Player Matchup

Cthulhu
Cthulhu
ESW Rikudo
Cthulhu
Level 15
God Stats
0W - 4L
1,336 SR
Queue Stats
1W - 6L
1,283 Elo+
Solo
Nemesis
Nemesis
LivvvyQuinn
Nemesis
Level 26
God Stats
1W - 3L
1,378 SR
Queue Stats
124W - 186L
1,245 Elo+
Solo
Tiamat
Tiamat
Terminator8068
Tiamat
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Skadi
Skadi
alxd_20
Skadi
Level 18
God Stats
2W - 3L
1,703 SR
Queue Stats
24W - 31L
1,285 Elo+
Solo
Raijin
Raijin
lpreto
Raijin
Level 28
God Stats
1W - 2L
1,481 SR
Queue Stats
219W - 240L
1,267 Elo+
Solo
Team Averages
Level 18
1,480 SR
1,316 Elo+

VS

Team Averages
Level 17
1,548 SR
1,353 Elo+
Bellona
Bellona
B0LT Bubble
Bellona
Level 21
God Stats
2W - 3L
1,158 SR
Queue Stats
30W - 37L
1,067 Elo+
Solo
Fenrir
Fenrir
JR97
Fenrir
Level 7
God Stats
20W - 11L
1,687 SR
Queue Stats
95W - 74L
1,309 Elo+
Solo
Freya
Freya
Winterfalcon00
Freya
Level 27
God Stats
6W - 2L
1,645 SR
Queue Stats
29W - 32L
1,296 Elo+
Solo
Ares
Ares
Xxomareppsxx
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 39L
1,676 Elo+
Solo
Olorun
Olorun
pxe_001
Olorun
Level 27
God Stats
1W - 1L
1,750 SR
Queue Stats
47W - 24L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ESW Rikudo
Cthulhu
8
1 / 4 / 0
6,868
361
6,012
8,026
5,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
LivvvyQuinn
Nemesis
11
1 / 8 / 0
7,335
386
2,069
14,466
4,580
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8
0 / 9 / 1
6,288
331
1,348
10,658
3,671
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
alxd_20
Skadi
14
4 / 5 / 2
9,012
474
8,203
11,164
5,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Raijin
lpreto
Raijin
9
0 / 6 / 0
6,413
338
2,798
7,715
4,900
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
B0LT Bubble
Bellona
19
10 / 0 / 2
12,077
636
5,158
7,455
6,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
JR97
Fenrir
18
13 / 2 / 5
11,882
625
13,145
15,651
8,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
0 / 4 / 7
9,197
484
3,777
10,527
4,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 4 / 8
9,208
485
3,168
10,776
7,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Olorun
pxe_001
Olorun
17
7 / 0 / 3
10,865
572
8,330
10,580
5,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
57
6
Kills
32
32
Deaths
10
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bellona
B0LT Bubble
Bellona
10
0
2
11
L
Cthulhu
ESW Rikudo
Cthulhu
1
4
0
0.25
W
Fenrir
JR97
Fenrir
13
2
5
7.75
L
Nemesis
LivvvyQuinn
Nemesis
1
8
0
0.13
L
0
9
1
0.06
W
0
4
7
0.88
W
2
4
8
1.5
L
Skadi
alxd_20
Skadi
4
5
2
1
L
Raijin
lpreto
Raijin
0
6
0
0
W
Olorun
pxe_001
Olorun
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,430
Damage
33,578
52,029
Taken
54,989
23,632
Mitigated
31,048
2,376
Healing
22,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
B0LT Bubble
Bellona
5,158
2,839
0
2,469
7,455
6,004
1,597
1,757
5,698
0
71,365
L
Cthulhu
ESW Rikudo
Cthulhu
6,012
1,197
80
469
8,026
5,201
0
2,935
5,091
21,740
0
W
Fenrir
JR97
Fenrir
13,145
3,835
0
8,029
15,651
8,118
0
2,843
12,544
0
89,269
L
Nemesis
LivvvyQuinn
Nemesis
2,069
381
0
857
14,466
4,580
518
869
13,597
0
39,301
L
1,348
139
0
868
10,658
3,671
0
3,997
6,661
17,022
0
W
3,777
992
0
2,423
10,527
4,363
3,890
2,052
8,331
38,575
0
W
3,168
746
0
1,742
10,776
7,386
1,336
1,034
9,724
18,021
0
L
Skadi
alxd_20
Skadi
8,203
4,279
0
15
11,164
5,280
404
5,187
5,977
0
44,164
L
Raijin
lpreto
Raijin
2,798
450
0
87
7,715
4,900
373
1,840
5,875
21,405
0
W
Olorun
pxe_001
Olorun
8,330
3,669
489
6,885
10,580
5,177
7,833
1,976
8,534
63,859
6,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,916
Gold Earned
53,229
249
Minions Killed
518
0
Camps Cleared
0
1,424,196
Distance Traveled
1,696,000
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,077
636
144
8
0
395,554
0
L
Cthulhu
6,868
361
35
2
0
257,927
0
W
Fenrir
11,882
625
147
8
0
369,580
0
L
Nemesis
7,335
386
69
4
0
324,646
0
L
Tiamat
6,288
331
40
2
0
281,214
0
W
Freya
9,197
484
76
4
0
294,678
0
W
Ares
9,208
485
25
1
0
328,263
5
L
Skadi
9,012
474
72
4
0
334,794
0
L
Raijin
6,413
338
33
2
0
225,615
0
W
Olorun
10,865
572
126
7
0
307,925
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role