Player Matchup

Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver I
Bigd0mepiece
Ymir
Silver I
Level 56
God Stats
6W - 13L
1,400 SR
Queue Stats
42W - 44L
1,296 MMR
Solo
Cernunnos
Cernunnos
Gold IV
Daddysj33
Cernunnos
Gold IV
Level 160
God Stats
3W - 2L
1,402 SR
Queue Stats
166W - 155L
1,289 MMR
Solo
Nike
Nike
Gold II
II g0rd0 II
Nike
Gold II
Level 122
God Stats
12W - 6L
1,519 SR
Queue Stats
631W - 615L
1,620 MMR
Solo
Fenrir
Fenrir
Platinum V
PleasingThony
Fenrir
Platinum V
Level 155
God Stats
33W - 43L
1,432 SR
Queue Stats
438W - 444L
1,598 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,451 SR
1,461 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,391 SR
1,498 MMR
Janus
Janus
Silver II
Acrobata_Kill
Janus
Silver II
Level 107
God Stats
4W - 7L
1,126 SR
Queue Stats
89W - 100L
1,284 MMR
Solo
Danzaburou
Danzaburou
Gold I
SL0SHSH00TER
Danzaburou
Gold I
Level 124
God Stats
0W - 6L
1,570 SR
Queue Stats
61W - 67L
1,641 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
Taex94
Sun Wukong
Platinum V
Level 129
God Stats
81W - 58L
1,614 SR
Queue Stats
628W - 621L
1,621 MMR
Solo
Xing Tian
Xing Tian
Gold I
xMaKeR MoaNx
Xing Tian
Gold I
Level 159
God Stats
11W - 19L
1,493 SR
Queue Stats
447W - 438L
1,605 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
xXxLoudBlackMan
Tsukuyomi
Gold IV
Level 155
God Stats
0W - 1L
1,151 SR
Queue Stats
370W - 343L
1,340 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
4 / 5 / 11
14,321
551
18,080
16,716
7,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
5 / 6 / 11
14,630
563
13,015
27,932
34,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cernunnos
Daddysj33
Cernunnos
20
4 / 3 / 10
14,654
564
15,148
22,432
11,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
6 / 1 / 4
16,330
628
20,938
18,471
19,888
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
8 / 4 / 6
14,328
551
14,622
24,239
24,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
TiamatPersephoneSetCu ChulainnAthena

VS

Bans
ApolloCupidRaijinNemesisSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 7 / 9
12,542
482
12,396
14,354
5,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
SL0SHSH00TER
Danzaburou
20
3 / 4 / 4
13,289
511
17,459
22,644
10,041
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
Taex94
Sun Wukong
20
1 / 4 / 4
13,119
505
10,416
23,428
22,740
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
xMaKeR MoaNx
Xing Tian
17
3 / 5 / 10
11,998
461
11,145
25,592
27,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
xXxLoudBlackMan
Tsukuyomi
18
6 / 7 / 8
12,155
468
14,483
22,240
15,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
54
27
Kills
19
19
Deaths
27
42
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
5
11
1.9
L
6
7
9
1.5
W
5
6
11
1.75
W
Cernunnos
Daddysj33
Cernunnos
4
3
10
3
W
6
1
4
8
W
8
4
6
2.75
L
Danzaburou
SL0SHSH00TER
Danzaburou
3
4
4
1.25
L
Sun Wukong
Taex94
Sun Wukong
1
4
4
0.75
L
Xing Tian
xMaKeR MoaNx
Xing Tian
3
5
10
1.6
L
Tsukuyomi
xXxLoudBlackMan
Tsukuyomi
6
7
8
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,803
Damage
65,899
109,790
Taken
108,258
97,051
Mitigated
81,145
33,408
Healing
19,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
18,080
1,279
1,260
4,956
16,716
7,181
1,541
5,677
10,751
114,834
0
L
12,396
811
0
474
14,354
5,604
105
4,707
9,647
75,538
0
W
13,015
1,975
0
3,801
27,932
34,356
675
9,213
18,365
54,583
0
W
Cernunnos
Daddysj33
Cernunnos
15,148
7,513
0
11,781
22,432
11,230
7,056
3,489
18,913
0
125,374
W
20,938
2,185
0
3,747
18,471
19,888
621
1,556
16,888
0
136,635
W
14,622
4,517
0
7,863
24,239
24,396
4,190
3,791
19,557
0
82,747
L
Danzaburou
SL0SHSH00TER
Danzaburou
17,459
7,501
0
7,645
22,644
10,041
0
3,669
18,975
0
103,514
L
Sun Wukong
Taex94
Sun Wukong
10,416
2,423
0
5,162
23,428
22,740
898
4,961
18,467
0
105,639
L
Xing Tian
xMaKeR MoaNx
Xing Tian
11,145
436
0
2,139
25,592
27,131
0
10,269
15,323
34,584
0
L
Tsukuyomi
xXxLoudBlackMan
Tsukuyomi
14,483
3,650
0
4,335
22,240
15,629
169
7,489
14,751
0
62,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,263
Gold Earned
63,103
739
Minions Killed
683
0
Camps Cleared
0
2,436,168
Distance Traveled
2,394,004
36
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
14,321
551
182
7
0
473,090
8
L
Janus
12,542
482
162
6
0
456,636
6
W
Ymir
14,630
563
68
3
0
474,892
10
W
Cernunnos
14,654
564
146
6
0
448,401
7
W
Nike
16,330
628
241
9
0
524,768
6
W
Fenrir
14,328
551
102
4
0
515,017
5
L
Danzaburou
13,289
511
169
7
0
454,314
5
L
Sun Wukong
13,119
505
215
8
0
461,061
1
L
Xing Tian
11,998
461
38
1
0
494,679
8
L
Tsukuyomi
12,155
468
99
4
0
527,314
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role