Player Matchup

Cabrakan
Cabrakan
Bryanna9285
Cabrakan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 25L
1,260 Elo+
Party 2
Merlin
Merlin
Davidswag242140
Merlin
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 5L
1,643 Elo+
Solo
Loki
Loki
Moonanite2
Loki
Level 26
God Stats
4W - 3L
1,749 SR
Queue Stats
307W - 301L
1,312 Elo+
Solo
Vamana
Vamana
Orochivega
Vamana
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 24L
1,251 Elo+
Solo
Thor
Thor
ShadowAce500
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,066 Elo+
Party 2
Team Averages
Level 21
1,550 SR
1,306 Elo+

VS

Team Averages
Level 22
1,365 SR
1,283 Elo+
Fenrir
Fenrir
KRATOS__01
Fenrir
Level 18
God Stats
35W - 25L
1,404 SR
Queue Stats
170W - 189L
1,204 Elo+
Party 1
Artemis
Artemis
MGRS_olluelitos
Artemis
Level 23
God Stats
10W - 8L
1,459 SR
Queue Stats
27W - 31L
1,280 Elo+
Solo
Guan Yu
Guan Yu
SparseGuitar5
Guan Yu
Level 13
God Stats
1W - 2L
1,194 SR
Queue Stats
17W - 18L
1,145 Elo+
Solo
Kukulkan
Kukulkan
ZoidianKings
Kukulkan
Level 29
God Stats
12W - 8L
1,268 SR
Queue Stats
234W - 231L
1,337 Elo+
Party 1
Cthulhu
Cthulhu
abood-hamdan1239
Cthulhu
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
64W - 74L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Bryanna9285
Cabrakan
13
3 / 3 / 1
9,025
430
6,585
14,246
12,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
10 / 7 / 6
10,703
510
22,182
12,774
4,345
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
8 / 5 / 6
10,234
487
12,534
17,352
5,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vamana
Orochivega
Vamana
11
0 / 14 / 5
7,791
371
7,608
20,755
8,111
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 11 / 4
6,944
331
2,924
12,800
3,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KRATOS__01
Fenrir
17
7 / 1 / 8
11,372
542
5,535
10,157
5,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
17 / 3 / 5
12,229
582
20,664
12,801
5,540
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Guan Yu
12
4 / 9 / 7
8,690
414
3,570
20,666
13,681
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
ZoidianKings
Kukulkan
17
10 / 1 / 10
11,591
552
17,636
9,312
3,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 7 / 7
9,078
432
8,776
20,184
12,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
76
21
Kills
39
40
Deaths
21
22
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Bryanna9285
Cabrakan
3
3
1
1.17
L
10
7
6
1.86
W
Fenrir
KRATOS__01
Fenrir
7
1
8
11
W
17
3
5
6.5
L
8
5
6
2.2
L
Vamana
Orochivega
Vamana
0
14
5
0.18
L
0
11
4
0.18
W
Guan Yu
4
9
7
0.83
W
Kukulkan
ZoidianKings
Kukulkan
10
1
10
15
W
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,833
Damage
56,181
77,927
Taken
73,120
35,094
Mitigated
40,185
13,455
Healing
18,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Bryanna9285
Cabrakan
6,585
820
195
1,807
14,246
12,891
129
5,297
8,861
33,006
0
L
22,182
2,878
0
1,291
12,774
4,345
446
6,046
6,468
59,281
0
W
Fenrir
KRATOS__01
Fenrir
5,535
1,997
0
7,078
10,157
5,197
1,053
916
9,241
0
70,833
W
20,664
11,676
0
0
12,801
5,540
3,576
3,415
9,386
0
72,944
L
12,534
5,121
146
6,153
17,352
5,947
0
4,426
12,726
0
48,371
L
Vamana
Orochivega
Vamana
7,608
3,076
0
3,222
20,755
8,111
0
5,207
15,327
0
30,941
L
2,924
234
0
641
12,800
3,800
0
4,441
8,133
0
16,567
W
Guan Yu
3,570
275
948
2,855
20,666
13,681
228
10,925
9,741
0
15,852
W
Kukulkan
ZoidianKings
Kukulkan
17,636
3,069
0
3,120
9,312
3,735
944
4,504
4,808
59,907
0
W
8,776
610
341
4,004
20,184
12,032
1,059
9,007
11,177
33,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,697
Gold Earned
52,960
290
Minions Killed
427
0
Camps Cleared
0
1,730,096
Distance Traveled
1,928,802
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
9,025
430
57
3
0
301,800
6
L
Merlin
10,703
510
83
4
0
343,265
2
W
Fenrir
11,372
542
130
6
0
441,033
0
W
Artemis
12,229
582
109
5
0
371,749
4
L
Loki
10,234
487
80
4
0
409,456
6
L
Vamana
7,791
371
43
2
0
350,063
1
L
Thor
6,944
331
27
1
0
325,512
3
W
Guan Yu
8,690
414
22
1
0
363,013
1
W
Kukulkan
11,591
552
122
6
0
400,168
3
W
Cthulhu
9,078
432
44
2
0
352,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role