Player Matchup

Cerberus
Cerberus
HitmanWithaTie
Cerberus
Level 79
God Stats
3W - 6L
1,586 SR
Queue Stats
96W - 109L
1,471 Elo+
Solo
Achilles
Achilles
Lonkinius
Achilles
Level 65
God Stats
81W - 80L
1,503 SR
Queue Stats
385W - 399L
1,436 Elo+
Solo
Gilgamesh
Gilgamesh
Subbor1
Gilgamesh
Level 53
God Stats
20W - 26L
1,458 SR
Queue Stats
62W - 92L
1,394 Elo+
Solo
Hou Yi
Hou Yi
Zombievictim181
Hou Yi
Level 58
God Stats
0W - 2L
1,235 SR
Queue Stats
345W - 426L
1,281 Elo+
Solo
Olorun
Olorun
kidgrid
Olorun
Level 65
God Stats
8W - 14L
1,271 SR
Queue Stats
257W - 269L
1,510 Elo+
Solo
Team Averages
Level 64
1,411 SR
1,419 Elo+

VS

Team Averages
Level 101
1,568 SR
1,443 Elo+
Da Ji
Da Ji
Equanímity
Da Ji
Level 87
God Stats
75W - 79L
1,446 SR
Queue Stats
482W - 589L
1,436 Elo+
Party 1
Artio
Artio
FocusMeHarder
Artio
Level 89
God Stats
13W - 17L
1,457 SR
Queue Stats
679W - 825L
1,445 Elo+
Party 1
Vamana
Vamana
intra2019
Vamana
Level 101
God Stats
6W - 5L
1,578 SR
Queue Stats
135W - 171L
1,427 Elo+
Solo
Neith
Neith
sayyestoRAGE
Neith
Level 119
God Stats
3W - 1L
1,783 SR
Queue Stats
261W - 251L
1,393 Elo+
Solo
Janus
Janus
srh77
Janus
Level 107
God Stats
14W - 6L
1,575 SR
Queue Stats
43W - 27L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
18
8 / 4 / 4
12,148
552
15,845
20,103
21,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
Lonkinius
Achilles
16
6 / 9 / 3
10,734
488
19,239
26,218
18,301
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gilgamesh
Subbor1
Gilgamesh
15
0 / 10 / 6
10,716
487
7,645
20,469
17,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
0 / 9 / 6
9,747
443
7,674
18,445
6,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
kidgrid
Olorun
13
1 / 10 / 1
8,016
364
5,305
17,392
7,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 4 / 4
14,150
643
15,379
22,333
12,130
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
5 / 4 / 11
11,411
519
7,675
21,092
17,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
intra2019
Vamana
17
3 / 3 / 13
12,002
546
13,890
30,918
35,239
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

19
11 / 1 / 6
13,585
618
21,906
18,832
7,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
srh77
Janus
19
12 / 5 / 9
13,544
616
18,592
16,071
6,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
85
15
Kills
42
42
Deaths
17
20
Assists
43
Player
Kills
Deaths
Assists
KDA
W
11
4
4
3.25
W
5
4
11
2.63
L
Cerberus
8
4
4
2.5
L
Achilles
Lonkinius
Achilles
6
9
3
0.83
L
Gilgamesh
Subbor1
Gilgamesh
0
10
6
0.3
L
0
9
6
0.33
W
Vamana
intra2019
Vamana
3
3
13
3.17
L
Olorun
kidgrid
Olorun
1
10
1
0.15
W
11
1
6
14
W
Janus
srh77
Janus
12
5
9
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,708
Damage
77,442
102,627
Taken
109,246
70,472
Mitigated
78,704
20,330
Healing
39,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,379
4,365
0
3,675
22,333
12,130
162
3,102
19,191
0
96,201
W
7,675
616
758
4,171
21,092
17,826
256
7,646
12,990
25,267
0
L
Cerberus
15,845
944
0
7,173
20,103
21,200
0
4,803
15,148
58,834
0
L
Achilles
Lonkinius
Achilles
19,239
5,419
0
4,089
26,218
18,301
435
5,762
20,356
0
62,288
L
Gilgamesh
Subbor1
Gilgamesh
7,645
2,992
0
2,082
20,469
17,263
460
5,669
14,576
0
55,980
L
7,674
5,818
0
3,157
18,445
6,703
0
4,051
14,335
0
60,287
W
Vamana
intra2019
Vamana
13,890
5,270
0
15,394
30,918
35,239
1,416
5,953
24,797
10,590
48,914
L
Olorun
kidgrid
Olorun
5,305
2,027
202
3,627
17,392
7,005
664
8,302
8,734
27,449
0
W
21,906
13,115
0
11,198
18,832
7,348
5,061
4,184
14,612
0
121,765
W
Janus
srh77
Janus
18,592
1,496
0
4,322
16,071
6,161
399
5,444
10,315
84,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,361
Gold Earned
64,692
443
Minions Killed
546
0
Camps Cleared
0
1,819,765
Distance Traveled
2,069,310
9
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
14,150
643
123
6
0
436,536
2
W
Artio
11,411
519
29
1
0
423,673
11
L
Cerberus
12,148
552
110
5
0
421,902
0
L
Achilles
10,734
488
89
4
0
364,946
5
L
Gilgamesh
10,716
487
88
4
0
376,540
1
L
Hou Yi
9,747
443
111
5
0
322,078
0
W
Vamana
12,002
546
91
4
0
429,807
5
L
Olorun
8,016
364
45
2
0
334,299
3
W
Neith
13,585
618
153
7
0
377,739
4
W
Janus
13,544
616
150
7
0
401,555
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role