Player Matchup

Fenrir
Fenrir
Changanillas30
Fenrir
Level 46
God Stats
10W - 3L
1,933 SR
Queue Stats
186W - 235L
1,336 Elo+
Party 1
Anubis
Anubis
Mascocacola28
Anubis
Level 18
God Stats
17W - 16L
1,514 SR
Queue Stats
21W - 26L
1,317 Elo+
Party 1
Danzaburou
Danzaburou
cachorrin_
Danzaburou
Level 23
God Stats
12W - 11L
1,647 SR
Queue Stats
29W - 38L
1,341 Elo+
Party 1
Anhur
Anhur
ivangr2003
Anhur
Level 26
God Stats
11W - 11L
1,886 SR
Queue Stats
75W - 83L
1,389 Elo+
Party 1
Ymir
Ymir
jose080lito
Ymir
Level 16
God Stats
11W - 11L
1,512 SR
Queue Stats
13W - 17L
1,297 Elo+
Party 1
Team Averages
Level 26
1,698 SR
1,336 Elo+

VS

Team Averages
Level 19
1,449 SR
1,393 Elo+
Odin
Odin
DennisKsr64
Odin
Level 17
God Stats
6W - 5L
1,505 SR
Queue Stats
37W - 32L
1,410 Elo+
Party 3
Hades
Hades
HOSTILE_S47
Hades
Level 29
God Stats
1W - 1L
1,225 SR
Queue Stats
96W - 108L
1,445 Elo+
Solo
Loki
Loki
Shrumii
Loki
Level 6
God Stats
12W - 10L
1,583 SR
Queue Stats
26W - 22L
1,354 Elo+
Party 2
Persephone
Persephone
Wormii
Persephone
Level 23
God Stats
78W - 91L
1,529 SR
Queue Stats
397W - 417L
1,360 Elo+
Party 2
Izanami
Izanami
crags-
Izanami
Level 18
God Stats
2W - 6L
1,403 SR
Queue Stats
21W - 25L
1,397 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 3
5,643
470
3,541
7,456
2,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 5 / 0
5,505
459
5,328
6,499
2,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
cachorrin_
Danzaburou
10
1 / 3 / 1
5,971
498
2,581
8,776
3,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anhur
9
0 / 5 / 1
5,761
480
2,358
7,181
1,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 4 / 0
4,999
417
1,361
7,898
3,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 1 / 6
6,783
565
7,364
6,918
6,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 2 / 2
5,944
495
3,894
5,487
1,453
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
Shrumii
Loki
13
9 / 0 / 1
7,788
649
4,752
4,892
1,343
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Persephone
Wormii
Persephone
10
0 / 2 / 3
5,864
489
4,895
3,022
772
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Izanami
crags-
Izanami
10
1 / 1 / 6
6,118
510
5,088
4,589
1,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
5
Kills
20
22
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
6
1
6
9
W
4
2
2
2.5
L
2
5
0
0.4
W
Loki
Shrumii
Loki
9
0
1
9.5
W
Persephone
Wormii
Persephone
0
2
3
0.75
L
Danzaburou
cachorrin_
Danzaburou
1
3
1
0.5
W
Izanami
crags-
Izanami
1
1
6
4
L
Anhur
0
5
1
0.1
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,169
Damage
25,993
37,810
Taken
24,908
12,776
Mitigated
11,435
8,826
Healing
6,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,541
626
0
1,507
7,456
2,237
0
876
6,464
0
15,224
W
7,364
2,282
0
414
6,918
6,502
216
148
6,744
0
18,173
W
3,894
265
409
1,910
5,487
1,453
732
3,601
1,395
13,567
0
L
5,328
454
516
1,051
6,499
2,349
0
1,893
4,556
21,441
0
W
Loki
Shrumii
Loki
4,752
1,577
0
2,721
4,892
1,343
488
389
4,503
0
39,097
W
Persephone
Wormii
Persephone
4,895
109
0
282
3,022
772
739
0
3,021
25,828
0
L
Danzaburou
cachorrin_
Danzaburou
2,581
960
0
3,414
8,776
3,020
230
3,165
5,326
0
29,969
W
Izanami
crags-
Izanami
5,088
2,892
0
510
4,589
1,365
1,176
1,746
2,555
0
36,443
L
Anhur
2,358
1,280
0
1,039
7,181
1,921
740
612
6,303
0
19,805
L
1,361
258
81
1,218
7,898
3,249
25
2,001
5,897
16,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,879
Gold Earned
32,497
220
Minions Killed
246
0
Camps Cleared
0
1,033,638
Distance Traveled
1,199,715
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,643
470
31
3
0
251,957
0
W
Odin
6,783
565
25
2
0
279,359
0
W
Hades
5,944
495
27
2
0
206,002
2
L
Anubis
5,505
459
45
4
0
210,150
2
W
Loki
7,788
649
91
8
0
269,619
0
W
Persephone
5,864
489
44
4
0
219,163
4
L
Danzaburou
5,971
498
63
5
0
178,051
0
W
Izanami
6,118
510
59
5
0
225,572
2
L
Anhur
5,761
480
46
4
0
185,302
3
L
Ymir
4,999
417
35
3
0
208,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role