Player Matchup

Izanami
Izanami
Balotinio
Izanami
Level 25
God Stats
12W - 8L
1,568 SR
Queue Stats
70W - 52L
1,401 Elo+
Party 2
Ra
Ra
Crispello_o
Ra
Level 24
God Stats
1W - 1L
1,733 SR
Queue Stats
25W - 11L
1,625 Elo+
Solo
Set
Set
Junior_Suarez21
Set
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bacchus
Bacchus
MickieKev
Bacchus
Level 25
God Stats
5W - 3L
1,638 SR
Queue Stats
64W - 53L
1,422 Elo+
Party 2
Hun Batz
Hun Batz
Pwaulie
Hun Batz
Level 28
God Stats
4W - 4L
1,533 SR
Queue Stats
81W - 60L
1,564 Elo+
Solo
Team Averages
Level 21
1,594 SR
1,502 Elo+

VS

Team Averages
Level 27
1,701 SR
1,507 Elo+
Hou Yi
Hou Yi
DarellWo-oh
Hou Yi
Level 24
God Stats
10W - 3L
1,771 SR
Queue Stats
72W - 21L
1,746 Elo+
Solo
Kukulkan
Kukulkan
Shaman_nakarman3
Kukulkan
Level 29
God Stats
23W - 21L
1,456 SR
Queue Stats
82W - 88L
1,338 Elo+
Solo
Vamana
Vamana
Sqxrrcw
Vamana
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 6L
1,490 Elo+
Party 1
Mercury
Mercury
alcholism4life
Mercury
Level 24
God Stats
1W - 0L
1,821 SR
Queue Stats
2W - 0L
1,632 Elo+
Party 1
Artio
Artio
yammy-R1
Artio
Level 53
God Stats
27W - 11L
1,955 SR
Queue Stats
252W - 195L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Balotinio
Izanami
7
2 / 4 / 0
4,754
475
4,271
4,635
907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 5 / 1
5,285
529
2,363
5,981
1,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

7
1 / 6 / 0
4,851
485
1,266
5,158
1,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
MickieKev
Bacchus
7
0 / 2 / 2
4,708
471
3,703
4,582
3,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
Pwaulie
Hun Batz
10
1 / 3 / 0
5,554
555
3,416
5,723
1,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
9
4 / 0 / 1
5,664
566
3,412
4,482
1,199
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
6 / 1 / 3
6,446
645
4,716
4,550
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
Sqxrrcw
Vamana
7
0 / 1 / 1
4,624
462
1,844
4,348
1,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
9 / 0 / 2
7,133
713
4,683
6,258
2,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
yammy-R1
Artio
9
1 / 2 / 3
5,561
556
1,829
7,149
2,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
20
20
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
Balotinio
Izanami
2
4
0
0.5
L
0
5
1
0.1
W
Hou Yi
4
0
1
4.5
L
1
6
0
0.17
L
Bacchus
MickieKev
Bacchus
0
2
2
0.5
L
Hun Batz
Pwaulie
Hun Batz
1
3
0
0.33
W
6
1
3
7.5
W
Vamana
Sqxrrcw
Vamana
0
1
1
0.5
W
9
0
2
10
W
Artio
yammy-R1
Artio
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,019
Damage
16,484
26,079
Taken
26,787
10,397
Mitigated
9,387
3,889
Healing
12,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Balotinio
Izanami
4,271
3,104
0
694
4,635
907
90
742
3,893
0
25,485
L
2,363
655
69
842
5,981
1,975
25
1,563
4,296
21,579
0
W
Hou Yi
3,412
1,486
0
1,440
4,482
1,199
0
1,297
3,185
0
28,034
L
1,266
320
0
43
5,158
1,997
291
2,099
2,817
0
14,055
L
Bacchus
MickieKev
Bacchus
3,703
364
0
1,067
4,582
3,850
0
1,751
2,805
8,655
0
L
Hun Batz
Pwaulie
Hun Batz
3,416
1,276
0
1,174
5,723
1,668
0
0
5,498
0
25,402
W
4,716
295
0
1,559
4,550
1,515
652
1,745
2,805
27,883
0
W
Vamana
Sqxrrcw
Vamana
1,844
817
0
1,298
4,348
1,990
0
0
4,348
0
12,919
W
4,683
2,935
0
3,832
6,258
2,057
0
1,276
4,982
0
35,153
W
Artio
yammy-R1
Artio
1,829
251
248
3,717
7,149
2,626
0
1,748
5,401
18,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,152
Gold Earned
29,428
196
Minions Killed
240
0
Camps Cleared
0
870,535
Distance Traveled
959,698
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,754
475
50
5
0
172,099
3
L
Ra
5,285
529
37
4
0
174,376
2
W
Hou Yi
5,664
566
58
6
0
169,415
2
L
Set
4,851
485
31
3
0
154,680
1
L
Bacchus
4,708
471
11
1
0
186,617
0
L
Hun Batz
5,554
555
67
7
0
182,763
2
W
Kukulkan
6,446
645
54
5
0
183,688
0
W
Vamana
4,624
462
27
3
0
194,509
0
W
Mercury
7,133
713
75
8
0
215,569
0
W
Artio
5,561
556
26
3
0
196,517
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role