Player Matchup

Artio
Artio
GeizMajesty
Artio
Level 8
God Stats
3W - 0L
1,842 SR
Queue Stats
7W - 2L
1,666 Elo+
Party 2
Bellona
Bellona
Marcoscai19
Bellona
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 57L
1,542 Elo+
Solo
Fenrir
Fenrir
ottottotto
Fenrir
Level 25
God Stats
3W - 1L
1,526 SR
Queue Stats
179W - 179L
1,484 Elo+
Party 1
Rama
Rama
别打kk啊
Rama
Level 60
God Stats
5W - 2L
1,861 SR
Queue Stats
130W - 83L
1,664 Elo+
Party 2
Janus
Janus
暴躁大表哥
Janus
Level 25
God Stats
14W - 11L
1,105 SR
Queue Stats
180W - 180L
1,475 Elo+
Party 1
Team Averages
Level 26
1,567 SR
1,566 Elo+

VS

Team Averages
Level 25
1,509 SR
1,463 Elo+
Pele
Pele
GYMJUNKIEJIDEN
Pele
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 63L
1,504 Elo+
Party 3
Danzaburou
Danzaburou
Nanodesu17
Danzaburou
Level 28
God Stats
2W - 7L
1,317 SR
Queue Stats
403W - 468L
1,394 Elo+
Solo
Thor
Thor
OmarsCxmDump
Thor
Level 28
God Stats
1W - 1L
1,565 SR
Queue Stats
82W - 68L
1,553 Elo+
Party 3
Cerberus
Cerberus
WarEagle7
Cerberus
Level 25
God Stats
34W - 26L
1,652 SR
Queue Stats
228W - 224L
1,477 Elo+
Solo
Anubis
Anubis
boom_shot6071
Anubis
Level 16
God Stats
8W - 7L
1,512 SR
Queue Stats
40W - 48L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 16
9,371
551
6,155
12,704
12,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
Marcoscai19
Bellona
17
4 / 2 / 2
10,142
597
5,935
11,196
7,221
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
ottottotto
Fenrir
15
9 / 3 / 7
9,829
578
10,342
14,039
6,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
12 / 1 / 6
10,562
621
17,007
11,569
4,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 2 / 6
8,968
528
8,856
8,052
2,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
7,424
437
4,287
11,934
5,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
Nanodesu17
Danzaburou
10
0 / 8 / 1
6,635
390
4,946
10,620
3,018
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
4 / 4 / 1
9,182
540
12,610
13,837
8,610
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
WarEagle7
Cerberus
12
1 / 6 / 3
7,694
453
5,052
17,305
10,808
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
2 / 8 / 0
7,974
469
6,426
13,975
5,435
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
12
30
Kills
7
8
Deaths
30
37
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
3
0
16
11
W
Bellona
Marcoscai19
Bellona
4
2
2
2.5
L
Danzaburou
Nanodesu17
Danzaburou
0
8
1
0.06
L
4
4
1
1.13
L
Cerberus
WarEagle7
Cerberus
1
6
3
0.42
L
2
8
0
0.25
W
Fenrir
ottottotto
Fenrir
9
3
7
4.17
W
12
1
6
15
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,295
Damage
33,321
57,560
Taken
67,671
32,793
Mitigated
33,796
25,392
Healing
20,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,287
781
0
5,368
11,934
5,925
0
1,326
10,516
0
50,626
W
6,155
1,044
1,757
5,271
12,704
12,194
843
3,661
9,043
23,612
0
W
Bellona
Marcoscai19
Bellona
5,935
3,208
0
3,937
11,196
7,221
1,831
700
10,496
0
60,587
L
Danzaburou
Nanodesu17
Danzaburou
4,946
1,539
0
1,380
10,620
3,018
92
2,337
8,231
0
35,270
L
12,610
2,666
0
3,103
13,837
8,610
0
762
13,035
0
57,939
L
Cerberus
WarEagle7
Cerberus
5,052
215
0
5,931
17,305
10,808
0
4,588
12,615
27,158
0
L
6,426
451
0
4,993
13,975
5,435
0
5,260
8,263
40,548
0
W
Fenrir
ottottotto
Fenrir
10,342
2,716
0
4,718
14,039
6,753
0
1,005
13,034
0
48,876
W
17,007
14,564
0
8,469
11,569
4,076
2,801
2,753
8,816
0
81,090
W
8,856
230
0
1,240
8,052
2,549
0
3,359
4,693
49,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,872
Gold Earned
38,909
495
Minions Killed
423
0
Camps Cleared
0
1,428,245
Distance Traveled
1,400,662
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,424
437
97
6
0
330,515
0
W
Artio
9,371
551
44
3
0
292,715
1
W
Bellona
10,142
597
147
9
0
257,068
2
L
Danzaburou
6,635
390
63
4
0
231,106
0
L
Thor
9,182
540
115
7
0
279,925
1
L
Cerberus
7,694
453
63
4
0
287,925
1
L
Anubis
7,974
469
85
5
0
271,191
5
W
Fenrir
9,829
578
70
4
0
285,986
0
W
Rama
10,562
621
133
8
0
270,066
1
W
Janus
8,968
528
101
6
0
322,410
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role