
89,453
0
W
Bakasura
20,715
13,993
0
4,165
20,460
10,287
4,738
8,667
11,618
0
63,518
L
22,126
2,114
112
2,175
24,124
26,276
304
6,314
17,538
61,024
0
W
Neith
tuwohh
Neith
8,116
2,140
0
5,641
10,332
4,275
5,326
2,446
7,886
0
67,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,225
Gold Earned
61,144
310
Minions Killed
596
0
Camps Cleared
0
1,723,438
Distance Traveled
2,107,601
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,112
309
27
1
0
188,516
3
W
Set
11,432
497
93
4
0
401,781
1
L
Gilgamesh
10,857
472
64
3
0
417,141
0
L
Ymir
9,153
398
86
4
0
377,239
4
L
Tiamat
8,963
390
50
2
0
322,656
0
W
King Arthur
12,515
544
136
6
0
467,767
1
W
Aphrodite
12,987
565
149
6
0
400,133
2
W
Bakasura
12,667
551
121
5
0
476,278
1
L
Cthulhu
11,140
484
83
4
0
417,886
0
W
Neith
11,543
502
97
4
0
361,642
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role