Player Matchup

Horus
Horus
Atumconbatata
Horus
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,291 Elo+
Party 1
Guan Yu
Guan Yu
FinlandGaming18
Guan Yu
Level 6
God Stats
0W - 1L
1,251 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
G_A2729
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Mostro3
Ah Puch
Level 15
God Stats
0W - 4L
1,021 SR
Queue Stats
13W - 24L
1,278 Elo+
Party 1
Ymir
Ymir
Themagic082
Ymir
Level 5
God Stats
1W - 2L
1,507 SR
Queue Stats
1W - 2L
1,453 Elo+
Party 1
Team Averages
Level 9
1,356 SR
1,404 Elo+

VS

Team Averages
Level 15
1,423 SR
1,440 Elo+
Jormungandr
Jormungandr
TSABestKDA
Jormungandr
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Set
Set
Yermago
Set
Level 24
God Stats
2W - 1L
1,457 SR
Queue Stats
36W - 38L
1,462 Elo+
Party 2
Fenrir
Fenrir
ZX Fenrir
Fenrir
Level 21
God Stats
80W - 77L
1,495 SR
Queue Stats
87W - 91L
1,410 Elo+
Solo
Kukulkan
Kukulkan
kenzek1
Kukulkan
Level 5
God Stats
57W - 52L
1,169 SR
Queue Stats
85W - 98L
1,500 Elo+
Solo
Sol
Sol
tammi11
Sol
Level 21
God Stats
3W - 2L
1,495 SR
Queue Stats
23W - 31L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 12
14,878
930
18,911
32,483
28,592
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
9 / 11 / 13
15,752
985
24,147
30,036
49,911
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
G_A2729
Cthulhu
18
0 / 8 / 4
12,518
782
5,017
21,146
20,841
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
Mostro3
Ah Puch
20
1 / 5 / 12
14,345
897
6,996
16,992
9,604
20
6 / 3 / 11
14,763
923
7,763
24,657
38,387
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Team 1 Tickets

0

VS

Team 2 Tickets

85

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
TSABestKDA
Jormungandr
20
0 / 5 / 15
14,788
924
9,725
14,373
9,160
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Set
20
4 / 4 / 17
15,641
978
19,380
16,394
8,321
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
ZX Fenrir
Fenrir
20
23 / 2 / 6
19,413
1,213
54,326
23,001
10,629
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
kenzek1
Kukulkan
20
3 / 0 / 18
16,417
1,026
27,049
6,967
2,854
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
18
0 / 12 / 6
12,633
790
3,301
17,994
4,816
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
92
23
Kills
30
30
Deaths
23
52
Assists
62
Player
Kills
Deaths
Assists
KDA
L
7
3
12
4.33
L
9
11
13
1.41
L
Cthulhu
G_A2729
Cthulhu
0
8
4
0.25
L
Ah Puch
Mostro3
Ah Puch
1
5
12
1.4
W
Jormungandr
TSABestKDA
Jormungandr
0
5
15
1.5
L
6
3
11
3.83
W
Set
4
4
17
3.13
W
Fenrir
ZX Fenrir
Fenrir
23
2
6
13
W
Kukulkan
kenzek1
Kukulkan
3
0
18
12
W
Sol
0
12
6
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,834
Damage
113,781
125,314
Taken
78,729
147,335
Mitigated
35,780
21,796
Healing
13,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,911
10,263
8,436
8,484
32,483
28,592
0
9,623
22,860
0
34,571
L
24,147
8,378
423
545
30,036
49,911
0
10,883
19,153
0
47,937
L
Cthulhu
G_A2729
Cthulhu
5,017
1,199
974
122
21,146
20,841
0
3,121
18,025
13,982
0
L
Ah Puch
Mostro3
Ah Puch
6,996
1,637
0
2,812
16,992
9,604
0
5,240
11,752
44,823
0
W
Jormungandr
TSABestKDA
Jormungandr
9,725
2,459
0
0
14,373
9,160
0
3,783
10,590
42,796
0
L
7,763
3,221
0
0
24,657
38,387
0
11,208
13,449
24,313
0
W
Set
19,380
6,929
0
1,031
16,394
8,321
0
4,841
11,553
0
39,789
W
Fenrir
ZX Fenrir
Fenrir
54,326
38,651
0
7,769
23,001
10,629
0
4,365
17,542
0
75,480
W
Kukulkan
kenzek1
Kukulkan
27,049
1,225
159
2,585
6,967
2,854
0
2,100
4,867
70,068
0
W
Sol
3,301
2,807
0
1,596
17,994
4,816
0
4,687
12,371
6,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,256
Gold Earned
78,892
234
Minions Killed
302
3
Camps Cleared
8
1,275,865
Distance Traveled
1,403,131
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
14,878
930
35
2
2
288,067
0
L
Guan Yu
15,752
985
60
4
0
306,920
0
L
Cthulhu
12,518
782
19
1
1
168,431
4
L
Ah Puch
14,345
897
91
6
0
239,831
3
W
Jormungandr
14,788
924
84
5
0
198,276
0
L
Ymir
14,763
923
29
2
0
272,616
0
W
Set
15,641
978
37
2
0
319,565
1
W
Fenrir
19,413
1,213
43
3
6
356,876
1
W
Kukulkan
16,417
1,026
130
8
1
300,180
0
W
Sol
12,633
790
8
1
1
228,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role