Player Matchup

Artio
Artio
 
Artio
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Akondi31
Neith
Level 67
God Stats
2W - 3L
1,500 SR
Queue Stats
85W - 71L
1,561 Elo+
Party 2
Ravana
Ravana
ZTruth21
Ravana
Level 149
God Stats
8W - 5L
1,292 SR
Queue Stats
642W - 689L
1,395 Elo+
Party 1
Janus
Janus
kidklutch808
Janus
Level 87
God Stats
13W - 23L
1,388 SR
Queue Stats
371W - 382L
1,408 Elo+
Party 1
Pele
Pele
sfckilla
Pele
Level 107
God Stats
15W - 10L
1,363 SR
Queue Stats
216W - 212L
1,501 Elo+
Party 2
Team Averages
Level 114
1,409 SR
1,473 Elo+

VS

Team Averages
Level 97
1,436 SR
1,457 Elo+
Sol
Sol
Lettice187
Sol
Level 112
God Stats
11W - 10L
1,142 SR
Queue Stats
830W - 801L
1,454 Elo+
Solo
Ymir
Ymir
MemeWizard777
Ymir
Level 77
God Stats
35W - 26L
1,650 SR
Queue Stats
192W - 194L
1,515 Elo+
Solo
Mulan
Mulan
SabinsALoudGuy
Mulan
Level 114
God Stats
10W - 5L
1,530 SR
Queue Stats
81W - 63L
1,578 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Sshank
Ah Muzen Cab
Level 115
God Stats
33W - 32L
1,356 SR
Queue Stats
433W - 456L
1,370 Elo+
Solo
Horus
Horus
TheShadowsHuntUs
Horus
Level 69
God Stats
5W - 1L
1,502 SR
Queue Stats
33W - 42L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
0 / 3 / 4
7,203
360
2,032
17,334
8,955
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Akondi31
Neith
14
2 / 5 / 3
8,946
447
6,334
11,643
3,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
ZTruth21
Ravana
15
6 / 7 / 5
10,298
515
10,568
16,965
12,212
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
0 / 8 / 7
7,779
389
8,549
13,121
3,845
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
16
6 / 3 / 5
9,951
498
12,796
19,192
7,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 2
12,370
619
12,396
14,357
4,273
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
5 / 0 / 14
11,534
577
18,160
15,812
16,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
3 / 4 / 4
11,729
586
11,533
16,526
8,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
Sshank
Ah Muzen Cab
19
6 / 2 / 10
12,153
608
10,692
12,158
4,901
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 6 / 10
10,720
536
6,021
15,358
7,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
65
14
Kills
25
26
Deaths
14
24
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
3
4
0.67
L
Neith
Akondi31
Neith
2
5
3
0.7
W
6
2
2
3.5
W
5
0
14
12
W
3
4
4
1.25
W
Ah Muzen Cab
Sshank
Ah Muzen Cab
6
2
10
5.5
W
5
6
10
1.67
L
Ravana
ZTruth21
Ravana
6
7
5
1.21
L
0
8
7
0.44
L
Pele
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,279
Damage
58,802
78,255
Taken
74,211
36,306
Mitigated
41,979
25,152
Healing
33,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
2,032
378
789
5,058
17,334
8,955
0
5,795
11,539
18,765
0
L
Neith
Akondi31
Neith
6,334
2,348
474
3,807
11,643
3,638
0
7,907
3,736
0
47,028
W
12,396
3,361
0
6,253
14,357
4,273
2,568
344
13,977
110,676
0
W
18,160
2,206
0
5,327
15,812
16,541
86
2,989
12,649
46,380
0
W
11,533
829
0
7,833
16,526
8,736
522
1,487
14,889
0
89,227
W
Ah Muzen Cab
Sshank
Ah Muzen Cab
10,692
5,120
0
6,063
12,158
4,901
7,904
3,124
8,725
0
74,704
W
6,021
2,717
2,927
5,164
15,358
7,528
686
2,194
13,043
0
27,311
L
Ravana
ZTruth21
Ravana
10,568
2,677
0
5,808
16,965
12,212
488
5,087
11,878
0
47,008
L
8,549
529
795
2,656
13,121
3,845
0
6,176
6,945
33,218
0
L
Pele
12,796
3,086
0
5,765
19,192
7,656
600
5,591
13,601
0
73,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,177
Gold Earned
58,506
409
Minions Killed
545
0
Camps Cleared
0
1,626,146
Distance Traveled
1,867,194
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,203
360
37
2
0
300,616
7
L
Neith
8,946
447
96
5
0
323,054
2
W
Sol
12,370
619
161
8
0
320,876
2
W
Ymir
11,534
577
58
3
0
391,705
7
W
Mulan
11,729
586
160
8
0
387,805
4
W
Ah Muzen Cab
12,153
608
127
6
0
389,403
0
W
Horus
10,720
536
39
2
0
377,405
7
L
Ravana
10,298
515
95
5
0
282,341
2
L
Janus
7,779
389
57
3
0
321,211
2
L
Pele
9,951
498
124
6
0
398,924
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role