Player Matchup

King Arthur
King Arthur
DeathToken
King Arthur
Level 22
God Stats
1W - 0L
1,709 SR
Queue Stats
81W - 71L
1,524 Elo+
Party 3
Zeus
Zeus
Dinii123
Zeus
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 11L
1,487 Elo+
Solo
Achilles
Achilles
Feretox
Achilles
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 25L
1,746 Elo+
Party 2
Sol
Sol
PhoenixToss
Sol
Level 25
God Stats
30W - 22L
1,581 SR
Queue Stats
156W - 155L
1,590 Elo+
Party 3
Mercury
Mercury
YouDeNob
Mercury
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
44W - 24L
1,746 Elo+
Party 2
Team Averages
Level 32
1,558 SR
1,619 Elo+

VS

Team Averages
Level 20
1,499 SR
1,539 Elo+
Athena
Athena
AdibouKheyAuDD
Athena
Level 18
God Stats
5W - 8L
1,436 SR
Queue Stats
59W - 57L
1,567 Elo+
Solo
Tiamat
Tiamat
EzhIk248
Tiamat
Level 29
God Stats
2W - 2L
1,738 SR
Queue Stats
78W - 70L
1,489 Elo+
Party 1
Amaterasu
Amaterasu
Jazking1213
Amaterasu
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
69W - 62L
1,513 Elo+
Party 1
Horus
Horus
LouWeedG
Horus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,610 Elo+
Solo
He Bo
He Bo
xCrazyLemon
He Bo
Level 18
God Stats
4W - 5L
1,319 SR
Queue Stats
161W - 160L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DeathToken
King Arthur
14
5 / 2 / 6
9,048
532
7,040
12,891
9,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
14
7 / 2 / 7
8,738
514
6,690
6,427
2,347
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
Feretox
Achilles
15
7 / 0 / 7
10,108
595
4,497
7,686
6,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
1 / 4 / 7
8,870
522
9,840
12,762
4,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
YouDeNob
Mercury
18
8 / 0 / 9
10,537
620
11,023
11,890
5,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 4
7,146
420
8,212
15,683
9,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
EzhIk248
Tiamat
12
3 / 5 / 1
7,244
426
7,205
10,075
5,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Jazking1213
Amaterasu
10
1 / 6 / 2
6,568
386
2,826
12,726
4,316
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Horus
LouWeedG
Horus
11
1 / 5 / 1
7,139
420
3,719
10,738
5,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 6 / 1
6,939
408
8,186
8,116
2,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
17
28
Kills
8
8
Deaths
28
36
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
W
King Arthur
DeathToken
King Arthur
5
2
6
4
W
Zeus
7
2
7
5.25
L
Tiamat
EzhIk248
Tiamat
3
5
1
0.7
W
Achilles
Feretox
Achilles
7
0
7
10.5
L
Amaterasu
Jazking1213
Amaterasu
1
6
2
0.33
L
Horus
LouWeedG
Horus
1
5
1
0.3
W
1
4
7
1.13
W
Mercury
YouDeNob
Mercury
8
0
9
12.5
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,090
Damage
30,148
51,656
Taken
57,338
28,291
Mitigated
27,704
16,828
Healing
13,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,212
2,873
0
2,908
15,683
9,539
154
4,987
10,671
26,874
0
W
King Arthur
DeathToken
King Arthur
7,040
1,943
0
2,961
12,891
9,862
650
4,389
8,458
385
36,414
W
Zeus
6,690
952
744
842
6,427
2,347
719
5,324
803
33,117
0
L
Tiamat
EzhIk248
Tiamat
7,205
738
0
3,562
10,075
5,924
168
3,279
6,756
36,159
0
W
Achilles
Feretox
Achilles
4,497
1,227
0
2,531
7,686
6,445
199
3,018
4,580
0
36,803
L
Amaterasu
Jazking1213
Amaterasu
2,826
831
0
2,635
12,726
4,316
0
2,934
9,567
0
20,850
L
Horus
LouWeedG
Horus
3,719
2,115
1,736
2,462
10,738
5,598
39
2,809
7,779
0
33,402
W
9,840
2,913
0
7,837
12,762
4,409
1,237
6,635
6,083
69,136
0
W
Mercury
YouDeNob
Mercury
11,023
7,148
0
1,913
11,890
5,228
0
3,683
8,129
0
102,792
L
8,186
95
0
152
8,116
2,327
268
2,707
5,409
33,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,301
Gold Earned
35,036
455
Minions Killed
279
0
Camps Cleared
0
1,641,952
Distance Traveled
1,472,943
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,146
420
37
2
0
313,578
3
W
King Arthur
9,048
532
71
4
0
292,523
2
W
Zeus
8,738
514
50
3
0
270,379
0
L
Tiamat
7,244
426
71
4
0
307,684
3
W
Achilles
10,108
595
66
4
0
357,586
5
L
Amaterasu
6,568
386
38
2
0
295,385
1
L
Horus
7,139
420
75
4
0
308,039
1
W
Sol
8,870
522
129
8
0
302,531
1
W
Mercury
10,537
620
139
8
0
418,933
2
L
He Bo
6,939
408
58
3
0
248,257
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role