Player Matchup

Artemis
Artemis
Cerde
Artemis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 16L
1,658 Elo+
Solo
Chronos
Chronos
ChubbyTub
Chronos
Level 22
God Stats
1W - 0L
1,773 SR
Queue Stats
48W - 24L
1,690 Elo+
Party 2
Gilgamesh
Gilgamesh
FermiParadox0
Gilgamesh
Level 29
God Stats
31W - 18L
1,659 SR
Queue Stats
112W - 82L
1,673 Elo+
Solo
Tiamat
Tiamat
Username1239912
Tiamat
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 57L
1,703 Elo+
Solo
Vamana
Vamana
jesusisded
Vamana
Level 26
God Stats
3W - 0L
1,823 SR
Queue Stats
15W - 4L
1,500 Elo+
Party 2
Team Averages
Level 25
1,651 SR
1,645 Elo+

VS

Team Averages
Level 14
1,726 SR
1,711 Elo+
Fenrir
Fenrir
Dybsyy
Fenrir
Level 18
God Stats
5W - 5L
1,800 SR
Queue Stats
133W - 66L
1,724 Elo+
Party 1
Thor
Thor
SupportsFault
Thor
Level 18
God Stats
1W - 2L
1,962 SR
Queue Stats
40W - 21L
1,769 Elo+
Party 1
Ra
Ra
Watermelon07
Ra
Level 3
God Stats
3W - 1L
1,500 SR
Queue Stats
72W - 27L
1,838 Elo+
Solo
Artio
Artio
jopnuta
Artio
Level 18
God Stats
16W - 12L
1,663 SR
Queue Stats
20W - 14L
1,595 Elo+
Party 3
Medusa
Medusa
s0ftpaw
Medusa
Level 15
God Stats
1W - 3L
1,703 SR
Queue Stats
20W - 19L
1,629 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cerde
Artemis
20
2 / 7 / 3
13,393
496
16,199
15,861
7,155
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
ChubbyTub
Chronos
18
1 / 4 / 11
14,098
522
13,688
27,657
38,372
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
FermiParadox0
Gilgamesh
20
16 / 3 / 4
17,067
632
28,064
26,996
22,616
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
4 / 6 / 9
14,906
552
17,922
19,020
12,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vamana
jesusisded
Vamana
20
7 / 7 / 6
17,388
644
21,792
32,725
27,332
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dybsyy
Fenrir
20
9 / 7 / 1
14,029
520
26,643
33,574
36,809
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
9 / 4 / 10
13,620
504
15,694
23,003
10,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
3 / 4 / 6
12,431
460
15,186
14,165
6,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artio
jopnuta
Artio
14
1 / 9 / 5
9,154
339
3,479
26,251
25,803
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
s0ftpaw
Medusa
20
5 / 6 / 3
13,111
486
12,474
20,543
8,206
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
52
30
Kills
27
27
Deaths
30
33
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Artemis
Cerde
Artemis
2
7
3
0.5
W
Chronos
ChubbyTub
Chronos
1
4
11
1.63
L
Fenrir
Dybsyy
Fenrir
9
7
1
1.36
W
Gilgamesh
FermiParadox0
Gilgamesh
16
3
4
6
L
9
4
10
3.5
W
4
6
9
1.42
L
3
4
6
1.5
W
Vamana
jesusisded
Vamana
7
7
6
1.43
L
Artio
jopnuta
Artio
1
9
5
0.39
L
Medusa
s0ftpaw
Medusa
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,665
Damage
73,476
122,259
Taken
117,536
108,154
Mitigated
87,416
34,538
Healing
27,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Cerde
Artemis
16,199
8,040
0
1,681
15,861
7,155
3,414
1,636
14,179
0
102,854
W
Chronos
ChubbyTub
Chronos
13,688
4,321
0
6,782
27,657
38,372
1,653
5,811
21,606
62,219
0
L
Fenrir
Dybsyy
Fenrir
26,643
8,162
0
8,551
33,574
36,809
0
3,622
29,632
0
93,768
W
Gilgamesh
FermiParadox0
Gilgamesh
28,064
8,156
0
7,355
26,996
22,616
1,429
6,291
20,307
0
141,421
L
15,694
3,257
0
3,736
23,003
10,307
0
7,098
15,905
0
79,743
W
17,922
1,575
180
6,961
19,020
12,679
821
4,660
14,074
104,366
0
L
15,186
1,172
3,129
5,926
14,165
6,291
0
7,675
6,490
91,255
0
W
Vamana
jesusisded
Vamana
21,792
12,931
0
11,579
32,725
27,332
3,028
1,377
31,348
1,072
147,548
L
Artio
jopnuta
Artio
3,479
340
564
2,877
26,251
25,803
0
8,798
16,847
16,358
0
L
Medusa
s0ftpaw
Medusa
12,474
5,321
0
2,922
20,543
8,206
266
4,928
15,535
0
95,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,852
Gold Earned
62,345
763
Minions Killed
656
0
Camps Cleared
0
2,408,788
Distance Traveled
2,219,428
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,393
496
142
5
0
452,010
3
W
Chronos
14,098
522
65
2
0
513,121
3
L
Fenrir
14,029
520
145
5
0
436,307
5
W
Gilgamesh
17,067
632
195
7
0
528,757
4
L
Thor
13,620
504
129
5
0
495,840
1
W
Tiamat
14,906
552
166
6
0
442,474
2
L
Ra
12,431
460
182
7
0
419,643
4
W
Vamana
17,388
644
195
7
0
472,426
1
L
Artio
9,154
339
30
1
0
442,521
3
L
Medusa
13,111
486
170
6
0
425,117
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role