Player Matchup

Thor
Thor
Gold IV
Bulbolt
Thor
Gold IV
Level 133
God Stats
4W - 2L
1,930 SR
Queue Stats
280W - 293L
1,363 MMR
Solo
Skadi
Skadi
Silver I
ChevalierPrymer
Skadi
Silver I
Level 86
God Stats
4W - 2L
1,362 SR
Queue Stats
51W - 74L
1,384 MMR
Solo
Bellona
Bellona
Gold V
LightNekkor
Bellona
Gold V
Level 38
God Stats
4W - 3L
1,553 SR
Queue Stats
33W - 51L
1,443 MMR
Solo
Sobek
Sobek
Bronze III
Mako0o
Sobek
Bronze III
Level 85
God Stats
28W - 23L
1,454 SR
Queue Stats
79W - 79L
1,328 MMR
Solo
Thoth
Thoth
Gold IV
emamboz
Thoth
Gold IV
Level 117
God Stats
9W - 5L
1,912 SR
Queue Stats
225W - 213L
1,382 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 92
1,642 SR
1,380 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 124
1,613 SR
1,380 MMR
Ares
Ares
Gold V
Haptics
Ares
Gold V
Level 134
God Stats
8W - 4L
1,783 SR
Queue Stats
118W - 117L
1,335 MMR
Solo
Janus
Janus
Bronze III
Shadowkiller2000
Janus
Bronze III
Level 109
God Stats
2W - 3L
1,601 SR
Queue Stats
54W - 73L
1,372 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
SupahFresh
Tsukuyomi
Bronze III
Level 147
God Stats
0W - 1L
1,395 SR
Queue Stats
2W - 6L
1,449 MMR
Solo
Athena
Athena
Gold V
Zumba9
Athena
Gold V
Level 129
God Stats
8W - 2L
2,003 SR
Queue Stats
71W - 75L
1,296 MMR
Solo
Apollo
Apollo
Gold V
merlinsbong
Apollo
Gold V
Level 100
God Stats
5W - 7L
1,280 SR
Queue Stats
124W - 143L
1,447 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Bulbolt
Thor
12
5 / 0 / 4
7,029
639
4,441
6,869
2,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
4 / 1 / 3
6,190
563
4,320
4,805
1,464
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
LightNekkor
Bellona
12
0 / 0 / 0
6,598
600
4,207
7,050
3,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
Mako0o
Sobek
8
1 / 2 / 7
5,524
502
2,178
6,873
3,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
emamboz
Thoth
12
4 / 0 / 4
7,175
652
5,333
2,977
782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bans
ScyllaAphroditeTiamatGuan Yu

VS

Bans
DanzaburouLokiPersephonePoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Haptics
Ares
9
1 / 4 / 2
5,757
523
3,339
7,484
3,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 4 / 1
5,149
468
1,949
4,213
1,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tsukuyomi
SupahFresh
Tsukuyomi
9
0 / 4 / 0
5,277
480
2,312
7,810
2,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Athena
Zumba9
Athena
11
0 / 0 / 0
5,893
536
4,257
6,939
3,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
8
1 / 2 / 0
5,031
457
2,840
5,944
1,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
14
Kills
3
3
Deaths
14
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thor
Bulbolt
Thor
5
0
4
7
W
4
1
3
5.5
L
Ares
Haptics
Ares
1
4
2
0.5
W
Bellona
LightNekkor
Bellona
0
0
0
0
W
Sobek
Mako0o
Sobek
1
2
7
2.25
L
1
4
1
0.38
L
Tsukuyomi
SupahFresh
Tsukuyomi
0
4
0
0
L
Athena
Zumba9
Athena
0
0
0
0
W
Thoth
emamboz
Thoth
4
0
4
6
L
Apollo
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,479
Damage
14,697
28,574
Taken
32,390
11,198
Mitigated
11,682
12,132
Healing
8,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
Bulbolt
Thor
4,441
1,357
0
3,274
6,869
2,114
0
1,209
5,636
0
38,984
W
4,320
2,149
0
1,401
4,805
1,464
255
1,941
2,856
0
31,056
L
Ares
Haptics
Ares
3,339
57
0
1,322
7,484
3,254
0
2,507
4,889
13,582
0
W
Bellona
LightNekkor
Bellona
4,207
1,981
0
4,033
7,050
3,514
0
3,948
3,102
0
41,566
W
Sobek
Mako0o
Sobek
2,178
433
0
2,305
6,873
3,324
0
2,033
4,742
8,592
0
L
1,949
55
0
450
4,213
1,001
420
1,213
2,830
16,991
0
L
Tsukuyomi
SupahFresh
Tsukuyomi
2,312
594
0
2,294
7,810
2,157
0
2,067
5,609
0
28,194
L
Athena
Zumba9
Athena
4,257
1,502
0
3,238
6,939
3,749
0
0
6,939
32,849
0
W
Thoth
emamboz
Thoth
5,333
284
0
1,119
2,977
782
351
248
2,693
42,064
0
L
Apollo
2,840
1,777
0
1,434
5,944
1,521
898
1,312
4,612
0
26,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,516
Gold Earned
27,107
355
Minions Killed
251
0
Camps Cleared
0
1,090,617
Distance Traveled
1,038,457
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,029
639
86
8
0
242,774
2
W
Skadi
6,190
563
67
6
0
176,315
0
L
Ares
5,757
523
23
2
0
221,147
2
W
Bellona
6,598
600
92
8
0
216,116
3
W
Sobek
5,524
502
7
1
0
232,810
6
L
Janus
5,149
468
47
4
0
184,327
2
L
Tsukuyomi
5,277
480
60
5
0
203,956
4
L
Athena
5,893
536
82
7
0
220,757
5
W
Thoth
7,175
652
103
9
0
222,602
6
L
Apollo
5,031
457
39
4
0
208,270
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role