Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
 
Hera
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Devil_revenat
Gilgamesh
Level 16
God Stats
17W - 12L
1,580 SR
Queue Stats
20W - 15L
1,462 Elo+
Party 1
Anhur
Anhur
LeeZe-95-x
Anhur
Level 29
God Stats
6W - 8L
1,496 SR
Queue Stats
53W - 58L
1,510 Elo+
Solo
Guan Yu
Guan Yu
willyrex_friki69
Guan Yu
Level 11
God Stats
6W - 1L
1,756 SR
Queue Stats
18W - 10L
1,607 Elo+
Party 1
Team Averages
Level 23
1,566 SR
1,516 Elo+

VS

Team Averages
Level 22
1,536 SR
1,431 Elo+
Horus
Horus
GR_loukas03
Horus
Level 27
God Stats
2W - 3L
1,353 SR
Queue Stats
108W - 99L
1,428 Elo+
Party 2
Khepri
Khepri
MGiotas
Khepri
Level 23
God Stats
14W - 13L
1,567 SR
Queue Stats
79W - 98L
1,416 Elo+
Party 2
Hachiman
Hachiman
The_Black_Laky
Hachiman
Level 4
God Stats
15W - 18L
1,360 SR
Queue Stats
18W - 22L
1,390 Elo+
Party 2
Chronos
Chronos
im_the_toxicity
Chronos
Level 29
God Stats
2W - 1L
1,804 SR
Queue Stats
264W - 285L
1,390 Elo+
Party 2
Thanatos
Thanatos
tinknoodels
Thanatos
Level 26
God Stats
11W - 10L
1,597 SR
Queue Stats
36W - 32L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
1 / 6 / 4
9,309
465
6,530
14,405
15,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hera
 
Hera
15
1 / 4 / 3
8,964
448
5,499
8,572
2,631
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Devil_revenat
Gilgamesh
17
5 / 1 / 4
10,829
541
10,096
11,696
7,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
18
7 / 4 / 6
11,937
597
16,629
18,559
6,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
7 / 0 / 7
11,503
575
16,170
13,882
14,682
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 0
9,172
459
4,567
16,317
9,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
MGiotas
Khepri
13
2 / 2 / 7
8,169
408
6,774
16,471
14,154
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
15
4 / 5 / 3
9,324
466
6,523
13,376
4,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
2 / 4 / 3
9,467
473
6,543
17,273
6,367
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
tinknoodels
Thanatos
13
6 / 5 / 1
8,927
446
8,103
13,905
4,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
28
21
Kills
14
15
Deaths
21
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
6
4
0.5
W
Hera
 
Hera
1
4
3
0.63
W
Gilgamesh
Devil_revenat
Gilgamesh
5
1
4
7
L
0
5
0
0
W
Anhur
7
4
6
2.5
L
Khepri
MGiotas
Khepri
2
2
7
2.75
L
Hachiman
4
5
3
1.1
L
2
4
3
0.88
L
Thanatos
tinknoodels
Thanatos
6
5
1
1.3
W
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,924
Damage
32,510
67,114
Taken
77,342
45,967
Mitigated
38,820
21,572
Healing
31,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,530
1,229
0
702
14,405
15,258
517
2,552
11,853
32,510
0
W
Hera
 
Hera
5,499
1,734
0
1,490
8,572
2,631
2,322
3,682
4,890
36,946
0
W
Gilgamesh
Devil_revenat
Gilgamesh
10,096
2,364
279
4,319
11,696
7,095
853
1,385
10,261
0
65,665
L
4,567
1,561
0
5,234
16,317
9,240
914
0
16,317
0
62,109
W
Anhur
16,629
7,725
366
8,161
18,559
6,301
1,597
3,450
15,084
0
97,301
L
Khepri
MGiotas
Khepri
6,774
835
779
2,798
16,471
14,154
359
3,062
13,409
19,205
0
L
Hachiman
6,523
4,837
0
4,224
13,376
4,255
1,199
3,854
9,522
0
49,433
L
6,543
1,709
0
7,503
17,273
6,367
798
4,752
12,521
56,407
0
L
Thanatos
tinknoodels
Thanatos
8,103
2,573
0
10,504
13,905
4,804
0
361
13,544
0
53,016
W
16,170
1,570
966
5,289
13,882
14,682
0
2,248
11,384
0
65,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,542
Gold Earned
45,059
464
Minions Killed
437
0
Camps Cleared
0
1,920,473
Distance Traveled
1,656,320
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,309
465
48
2
0
383,865
5
W
Hera
8,964
448
64
3
0
357,678
0
W
Gilgamesh
10,829
541
98
5
0
455,498
0
L
Horus
9,172
459
111
6
0
327,119
1
W
Anhur
11,937
597
128
6
0
313,623
1
L
Khepri
8,169
408
28
1
0
345,608
1
L
Hachiman
9,324
466
97
5
0
305,643
0
L
Chronos
9,467
473
111
6
0
366,752
2
L
Thanatos
8,927
446
90
5
0
311,198
0
W
Guan Yu
11,503
575
126
6
0
409,809
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role