Player Matchup

Janus
Janus
Burger head8319
Janus
Level 6
God Stats
0W - 2L
1,362 SR
Queue Stats
2W - 13L
1,110 Elo+
Solo
Nu Wa
Nu Wa
KayEllBxNYC
Nu Wa
Level 155
God Stats
37W - 45L
1,476 SR
Queue Stats
261W - 366L
1,333 Elo+
Solo
Sol
Sol
PEREIRARMF
Sol
Level 121
God Stats
2W - 3L
1,263 SR
Queue Stats
10W - 6L
1,404 Elo+
Solo
Team Averages
Level 94
1,367 SR
1,282 Elo+

VS

Team Averages
Level 61
1,275 SR
1,279 Elo+
Danzaburou
Danzaburou
CrankyGoblin474
Danzaburou
Level 68
God Stats
12W - 18L
1,343 SR
Queue Stats
31W - 44L
1,219 Elo+
Solo
Merlin
Merlin
JoeSpliff123
Merlin
Level 7
God Stats
4W - 7L
1,277 SR
Queue Stats
5W - 8L
1,153 Elo+
Party 1
Hercules
Hercules
MisterFrost01
Hercules
Level 109
God Stats
1W - 2L
1,205 SR
Queue Stats
12W - 16L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 1
6,473
539
418
6,457
1,757
10
1 / 5 / 0
7,322
610
10,877
8,461
3,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 2 / 1
7,216
601
7,503
10,657
3,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CrankyGoblin474
Danzaburou
13
6 / 0 / 6
9,361
780
8,228
6,264
1,980
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
10
1 / 1 / 7
7,662
639
3,531
5,405
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
MisterFrost01
Hercules
12
7 / 1 / 5
9,738
812
10,163
14,659
6,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
14
14
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
Danzaburou
CrankyGoblin474
Danzaburou
6
0
6
9
W
Merlin
1
1
7
4.5
L
1
5
0
0.2
W
Hercules
MisterFrost01
Hercules
7
1
5
9.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,798
Damage
21,922
25,575
Taken
26,328
8,154
Mitigated
10,447
5,677
Healing
9,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
418
148
0
0
6,457
1,757
0
1,169
5,288
3,318
0
W
Danzaburou
CrankyGoblin474
Danzaburou
8,228
1,890
441
1,732
6,264
1,980
1,966
4,193
2,071
0
48,879
W
Merlin
3,531
586
0
0
5,405
2,223
164
3,702
1,703
17,322
0
L
10,877
4,327
510
624
8,461
3,189
51
826
7,635
35,553
0
W
Hercules
MisterFrost01
Hercules
10,163
3,387
0
6,951
14,659
6,244
542
10,903
3,756
0
25,080
L
7,503
1,845
693
3,850
10,657
3,208
52
1,616
9,041
30,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,011
Gold Earned
26,761
95
Minions Killed
153
0
Camps Cleared
0
543,442
Distance Traveled
633,893
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,473
539
0
0
0
145,714
0
W
Danzaburou
9,361
780
84
7
0
219,630
0
W
Merlin
7,662
639
39
3
0
192,383
0
L
Nu Wa
7,322
610
47
4
0
183,700
6
W
Hercules
9,738
812
30
3
0
221,880
0
L
Sol
7,216
601
48
4
0
214,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role