Player Matchup

Hel
Hel
AdiMeister88
Hel
Level 24
God Stats
6W - 5L
1,527 SR
Queue Stats
228W - 199L
1,558 Elo+
Solo
Anubis
Anubis
KilledByMe_ez
Anubis
Level 20
God Stats
2W - 1L
1,734 SR
Queue Stats
84W - 57L
1,571 Elo+
Solo
Nemesis
Nemesis
NoSusPiqueis
Nemesis
Level 16
God Stats
6W - 2L
1,768 SR
Queue Stats
60W - 60L
1,625 Elo+
Party 2
Medusa
Medusa
juampesanchez16
Medusa
Level 18
God Stats
1W - 1L
1,282 SR
Queue Stats
29W - 30L
1,591 Elo+
Party 2
Fenrir
Fenrir
manu_jcl
Fenrir
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 7L
1,588 Elo+
Party 2
Team Averages
Level 17
1,562 SR
1,587 Elo+

VS

Team Averages
Level 34
1,571 SR
1,532 Elo+
Sylvanus
Sylvanus
Flyjavividi97
Sylvanus
Level 29
God Stats
3W - 4L
1,454 SR
Queue Stats
177W - 193L
1,483 Elo+
Solo
Fenrir
Fenrir
Huskyyy-T
Fenrir
Level 87
God Stats
8W - 6L
1,554 SR
Queue Stats
300W - 290L
1,449 Elo+
Party 1
Izanami
Izanami
Lennfried
Izanami
Level 28
God Stats
56W - 39L
1,720 SR
Queue Stats
844W - 819L
1,637 Elo+
Solo
Danzaburou
Danzaburou
MakingThemCum
Danzaburou
Level 6
God Stats
8W - 6L
1,628 SR
Queue Stats
9W - 7L
1,482 Elo+
Party 1
He Bo
He Bo
knackige_Schelle
He Bo
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 58L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 1
6,932
693
4,469
4,894
1,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
7 / 1 / 0
6,822
682
6,784
6,911
3,718
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
NoSusPiqueis
Nemesis
9
0 / 1 / 1
5,144
514
1,676
5,383
1,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 1 / 1
4,870
487
3,512
5,426
1,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
manu_jcl
Fenrir
9
2 / 2 / 1
5,366
537
3,782
7,537
3,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Flyjavividi97
Sylvanus
10
2 / 1 / 1
5,088
509
4,252
5,745
2,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
Huskyyy-T
Fenrir
9
3 / 4 / 0
5,905
591
5,149
7,369
2,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
Lennfried
Izanami
8
0 / 1 / 2
4,725
473
4,110
5,720
1,515
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Danzaburou
MakingThemCum
Danzaburou
9
0 / 4 / 0
5,077
508
492
5,817
1,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 3 / 0
5,285
529
2,740
4,710
1,224
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
13
Kills
5
5
Deaths
13
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
L
Sylvanus
Flyjavividi97
Sylvanus
2
1
1
2.5
L
Fenrir
Huskyyy-T
Fenrir
3
4
0
0.75
W
7
1
0
7
L
Izanami
Lennfried
Izanami
0
1
2
1
L
Danzaburou
MakingThemCum
Danzaburou
0
4
0
0
W
Nemesis
NoSusPiqueis
Nemesis
0
1
1
0.5
W
0
1
1
0.5
L
0
3
0
0
W
Fenrir
manu_jcl
Fenrir
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,223
Damage
16,743
30,151
Taken
29,361
11,589
Mitigated
9,174
11,238
Healing
7,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,469
181
303
2,099
4,894
1,775
190
2,101
2,793
40,653
0
L
Sylvanus
Flyjavividi97
Sylvanus
4,252
847
511
1,815
5,745
2,988
0
847
4,864
17,534
2,609
L
Fenrir
Huskyyy-T
Fenrir
5,149
1,659
0
949
7,369
2,133
0
3,228
4,089
0
27,410
W
6,784
852
0
4,279
6,911
3,718
1,040
281
6,630
37,826
0
L
Izanami
Lennfried
Izanami
4,110
3,058
318
1,925
5,720
1,515
0
0
5,720
0
27,476
L
Danzaburou
MakingThemCum
Danzaburou
492
350
0
570
5,817
1,314
0
4,371
1,446
0
21,192
W
Nemesis
NoSusPiqueis
Nemesis
1,676
673
0
754
5,383
1,589
0
940
4,443
0
26,849
W
3,512
1,071
0
1,208
5,426
1,293
37
1,317
4,109
0
29,218
L
2,740
137
0
1,078
4,710
1,224
0
2,529
1,989
31,712
0
W
Fenrir
manu_jcl
Fenrir
3,782
690
0
2,595
7,537
3,214
0
2,170
5,367
0
10,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,134
Gold Earned
26,080
316
Minions Killed
236
0
Camps Cleared
0
954,800
Distance Traveled
860,954
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,932
693
95
10
0
199,101
5
L
Sylvanus
5,088
509
27
3
0
175,635
0
L
Fenrir
5,905
591
46
5
0
176,789
1
W
Anubis
6,822
682
85
9
0
156,787
2
L
Izanami
4,725
473
62
6
0
152,519
0
L
Danzaburou
5,077
508
43
4
0
168,382
0
W
Nemesis
5,144
514
58
6
0
201,507
1
W
Medusa
4,870
487
55
6
0
188,989
0
L
He Bo
5,285
529
58
6
0
187,629
2
W
Fenrir
5,366
537
23
2
0
208,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role