Player Matchup

Yemoja
Yemoja
REDDestruidor
Yemoja
Level 6
God Stats
3W - 1L
1,740 SR
Queue Stats
21W - 16L
1,544 Elo+
Party 1
Fenrir
Fenrir
Tidinhosandw
Fenrir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 70L
1,425 Elo+
Solo
Bellona
Bellona
UserUnknown27
Bellona
Level 24
God Stats
10W - 5L
1,477 SR
Queue Stats
131W - 101L
1,600 Elo+
Solo
Tiamat
Tiamat
luizpspsps
Tiamat
Level 28
God Stats
7W - 4L
1,727 SR
Queue Stats
152W - 147L
1,417 Elo+
Solo
Danzaburou
Danzaburou
x_NyPerCry_x
Danzaburou
Level 13
God Stats
13W - 6L
1,749 SR
Queue Stats
53W - 34L
1,544 Elo+
Party 1
Team Averages
Level 20
1,639 SR
1,506 Elo+

VS

Team Averages
Level 17
1,486 SR
1,472 Elo+
Rama
Rama
Brunashock
Rama
Level 22
God Stats
10W - 2L
1,500 SR
Queue Stats
66W - 33L
1,616 Elo+
Solo
Aphrodite
Aphrodite
ICherryI
Aphrodite
Level 4
God Stats
5W - 2L
1,847 SR
Queue Stats
7W - 7L
1,812 Elo+
Solo
Loki
Loki
Mattnucks
Loki
Level 29
God Stats
4W - 7L
1,345 SR
Queue Stats
166W - 197L
1,401 Elo+
Solo
Nox
Nox
Rafashuts
Nox
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 67L
1,219 Elo+
Solo
Anubis
Anubis
RajadosAnjos
Anubis
Level 25
God Stats
8W - 9L
1,238 SR
Queue Stats
129W - 198L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 13
10,007
527
4,391
7,414
4,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fenrir
16
3 / 4 / 6
10,255
540
6,193
12,530
6,670
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
16
8 / 0 / 9
10,644
560
10,240
11,467
8,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
luizpspsps
Tiamat
16
5 / 2 / 2
10,258
540
9,405
9,389
4,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
x_NyPerCry_x
Danzaburou
18
13 / 3 / 2
11,868
625
16,557
12,386
4,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 2
10,120
533
4,603
11,957
3,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
ICherryI
Aphrodite
14
3 / 8 / 2
9,664
509
11,169
16,563
6,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Loki
15
1 / 10 / 1
9,540
502
3,644
15,094
5,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 3 / 1
6,535
344
1,123
3,794
1,704
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
14
4 / 8 / 0
8,691
457
7,530
15,356
6,837
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
15
30
Kills
9
9
Deaths
30
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
L
Aphrodite
ICherryI
Aphrodite
3
8
2
0.5
L
Loki
1
10
1
0.15
W
1
0
13
7.5
L
0
3
1
0.17
L
Anubis
4
8
0
0.5
W
Fenrir
3
4
6
1.5
W
Bellona
8
0
9
12.5
W
Tiamat
luizpspsps
Tiamat
5
2
2
3
W
Danzaburou
x_NyPerCry_x
Danzaburou
13
3
2
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,786
Damage
28,069
53,186
Taken
62,764
29,390
Mitigated
23,771
16,006
Healing
23,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,603
3,673
0
7,778
11,957
3,775
2,495
1,622
10,295
0
88,142
L
Aphrodite
ICherryI
Aphrodite
11,169
1,135
619
7,463
16,563
6,143
535
4,337
11,919
53,451
0
L
Loki
3,644
778
0
2,596
15,094
5,312
715
2,754
12,200
0
51,156
W
4,391
624
3,269
2,688
7,414
4,944
431
3,016
4,398
25,523
0
L
1,123
179
0
566
3,794
1,704
0
563
3,225
6,766
0
L
Anubis
7,530
615
0
4,806
15,356
6,837
84
3,905
11,329
30,088
0
W
Fenrir
6,193
1,871
0
3,562
12,530
6,670
81
5,151
7,379
0
62,022
W
Bellona
10,240
2,493
0
1,594
11,467
8,720
1,406
2,813
8,654
0
56,980
W
Tiamat
luizpspsps
Tiamat
9,405
944
0
2,910
9,389
4,655
875
5,296
4,093
61,369
0
W
Danzaburou
x_NyPerCry_x
Danzaburou
16,557
9,271
0
1,983
12,386
4,401
2,435
3,546
8,840
0
96,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,032
Gold Earned
44,550
533
Minions Killed
446
0
Camps Cleared
0
1,886,150
Distance Traveled
1,405,894
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,120
533
152
8
0
313,213
3
L
Aphrodite
9,664
509
112
6
0
321,066
5
L
Loki
9,540
502
118
6
0
316,881
0
W
Yemoja
10,007
527
45
2
0
348,773
0
L
Nox
6,535
344
17
1
0
153,339
0
L
Anubis
8,691
457
47
2
0
301,395
11
W
Fenrir
10,255
540
113
6
0
375,412
1
W
Bellona
10,644
560
101
5
0
433,671
11
W
Tiamat
10,258
540
133
7
0
369,285
5
W
Danzaburou
11,868
625
141
7
0
359,009
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role