Player Matchup

Medusa
Medusa
Ajrb2015
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
RomsFr
Thor
Level 7
God Stats
0W - 6L
1,116 SR
Queue Stats
2W - 11L
1,171 Elo+
Solo
Merlin
Merlin
SUPERMANB3N
Merlin
Level 14
God Stats
13W - 8L
1,840 SR
Queue Stats
21W - 18L
1,225 Elo+
Solo
Chaac
Chaac
kwjim
Chaac
Level 18
God Stats
55W - 56L
1,560 SR
Queue Stats
65W - 78L
1,390 Elo+
Party 1
Tiamat
Tiamat
toto_tang
Tiamat
Level 21
God Stats
40W - 34L
1,600 SR
Queue Stats
66W - 79L
1,387 Elo+
Party 1
Team Averages
Level 12
1,523 SR
1,335 Elo+

VS

Team Averages
Level 22
1,502 SR
1,352 Elo+
Hel
Hel
A1_domin8tor
Hel
Level 29
God Stats
3W - 4L
1,636 SR
Queue Stats
188W - 168L
1,388 Elo+
Solo
Neith
Neith
FlexxingWavy
Neith
Level 17
God Stats
12W - 13L
1,304 SR
Queue Stats
87W - 98L
1,354 Elo+
Solo
Ratatoskr
Ratatoskr
HogRider9006
Ratatoskr
Level 20
God Stats
11W - 13L
1,451 SR
Queue Stats
85W - 103L
1,372 Elo+
Solo
Mulan
Mulan
Milo_7u7
Mulan
Level 18
God Stats
15W - 14L
1,481 SR
Queue Stats
314W - 298L
1,341 Elo+
Solo
Scylla
Scylla
thisgamesucks666
Scylla
Level 26
God Stats
12W - 5L
1,637 SR
Queue Stats
103W - 102L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ajrb2015
Medusa
4
0 / 2 / 0
6,423
257
0
2,185
396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
RomsFr
Thor
12
2 / 4 / 2
8,916
357
3,861
11,329
3,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
16
4 / 7 / 1
10,338
414
10,872
12,774
4,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
kwjim
Chaac
16
3 / 3 / 3
9,659
386
13,502
19,935
17,236
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
toto_tang
Tiamat
16
0 / 6 / 2
9,016
361
10,249
17,524
7,172
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 5
12,533
501
8,747
15,630
7,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
5 / 2 / 9
12,648
506
12,264
14,625
5,955
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ratatoskr
HogRider9006
Ratatoskr
17
2 / 4 / 6
12,356
494
5,134
16,513
12,958
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mulan
Milo_7u7
Mulan
17
5 / 2 / 6
11,906
476
7,635
17,226
15,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
7 / 0 / 5
12,732
509
13,070
11,245
3,938
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
9
Kills
21
22
Deaths
9
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
L
Medusa
Ajrb2015
Medusa
0
2
0
0
W
5
2
9
4.75
W
Ratatoskr
HogRider9006
Ratatoskr
2
4
6
1.25
W
Mulan
Milo_7u7
Mulan
5
2
6
4
L
Thor
RomsFr
Thor
2
4
2
0.75
L
Merlin
4
7
1
0.64
L
Chaac
kwjim
Chaac
3
3
3
1.5
W
7
0
5
9.5
L
Tiamat
toto_tang
Tiamat
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,484
Damage
46,850
63,747
Taken
75,239
33,493
Mitigated
45,416
15,216
Healing
38,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,747
559
11,532
10,160
15,630
7,084
2,585
6,716
8,370
48,785
0
L
Medusa
Ajrb2015
Medusa
0
0
0
0
2,185
396
0
453
1,732
0
1,320
W
12,264
7,758
0
3,654
14,625
5,955
5,496
2,496
11,830
0
70,741
W
Ratatoskr
HogRider9006
Ratatoskr
5,134
743
0
4,922
16,513
12,958
3,909
2,421
13,818
0
56,438
W
Mulan
Milo_7u7
Mulan
7,635
1,031
0
4,306
17,226
15,481
1,901
5,546
11,255
0
45,903
L
Thor
RomsFr
Thor
3,861
1,430
0
3,832
11,329
3,911
0
2,156
9,024
0
35,717
L
Merlin
10,872
858
0
72
12,774
4,778
371
5,692
6,771
44,502
0
L
Chaac
kwjim
Chaac
13,502
474
0
7,087
19,935
17,236
300
8,344
11,173
0
54,445
W
13,070
1,094
472
3,792
11,245
3,938
3,169
3,052
7,895
67,618
0
L
Tiamat
toto_tang
Tiamat
10,249
378
0
4,225
17,524
7,172
563
4,562
12,757
56,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,352
Gold Earned
62,175
317
Minions Killed
487
0
Camps Cleared
0
1,539,933
Distance Traveled
2,344,275
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,533
501
72
3
0
451,364
0
L
Medusa
6,423
257
3
0
0
63,373
0
W
Neith
12,648
506
131
5
0
449,722
1
W
Ratatoskr
12,356
494
121
5
0
489,340
1
W
Mulan
11,906
476
64
3
0
491,654
2
L
Thor
8,916
357
74
3
0
244,517
1
L
Merlin
10,338
414
81
3
0
374,446
1
L
Chaac
9,659
386
69
3
0
492,859
0
W
Scylla
12,732
509
99
4
0
462,195
0
L
Tiamat
9,016
361
90
4
0
364,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role