Player Matchup

Ra
Ra
Ashuunium
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 32L
1,168 Elo+
Party 1
Artemis
Artemis
Serafovic
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 59L
1,074 Elo+
Party 1
Ares
Ares
morganSU
Ares
Level 17
God Stats
5W - 6L
1,500 SR
Queue Stats
278W - 267L
1,409 Elo+
Solo
Amaterasu
Amaterasu
rimzSupreme
Amaterasu
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 24L
1,377 Elo+
Solo
Fenrir
Fenrir
saitamax54
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 20L
1,004 Elo+
Party 1
Team Averages
Level 10
1,500 SR
1,206 Elo+

VS

Team Averages
Level 12
1,457 SR
1,261 Elo+
Artio
Artio
Ateciukas
Artio
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,185 Elo+
Party 3
Artemis
Artemis
Baudometras
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,185 Elo+
Party 3
Fenrir
Fenrir
Dabitoo
Fenrir
Level 10
God Stats
2W - 2L
1,393 SR
Queue Stats
8W - 10L
1,240 Elo+
Party 2
Tiamat
Tiamat
JadenKorr666
Tiamat
Level 11
God Stats
3W - 2L
1,393 SR
Queue Stats
10W - 10L
1,308 Elo+
Party 2
Sun Wukong
Sun Wukong
itsPinocchio
Sun Wukong
Level 29
God Stats
6W - 3L
1,500 SR
Queue Stats
59W - 55L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 9 / 3
9,207
460
10,738
12,015
4,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Serafovic
Artemis
14
2 / 9 / 6
8,864
443
7,318
14,317
5,621
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
12
5 / 7 / 4
8,735
437
4,916
19,010
17,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amaterasu
rimzSupreme
Amaterasu
14
3 / 6 / 0
9,049
452
9,397
14,385
9,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
saitamax54
Fenrir
13
4 / 9 / 1
8,684
434
5,440
17,012
6,951
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Ateciukas
Artio
13
2 / 7 / 14
8,918
446
4,136
14,091
9,783
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Artemis
Baudometras
Artemis
14
5 / 5 / 6
9,766
488
8,382
7,642
3,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
Dabitoo
Fenrir
16
5 / 3 / 13
11,091
555
14,685
20,418
7,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
18
20 / 2 / 7
12,760
638
14,685
13,915
7,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
itsPinocchio
Sun Wukong
19
6 / 1 / 10
12,164
608
10,478
14,314
9,493
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
88
17
Kills
38
40
Deaths
18
14
Assists
50
Player
Kills
Deaths
Assists
KDA
L
3
9
3
0.5
W
Artio
Ateciukas
Artio
2
7
14
1.29
W
Artemis
Baudometras
Artemis
5
5
6
1.6
W
Fenrir
Dabitoo
Fenrir
5
3
13
3.83
W
Tiamat
20
2
7
11.75
L
Artemis
Serafovic
Artemis
2
9
6
0.56
W
Sun Wukong
itsPinocchio
Sun Wukong
6
1
10
11
L
Ares
5
7
4
1
L
Amaterasu
rimzSupreme
Amaterasu
3
6
0
0.5
L
Fenrir
saitamax54
Fenrir
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,809
Damage
52,366
76,739
Taken
70,380
44,444
Mitigated
38,119
10,426
Healing
22,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,738
2,410
621
2,454
12,015
4,692
644
6,042
5,645
43,183
0
W
Artio
Ateciukas
Artio
4,136
1,561
96
1,617
14,091
9,783
568
4,075
9,908
11,385
0
W
Artemis
Baudometras
Artemis
8,382
3,161
0
33
7,642
3,276
1,858
1,782
5,832
0
38,915
W
Fenrir
Dabitoo
Fenrir
14,685
7,025
0
8,409
20,418
7,819
0
2,722
17,638
0
84,424
W
Tiamat
14,685
801
574
5,822
13,915
7,748
914
5,323
8,293
57,188
0
L
Artemis
Serafovic
Artemis
7,318
4,321
0
967
14,317
5,621
332
3,383
10,838
0
41,877
W
Sun Wukong
itsPinocchio
Sun Wukong
10,478
2,342
0
5,793
14,314
9,493
936
1,209
13,055
0
71,679
L
Ares
4,916
670
0
504
19,010
17,497
0
5,001
13,769
24,963
0
L
Amaterasu
rimzSupreme
Amaterasu
9,397
4,281
0
740
14,385
9,683
1,010
1,820
12,443
0
42,563
L
Fenrir
saitamax54
Fenrir
5,440
2,341
0
5,140
17,012
6,951
393
1,683
15,223
0
48,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,539
Gold Earned
54,699
371
Minions Killed
388
0
Camps Cleared
0
1,630,270
Distance Traveled
1,810,198
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,207
460
79
4
0
289,093
0
W
Artio
8,918
446
5
0
0
357,151
4
W
Artemis
9,766
488
57
3
0
344,338
1
W
Fenrir
11,091
555
94
5
0
371,361
1
W
Tiamat
12,760
638
101
5
0
355,893
2
L
Artemis
8,864
443
87
4
0
283,347
2
W
Sun Wukong
12,164
608
131
7
0
381,455
6
L
Ares
8,735
437
34
2
0
328,472
0
L
Amaterasu
9,049
452
92
5
0
397,737
1
L
Fenrir
8,684
434
79
4
0
331,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role