Player Matchup

Anhur
Anhur
Discostar
Anhur
Level 29
God Stats
5W - 5L
1,610 SR
Queue Stats
82W - 76L
1,540 Elo+
Solo
Ares
Ares
RagingMewTwo
Ares
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 22L
1,591 Elo+
Solo
Serqet
Serqet
Stoormycookie
Serqet
Level 27
God Stats
1W - 1L
1,301 SR
Queue Stats
93W - 93L
1,623 Elo+
Solo
Hades
Hades
darkgomer
Hades
Level 18
God Stats
2W - 2L
1,473 SR
Queue Stats
39W - 31L
1,572 Elo+
Solo
Neith
Neith
ddp369
Neith
Level 17
God Stats
6W - 0L
1,980 SR
Queue Stats
22W - 15L
1,642 Elo+
Solo
Team Averages
Level 20
1,573 SR
1,594 Elo+

VS

Team Averages
Level 20
1,592 SR
1,580 Elo+
Camazotz
Camazotz
Gabis112
Camazotz
Level 29
God Stats
22W - 13L
1,719 SR
Queue Stats
149W - 115L
1,636 Elo+
Solo
Ra
Ra
Holachicaa
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Jormungandr
Jormungandr
RaySenshu
Jormungandr
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 52L
1,500 Elo+
Solo
Fenrir
Fenrir
YokoKkrool
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 10L
1,764 Elo+
Solo
Rama
Rama
sarunas0123
Rama
Level 25
God Stats
2W - 3L
1,742 SR
Queue Stats
71W - 64L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Discostar
Anhur
13
10 / 0 / 5
8,324
694
7,917
6,218
1,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
6 / 1 / 10
7,753
646
7,240
8,343
4,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
4 / 1 / 4
7,257
605
3,630
6,449
2,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hades
darkgomer
Hades
13
2 / 2 / 2
7,681
640
5,462
7,286
3,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
ddp369
Neith
12
2 / 3 / 5
7,052
588
5,471
6,968
2,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Gabis112
Camazotz
12
3 / 2 / 0
6,341
528
7,031
8,663
3,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 7 / 2
5,707
476
5,344
6,822
1,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
RaySenshu
Jormungandr
7
0 / 6 / 0
4,694
391
3,066
8,665
3,101
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
YokoKkrool
Fenrir
13
3 / 4 / 1
7,145
595
4,734
11,446
4,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
0 / 5 / 0
5,429
452
1,798
8,485
1,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
24
Kills
7
7
Deaths
24
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
Discostar
Anhur
10
0
5
12.5
L
Camazotz
Gabis112
Camazotz
3
2
0
1.5
L
1
7
2
0.29
W
6
1
10
11
L
Jormungandr
RaySenshu
Jormungandr
0
6
0
0
W
4
1
4
6
L
Fenrir
YokoKkrool
Fenrir
3
4
1
0.88
W
Hades
darkgomer
Hades
2
2
2
1.5
W
Neith
ddp369
Neith
2
3
5
1.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,720
Damage
21,973
35,264
Taken
44,081
14,003
Mitigated
14,178
14,170
Healing
6,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Discostar
Anhur
7,917
4,629
0
3,287
6,218
1,968
354
1,267
4,903
0
41,097
L
Camazotz
Gabis112
Camazotz
7,031
1,489
0
3,318
8,663
3,443
443
4,396
3,991
0
30,979
L
5,344
749
82
379
6,822
1,700
0
1,450
5,338
20,118
0
W
7,240
1,087
0
2,499
8,343
4,085
129
2,224
6,047
14,727
0
L
Jormungandr
RaySenshu
Jormungandr
3,066
1,151
24
288
8,665
3,101
0
3,156
5,463
16,398
0
W
3,630
1,125
0
2,304
6,449
2,000
0
803
5,592
0
25,139
L
Fenrir
YokoKkrool
Fenrir
4,734
1,326
0
1,347
11,446
4,599
0
2,557
8,552
0
48,866
W
Hades
darkgomer
Hades
5,462
758
6
3,488
7,286
3,450
822
459
6,809
41,088
0
W
Neith
ddp369
Neith
5,471
3,098
0
2,586
6,968
2,500
1,292
3,223
3,503
0
37,391
L
1,798
1,527
0
1,198
8,485
1,335
0
723
7,731
0
25,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,067
Gold Earned
29,316
345
Minions Killed
258
0
Camps Cleared
0
1,131,630
Distance Traveled
1,109,368
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,324
694
73
6
0
219,763
2
L
Camazotz
6,341
528
51
4
0
237,100
5
L
Ra
5,707
476
40
3
0
207,449
4
W
Ares
7,753
646
19
2
0
255,003
0
L
Jormungandr
4,694
391
21
2
0
235,882
3
W
Serqet
7,257
605
56
5
0
274,028
3
L
Fenrir
7,145
595
88
7
0
235,043
2
W
Hades
7,681
640
120
10
0
192,800
2
W
Neith
7,052
588
77
6
0
190,036
3
L
Rama
5,429
452
58
5
0
193,894
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role