Player Matchup

Artemis
Artemis
Donjasaur
Artemis
Level 18
God Stats
3W - 4L
1,302 SR
Queue Stats
20W - 30L
1,253 Elo+
Party 1
Bacchus
Bacchus
Heathen Witch
Bacchus
Level 66
God Stats
6W - 4L
1,576 SR
Queue Stats
471W - 461L
1,510 Elo+
Party 1
Hades
Hades
captain zullu1
Hades
Level 29
God Stats
70W - 61L
1,444 SR
Queue Stats
539W - 657L
1,249 Elo+
Solo
Team Averages
Level 38
1,441 SR
1,338 Elo+

VS

Team Averages
Level 19
1,469 SR
1,287 Elo+
Chaac
Chaac
Almigthy_M
Chaac
Level 27
God Stats
49W - 72L
1,279 SR
Queue Stats
168W - 257L
1,177 Elo+
Solo
Cthulhu
Cthulhu
HAxGucci
Cthulhu
Level 22
God Stats
4W - 1L
1,628 SR
Queue Stats
122W - 87L
1,564 Elo+
Solo
Tiamat
Tiamat
Louis1708
Tiamat
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 13L
1,121 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Donjasaur
Artemis
15
6 / 1 / 9
11,284
664
12,386
7,710
3,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
14
4 / 4 / 11
11,149
656
8,025
20,778
19,760
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
10 / 3 / 9
12,366
727
20,714
17,125
8,579
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
3 / 6 / 3
10,247
603
11,298
20,449
12,198
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
HAxGucci
Cthulhu
15
5 / 1 / 3
11,599
682
13,985
15,371
17,979
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
Louis1708
Tiamat
11
0 / 13 / 4
9,338
549
2,121
15,380
6,581
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
20
Kills
8
8
Deaths
20
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chaac
3
6
3
0.75
W
Artemis
Donjasaur
Artemis
6
1
9
10.5
L
Cthulhu
HAxGucci
Cthulhu
5
1
3
6.5
W
Bacchus
4
4
11
2.38
L
Tiamat
Louis1708
Tiamat
0
13
4
0.15
W
10
3
9
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,125
Damage
27,404
45,613
Taken
51,200
31,358
Mitigated
36,758
18,831
Healing
10,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
11,298
2,488
712
7,230
20,449
12,198
0
12,192
8,257
0
44,375
W
Artemis
Donjasaur
Artemis
12,386
5,851
0
1,927
7,710
3,019
1,648
4,036
3,574
0
48,781
L
Cthulhu
HAxGucci
Cthulhu
13,985
799
674
891
15,371
17,979
0
8,939
6,149
37,758
0
W
Bacchus
8,025
1,682
0
7,647
20,778
19,760
542
5,635
14,774
23,148
0
L
Tiamat
Louis1708
Tiamat
2,121
179
0
973
15,380
6,581
0
7,774
7,606
7,924
0
W
20,714
3,420
1,738
7,519
17,125
8,579
971
6,524
10,253
57,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,799
Gold Earned
31,184
149
Minions Killed
98
0
Camps Cleared
0
913,890
Distance Traveled
840,446
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,247
603
58
3
0
263,756
0
W
Artemis
11,284
664
63
4
0
291,901
0
L
Cthulhu
11,599
682
34
2
0
330,287
0
W
Bacchus
11,149
656
17
1
0
321,668
2
L
Tiamat
9,338
549
6
0
0
246,403
1
W
Hades
12,366
727
69
4
0
300,321
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role