Player Matchup

Fenrir
Fenrir
IguiDios
Fenrir
Level 29
God Stats
0W - 2L
1,196 SR
Queue Stats
29W - 17L
1,611 Elo+
Party 2
Anhur
Anhur
MrHouse2279
Anhur
Level 27
God Stats
31W - 32L
1,704 SR
Queue Stats
377W - 263L
1,716 Elo+
Solo
King Arthur
King Arthur
Nixer809
King Arthur
Level 22
God Stats
0W - 2L
1,815 SR
Queue Stats
31W - 32L
1,634 Elo+
Party 2
Janus
Janus
TheSchool
Janus
Level 13
God Stats
7W - 4L
1,298 SR
Queue Stats
68W - 34L
1,718 Elo+
Solo
Achilles
Achilles
UrbanFlora
Achilles
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 21
1,503 SR
1,636 Elo+

VS

Team Averages
Level 41
1,606 SR
1,622 Elo+
Apollo
Apollo
NoDaddyThatHurts
Apollo
Level 16
God Stats
158W - 134L
1,596 SR
Queue Stats
275W - 268L
1,547 Elo+
Solo
Chronos
Chronos
TheAngryGiraffe
Chronos
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 25L
1,722 Elo+
Party 1
Ao Kuang
Ao Kuang
Vénatus
Ao Kuang
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
rygtv2
Rama
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,813 Elo+
Party 1
Terra
Terra
squeegeelo
Terra
Level 27
God Stats
7W - 6L
1,935 SR
Queue Stats
26W - 26L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IguiDios
Fenrir
8
0 / 3 / 2
4,925
493
1,126
7,583
2,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
3 / 2 / 1
5,497
550
3,144
6,632
1,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Nixer809
King Arthur
7
0 / 3 / 1
4,494
449
3,181
9,574
3,485
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Janus
TheSchool
Janus
10
0 / 5 / 1
5,596
560
4,565
7,034
2,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
UrbanFlora
Achilles
10
2 / 2 / 0
6,026
603
5,160
6,377
3,300
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
6,534
653
3,114
5,990
2,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
3 / 2 / 3
5,823
582
7,189
7,607
1,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ao Kuang
Vénatus
Ao Kuang
11
5 / 0 / 1
6,495
650
5,153
6,961
2,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rama
rygtv2
Rama
12
5 / 0 / 3
7,774
777
5,870
5,640
1,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Terra
9
0 / 2 / 6
5,564
556
3,508
7,130
3,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
14
15
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
IguiDios
Fenrir
0
3
2
0.33
L
3
2
1
1.75
L
King Arthur
Nixer809
King Arthur
0
3
1
0.17
W
1
1
1
1.5
W
3
2
3
2.25
L
Janus
TheSchool
Janus
0
5
1
0.1
L
Achilles
UrbanFlora
Achilles
2
2
0
1
W
Ao Kuang
Vénatus
Ao Kuang
5
0
1
5.5
W
Rama
rygtv2
Rama
5
0
3
6.5
W
Terra
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,176
Damage
24,834
37,200
Taken
33,328
12,971
Mitigated
11,992
8,338
Healing
15,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
IguiDios
Fenrir
1,126
149
0
2,438
7,583
2,246
0
2,283
5,300
0
16,624
L
3,144
1,751
0
1,791
6,632
1,896
0
4,482
2,150
0
21,009
L
King Arthur
Nixer809
King Arthur
3,181
173
0
1,324
9,574
3,485
0
6,309
3,265
0
17,547
W
3,114
1,581
0
1,285
5,990
2,459
1,488
1,212
4,718
0
38,892
W
7,189
3,227
0
2,962
7,607
1,720
201
127
7,472
38,999
0
L
Janus
TheSchool
Janus
4,565
536
0
999
7,034
2,044
0
2,290
4,744
37,196
0
L
Achilles
UrbanFlora
Achilles
5,160
1,647
0
1,786
6,377
3,300
0
486
5,891
0
33,200
W
Ao Kuang
Vénatus
Ao Kuang
5,153
1,252
0
4,320
6,961
2,068
0
903
5,970
33,810
0
W
Rama
rygtv2
Rama
5,870
5,018
0
3,365
5,640
1,919
490
1,596
3,870
0
52,222
W
Terra
3,508
885
776
2,518
7,130
3,826
0
355
6,733
9,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,538
Gold Earned
32,190
265
Minions Killed
344
0
Camps Cleared
0
1,008,647
Distance Traveled
1,001,121
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,925
493
42
4
0
213,863
1
L
Anhur
5,497
550
33
3
0
168,413
0
L
King Arthur
4,494
449
37
4
0
220,251
1
W
Apollo
6,534
653
84
8
0
209,282
2
W
Chronos
5,823
582
63
6
0
164,734
0
L
Janus
5,596
560
81
8
0
208,780
3
L
Achilles
6,026
603
72
7
0
197,340
0
W
Ao Kuang
6,495
650
76
8
0
224,510
0
W
Rama
7,774
777
107
11
0
191,515
5
W
Terra
5,564
556
14
1
0
211,080
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role