Player Matchup

Athena
Athena
Avgeorgia
Athena
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
Dqnut
Fenrir
Level 108
God Stats
5W - 6L
1,391 SR
Queue Stats
269W - 251L
1,522 Elo+
Party 2
The Morrigan
The Morrigan
Elogical
The Morrigan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
TheStatesHawk
King Arthur
Level 48
God Stats
10W - 8L
1,530 SR
Queue Stats
238W - 206L
1,501 Elo+
Party 2
Danzaburou
Danzaburou
Μanticοre
Danzaburou
Level 15
God Stats
2W - 0L
1,756 SR
Queue Stats
29W - 17L
1,713 Elo+
Party 3
Team Averages
Level 98
1,535 SR
1,547 Elo+

VS

Team Averages
Level 125
1,579 SR
1,635 Elo+
Bacchus
Bacchus
Crabheade
Bacchus
Level 41
God Stats
8W - 9L
1,566 SR
Queue Stats
118W - 80L
1,668 Elo+
Party 1
Fenrir
Fenrir
HeXeCtiC
Fenrir
Level 157
God Stats
7W - 7L
1,613 SR
Queue Stats
178W - 117L
1,677 Elo+
Party 1
Sun Wukong
Sun Wukong
Kevko47
Sun Wukong
Level 152
God Stats
7W - 4L
1,706 SR
Queue Stats
209W - 147L
1,648 Elo+
Party 1
Anhur
Anhur
M4cTrouble
Anhur
Level 147
God Stats
0W - 1L
1,444 SR
Queue Stats
85W - 89L
1,543 Elo+
Party 1
Ra
Ra
Nudeldoener
Ra
Level 128
God Stats
3W - 2L
1,566 SR
Queue Stats
88W - 78L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Avgeorgia
Athena
15
2 / 3 / 7
10,203
537
6,399
13,442
11,977
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Dqnut
Fenrir
18
9 / 3 / 5
11,446
602
11,193
12,508
5,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

The Morrigan
Elogical
The Morrigan
20
8 / 1 / 9
12,018
633
14,203
8,270
3,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
TheStatesHawk
King Arthur
16
0 / 4 / 2
9,310
490
7,699
16,488
10,636
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Μanticοre
Danzaburou
19
8 / 4 / 8
11,971
630
14,034
12,152
4,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Crabheade
Bacchus
13
2 / 8 / 3
8,996
473
3,515
15,140
15,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
HeXeCtiC
Fenrir
15
5 / 4 / 3
9,842
518
7,088
15,538
7,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sun Wukong
Kevko47
Sun Wukong
17
3 / 2 / 2
10,152
534
12,294
17,253
9,764
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
14
2 / 8 / 2
8,519
448
4,529
14,563
4,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 5 / 1
10,144
534
12,410
11,142
4,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
26
27
Kills
15
15
Deaths
27
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Athena
Avgeorgia
Athena
2
3
7
1.83
L
Bacchus
Crabheade
Bacchus
2
8
3
0.44
W
Fenrir
Dqnut
Fenrir
9
3
5
3.83
W
The Morrigan
Elogical
The Morrigan
8
1
9
12.5
L
Fenrir
HeXeCtiC
Fenrir
5
4
3
1.63
L
Sun Wukong
Kevko47
Sun Wukong
3
2
2
2
L
Anhur
2
8
2
0.38
L
3
5
1
0.7
W
King Arthur
TheStatesHawk
King Arthur
0
4
2
0.25
W
Danzaburou
Μanticοre
Danzaburou
8
4
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,528
Damage
39,836
62,860
Taken
73,636
35,733
Mitigated
40,858
18,043
Healing
16,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Avgeorgia
Athena
6,399
1,749
0
214
13,442
11,977
0
3,065
10,262
26,662
0
L
Bacchus
Crabheade
Bacchus
3,515
679
370
2,415
15,140
15,392
0
4,535
10,605
27,077
0
W
Fenrir
Dqnut
Fenrir
11,193
4,078
0
5,714
12,508
5,183
0
3,930
8,424
0
73,618
W
The Morrigan
Elogical
The Morrigan
14,203
4,095
0
2,816
8,270
3,411
0
3,682
4,362
97,007
3,956
L
Fenrir
HeXeCtiC
Fenrir
7,088
2,665
0
3,646
15,538
7,160
0
4,735
10,803
0
66,152
L
Sun Wukong
Kevko47
Sun Wukong
12,294
3,665
0
3,626
17,253
9,764
42
1,574
15,679
0
70,554
L
Anhur
4,529
945
0
2,793
14,563
4,212
192
2,467
12,096
0
51,482
L
12,410
1,005
474
2,856
11,142
4,330
59
4,793
6,349
88,057
0
W
King Arthur
TheStatesHawk
King Arthur
7,699
98
0
4,144
16,488
10,636
0
2,954
13,426
0
58,327
W
Danzaburou
Μanticοre
Danzaburou
14,034
8,333
0
5,155
12,152
4,526
3,078
1,663
10,461
0
93,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,948
Gold Earned
47,653
601
Minions Killed
538
0
Camps Cleared
0
1,777,011
Distance Traveled
1,735,899
28
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,203
537
37
2
0
378,041
13
L
Bacchus
8,996
473
40
2
0
330,277
0
W
Fenrir
11,446
602
118
6
0
378,215
3
W
The Morrigan
12,018
633
192
10
0
352,941
1
L
Fenrir
9,842
518
116
6
0
412,156
1
L
Sun Wukong
10,152
534
129
7
0
325,310
2
L
Anhur
8,519
448
90
5
0
310,786
3
L
Ra
10,144
534
163
9
0
357,370
0
W
King Arthur
9,310
490
112
6
0
382,267
9
W
Danzaburou
11,971
630
142
7
0
285,547
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role