Player Matchup

Hachiman
Hachiman
Silver I
CrucialComa
Hachiman
Silver I
Level 120
God Stats
8W - 15L
1,629 SR
Queue Stats
22W - 29L
1,557 MMR
Solo
Bacchus
Bacchus
Gold III
Dovahnkin
Bacchus
Gold III
Level 81
God Stats
1W - 1L
1,330 SR
Queue Stats
191W - 193L
1,466 MMR
Solo
King Arthur
King Arthur
Silver I
Konsole Kheprii
King Arthur
Silver I
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 36L
1,549 MMR
Party 1
Pele
Pele
Bronze III
MinatoSZN
Pele
Bronze III
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,500 MMR
Party 1
Eset
Eset
Gold I
tempcon45
Eset
Gold I
Level 117
God Stats
15W - 13L
1,569 SR
Queue Stats
677W - 674L
1,481 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 85
1,506 SR
1,510 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 90
1,583 SR
1,511 MMR
Nu Wa
Nu Wa
Gold III
LychinNMoss
Nu Wa
Gold III
Level 101
God Stats
5W - 6L
1,559 SR
Queue Stats
210W - 218L
1,477 MMR
Solo
Khepri
Khepri
Bronze III
SheLuvSal
Khepri
Bronze III
Level 103
God Stats
0W - 1L
1,528 SR
Queue Stats
1W - 5L
1,459 MMR
Solo
Arachne
Arachne
Bronze III
SteelMyT8nt
Arachne
Bronze III
Level 30
God Stats
0W - 1L
1,875 SR
Queue Stats
8W - 8L
1,600 MMR
Solo
Hades
Hades
Gold IV
TSButtermeingiz
Hades
Gold IV
Level 72
God Stats
11W - 5L
1,745 SR
Queue Stats
382W - 400L
1,533 MMR
Solo
Cernunnos
Cernunnos
Gold V
kimimaru50
Cernunnos
Gold V
Level 144
God Stats
0W - 3L
1,209 SR
Queue Stats
115W - 118L
1,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CrucialComa
Hachiman
20
8 / 4 / 5
14,314
596
15,578
22,108
7,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
Dovahnkin
Bacchus
17
4 / 7 / 15
11,897
496
14,187
24,758
26,603
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
Konsole Kheprii
King Arthur
20
4 / 4 / 6
13,997
583
16,730
25,970
22,781
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Pele
20
12 / 6 / 1
13,947
581
17,467
19,753
12,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Eset
20
5 / 6 / 12
13,696
571
27,946
20,628
8,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
SetDanzaburouAthenaTiamatGuan Yu

VS

Bans
Cu ChulainnAgniSobekTsukuyomiPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 7 / 11
11,958
498
18,533
20,337
7,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Khepri
SheLuvSal
Khepri
15
1 / 4 / 15
10,363
432
6,656
22,434
29,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
SteelMyT8nt
Arachne
19
10 / 7 / 3
12,656
527
13,872
22,499
13,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
6 / 8 / 5
12,276
512
16,955
28,426
32,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
kimimaru50
Cernunnos
20
5 / 7 / 7
12,610
525
12,597
19,025
8,962
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
68
33
Kills
27
27
Deaths
33
39
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Hachiman
CrucialComa
Hachiman
8
4
5
2.63
W
Bacchus
Dovahnkin
Bacchus
4
7
15
1.64
W
King Arthur
Konsole Kheprii
King Arthur
4
4
6
1.75
L
5
7
11
1.5
W
Pele
12
6
1
2.08
L
Khepri
SheLuvSal
Khepri
1
4
15
2.13
L
Arachne
SteelMyT8nt
Arachne
10
7
3
1.64
L
6
8
5
1.06
L
Cernunnos
kimimaru50
Cernunnos
5
7
7
1.21
W
Eset
5
6
12
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,908
Damage
68,613
113,217
Taken
112,721
77,789
Mitigated
92,470
40,922
Healing
29,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
CrucialComa
Hachiman
15,578
11,856
0
11,956
22,108
7,871
4,648
7,631
14,399
0
116,675
W
Bacchus
Dovahnkin
Bacchus
14,187
2,474
2,242
4,671
24,758
26,603
164
8,028
16,684
61,028
0
W
King Arthur
Konsole Kheprii
King Arthur
16,730
2,473
0
7,132
25,970
22,781
388
11,098
14,532
0
101,103
L
18,533
4,719
0
1,612
20,337
7,671
748
9,828
10,509
75,237
0
W
Pele
17,467
4,298
0
5,705
19,753
12,168
1,332
8,767
10,811
0
96,671
L
Khepri
SheLuvSal
Khepri
6,656
1,524
0
3,510
22,434
29,412
463
10,315
12,119
27,346
0
L
Arachne
SteelMyT8nt
Arachne
13,872
9,082
0
5,981
22,499
13,846
2,424
8,096
14,403
0
76,919
L
16,955
1,373
386
10,395
28,426
32,579
532
6,878
21,548
72,799
0
L
Cernunnos
kimimaru50
Cernunnos
12,597
5,770
0
7,819
19,025
8,962
350
7,016
12,009
0
84,879
W
Eset
27,946
2,275
2,214
7,002
20,628
8,366
1,075
8,840
11,738
128,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,851
Gold Earned
59,863
751
Minions Killed
527
0
Camps Cleared
0
2,245,001
Distance Traveled
1,984,739
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
14,314
596
167
7
0
431,347
0
W
Bacchus
11,897
496
66
3
0
444,984
5
W
King Arthur
13,997
583
174
7
0
457,538
1
L
Nu Wa
11,958
498
94
4
0
356,217
1
W
Pele
13,947
581
145
6
0
468,221
4
L
Khepri
10,363
432
30
1
0
412,869
3
L
Arachne
12,656
527
126
5
0
433,050
4
L
Hades
12,276
512
121
5
0
369,754
2
L
Cernunnos
12,610
525
156
7
0
412,849
6
W
Eset
13,696
571
199
8
0
442,911
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role