Player Matchup

Tiamat
Tiamat
Grostoxic
Tiamat
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,101 Elo+
Party 1
Baba Yaga
Baba Yaga
JoshintoC
Baba Yaga
Level 48
God Stats
32W - 29L
1,495 SR
Queue Stats
240W - 253L
1,436 Elo+
Party 4
Medusa
Medusa
OneBrosin
Medusa
Level 17
God Stats
10W - 2L
1,878 SR
Queue Stats
20W - 17L
1,649 Elo+
Party 4
Gilgamesh
Gilgamesh
TerraFlame
Gilgamesh
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
25W - 23L
1,506 Elo+
Party 4
Ra
Ra
zPilipinas6
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,101 Elo+
Party 1
Team Averages
Level 20
1,574 SR
1,359 Elo+

VS

Team Averages
Level 12
1,480 SR
1,355 Elo+
Apollo
Apollo
GKsiyas
Apollo
Level 16
God Stats
1W - 5L
1,317 SR
Queue Stats
18W - 31L
1,235 Elo+
Party 3
Cerberus
Cerberus
KiKasiyas
Cerberus
Level 29
God Stats
8W - 13L
1,582 SR
Queue Stats
311W - 332L
1,349 Elo+
Party 3
Fenrir
Fenrir
OneAtmnLf
Fenrir
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,640 Elo+
Solo
Guan Yu
Guan Yu
Serafovic
Guan Yu
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
34W - 59L
1,338 Elo+
Party 2
Zeus
Zeus
saitamax54
Zeus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 20L
1,215 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Grostoxic
Tiamat
8
0 / 2 / 1
4,825
439
3,498
5,051
2,100
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baba Yaga
JoshintoC
Baba Yaga
12
6 / 0 / 1
7,424
675
2,677
3,455
1,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
OneBrosin
Medusa
10
0 / 1 / 2
6,001
546
3,373
2,646
706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
TerraFlame
Gilgamesh
10
6 / 0 / 5
6,528
593
5,892
6,015
2,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
1 / 2 / 1
4,912
447
1,773
3,703
952
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
GKsiyas
Apollo
9
0 / 1 / 0
5,150
468
1,337
4,933
1,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
KiKasiyas
Cerberus
7
0 / 1 / 2
4,980
453
1,848
7,105
3,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
OneAtmnLf
Fenrir
8
3 / 3 / 0
5,482
498
2,481
7,734
2,443
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
Serafovic
Guan Yu
7
1 / 3 / 2
4,734
430
1,947
6,440
2,908
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 5 / 0
5,107
464
1,305
4,585
1,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
13
Kills
5
5
Deaths
13
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Apollo
GKsiyas
Apollo
0
1
0
0
W
Tiamat
Grostoxic
Tiamat
0
2
1
0.25
W
Baba Yaga
JoshintoC
Baba Yaga
6
0
1
6.5
L
Cerberus
KiKasiyas
Cerberus
0
1
2
1
L
Fenrir
OneAtmnLf
Fenrir
3
3
0
1
W
Medusa
OneBrosin
Medusa
0
1
2
1
L
Guan Yu
Serafovic
Guan Yu
1
3
2
0.67
W
Gilgamesh
TerraFlame
Gilgamesh
6
0
5
8.5
L
1
5
0
0.2
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,213
Damage
8,918
20,870
Taken
30,797
7,685
Mitigated
11,141
5,349
Healing
8,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
GKsiyas
Apollo
1,337
931
0
2,244
4,933
1,430
46
0
4,933
0
24,335
W
Tiamat
Grostoxic
Tiamat
3,498
816
0
944
5,051
2,100
966
983
3,949
16,126
0
W
Baba Yaga
JoshintoC
Baba Yaga
2,677
190
0
1,572
3,455
1,262
140
333
3,086
36,841
0
L
Cerberus
KiKasiyas
Cerberus
1,848
217
0
2,408
7,105
3,128
0
1,430
5,627
14,846
0
L
Fenrir
OneAtmnLf
Fenrir
2,481
612
0
2,694
7,734
2,443
0
1,256
6,444
0
21,602
W
Medusa
OneBrosin
Medusa
3,373
1,689
0
0
2,646
706
306
469
2,177
0
27,547
L
Guan Yu
Serafovic
Guan Yu
1,947
934
188
832
6,440
2,908
0
3,680
2,730
0
10,022
W
Gilgamesh
TerraFlame
Gilgamesh
5,892
1,932
0
1,597
6,015
2,665
0
527
5,463
0
28,903
L
1,305
31
0
0
4,585
1,232
179
1,402
3,115
17,627
0
W
1,773
332
589
647
3,703
952
836
673
2,919
16,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,690
Gold Earned
25,453
258
Minions Killed
184
0
Camps Cleared
0
1,055,259
Distance Traveled
1,001,508
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,150
468
55
5
0
188,201
2
W
Tiamat
4,825
439
28
3
0
193,448
0
W
Baba Yaga
7,424
675
91
8
0
220,617
2
L
Cerberus
4,980
453
22
2
0
221,711
3
L
Fenrir
5,482
498
42
4
0
210,113
2
W
Medusa
6,001
546
56
5
0
211,807
5
L
Guan Yu
4,734
430
20
2
0
212,865
3
W
Gilgamesh
6,528
593
56
5
0
250,083
2
L
Zeus
5,107
464
45
4
0
168,618
0
W
Ra
4,912
447
27
2
0
179,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role