Player Matchup

Fenrir
Fenrir
AlmetyevskCity
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 15L
1,936 Elo+
Solo
Tiamat
Tiamat
Devilian6
Tiamat
Level 8
God Stats
4W - 9L
1,359 SR
Queue Stats
25W - 20L
1,431 Elo+
Party 1
Ravana
Ravana
EzhIk248
Ravana
Level 29
God Stats
3W - 6L
1,529 SR
Queue Stats
78W - 70L
1,488 Elo+
Solo
Izanami
Izanami
Lucano77
Izanami
Level 29
God Stats
49W - 38L
1,627 SR
Queue Stats
73W - 54L
1,646 Elo+
Solo
Cerberus
Cerberus
PapyrusFlexia
Cerberus
Level 8
God Stats
1W - 6L
1,348 SR
Queue Stats
25W - 20L
1,431 Elo+
Party 1
Team Averages
Level 16
1,473 SR
1,586 Elo+

VS

Team Averages
Level 21
1,746 SR
1,567 Elo+
Apollo
Apollo
ApeWithBow
Apollo
Level 26
God Stats
8W - 0L
1,983 SR
Queue Stats
106W - 26L
1,783 Elo+
Solo
Horus
Horus
Disheppard
Horus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,381 Elo+
Solo
Ne Zha
Ne Zha
Ephomm
Ne Zha
Level 29
God Stats
2W - 0L
1,860 SR
Queue Stats
120W - 68L
1,624 Elo+
Party 2
Anhur
Anhur
HeoesRising
Anhur
Level 12
God Stats
10W - 4L
1,570 SR
Queue Stats
19W - 15L
1,341 Elo+
Solo
Cabrakan
Cabrakan
PIX3LSPARK
Cabrakan
Level 23
God Stats
5W - 0L
1,817 SR
Queue Stats
42W - 14L
1,703 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 5 / 2
6,867
687
7,138
10,044
3,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Devilian6
Tiamat
9
1 / 5 / 4
5,559
556
4,082
5,932
2,959
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
EzhIk248
Ravana
12
6 / 1 / 0
7,133
713
5,233
4,623
1,878
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
Lucano77
Izanami
4
0 / 3 / 0
4,000
400
1,186
2,940
730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
PapyrusFlexia
Cerberus
7
0 / 7 / 1
4,944
494
2,930
8,843
4,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ApeWithBow
Apollo
13
12 / 1 / 4
7,592
759
9,849
6,454
1,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Horus
8
0 / 4 / 0
4,818
482
1,662
5,189
2,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ne Zha
Ephomm
Ne Zha
11
3 / 3 / 5
6,723
672
4,599
6,721
1,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 6 / 3
5,675
568
2,603
8,467
2,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
PIX3LSPARK
Cabrakan
10
4 / 0 / 12
6,860
686
5,747
5,507
3,861
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
13
Kills
21
21
Deaths
14
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
6
5
2
1.4
W
Apollo
ApeWithBow
Apollo
12
1
4
14
L
Tiamat
Devilian6
Tiamat
1
5
4
0.6
W
Horus
0
4
0
0
W
Ne Zha
Ephomm
Ne Zha
3
3
5
1.83
L
Ravana
EzhIk248
Ravana
6
1
0
6
W
2
6
3
0.58
L
Izanami
Lucano77
Izanami
0
3
0
0
W
Cabrakan
PIX3LSPARK
Cabrakan
4
0
12
10
L
Cerberus
PapyrusFlexia
Cerberus
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,569
Damage
24,460
32,382
Taken
32,338
13,398
Mitigated
12,386
7,128
Healing
8,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,138
2,789
0
1,865
10,044
3,578
0
806
9,238
0
34,889
W
Apollo
ApeWithBow
Apollo
9,849
5,955
0
3,653
6,454
1,845
648
1,932
4,522
0
48,970
L
Tiamat
Devilian6
Tiamat
4,082
1,111
0
1,062
5,932
2,959
0
949
4,983
23,365
0
W
Horus
1,662
920
0
800
5,189
2,142
0
0
5,189
0
17,545
W
Ne Zha
Ephomm
Ne Zha
4,599
1,630
0
2,187
6,721
1,995
0
776
5,945
0
34,458
L
Ravana
EzhIk248
Ravana
5,233
1,228
0
1,738
4,623
1,878
416
344
4,279
0
32,459
W
2,603
1,319
0
1,289
8,467
2,543
168
2,000
6,467
0
21,668
L
Izanami
Lucano77
Izanami
1,186
786
0
631
2,940
730
0
520
2,420
0
11,144
W
Cabrakan
PIX3LSPARK
Cabrakan
5,747
968
0
1,029
5,507
3,861
0
2,304
3,203
18,804
0
L
Cerberus
PapyrusFlexia
Cerberus
2,930
299
0
1,832
8,843
4,253
0
3,128
5,715
10,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,503
Gold Earned
31,668
234
Minions Killed
282
0
Camps Cleared
0
843,146
Distance Traveled
920,218
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,867
687
57
6
0
195,431
0
W
Apollo
7,592
759
94
9
0
196,661
5
L
Tiamat
5,559
556
44
4
0
179,513
0
W
Horus
4,818
482
37
4
0
181,547
0
W
Ne Zha
6,723
672
72
7
0
208,278
0
L
Ravana
7,133
713
86
9
0
202,343
4
W
Anhur
5,675
568
48
5
0
133,568
3
L
Izanami
4,000
400
25
3
0
79,350
1
W
Cabrakan
6,860
686
31
3
0
200,164
1
L
Cerberus
4,944
494
22
2
0
186,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role