Player Matchup

Khepri
Khepri
Baodao94
Khepri
Level 25
God Stats
23W - 22L
1,570 SR
Queue Stats
96W - 79L
1,475 Elo+
Solo
Merlin
Merlin
CarryN00
Merlin
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 8L
1,405 Elo+
Solo
Set
Set
GhostlessGhost
Set
Level 24
God Stats
15W - 13L
1,583 SR
Queue Stats
145W - 182L
1,388 Elo+
Party 1
Artemis
Artemis
Luc0912
Artemis
Level 29
God Stats
5W - 6L
1,684 SR
Queue Stats
252W - 293L
1,387 Elo+
Party 1
Guan Yu
Guan Yu
半醒的狐狸
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,604 Elo+
Solo
Team Averages
Level 20
1,568 SR
1,452 Elo+

VS

Team Averages
Level 21
1,444 SR
1,402 Elo+
Guan Yu
Guan Yu
EguaLiseR
Guan Yu
Level 42
God Stats
2W - 1L
1,319 SR
Queue Stats
92W - 82L
1,496 Elo+
Party 2
Tiamat
Tiamat
Elowia
Tiamat
Level 27
God Stats
7W - 7L
1,476 SR
Queue Stats
43W - 38L
1,413 Elo+
Solo
Bellona
Bellona
Militant_NL
Bellona
Level 16
God Stats
6W - 9L
1,428 SR
Queue Stats
154W - 134L
1,459 Elo+
Solo
Jormungandr
Jormungandr
Urumir
Jormungandr
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,108 Elo+
Solo
Sol
Sol
WhGlad
Sol
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 20L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Baodao94
Khepri
16
2 / 7 / 10
11,555
428
9,962
19,692
17,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
CarryN00
Merlin
20
5 / 8 / 4
13,260
491
18,872
18,777
7,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 11 / 4
12,008
445
11,822
23,184
7,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
Luc0912
Artemis
20
11 / 7 / 5
14,032
520
19,233
22,216
9,824
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
1 / 4 / 3
11,202
415
4,582
17,308
18,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
EguaLiseR
Guan Yu
20
9 / 3 / 16
15,233
564
18,975
27,548
19,281
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
Elowia
Tiamat
20
8 / 1 / 14
14,572
540
18,861
13,338
7,949
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
Militant_NL
Bellona
20
5 / 1 / 10
13,828
512
11,135
18,818
15,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
Urumir
Jormungandr
16
2 / 10 / 9
11,141
413
6,850
19,451
16,740
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sol
WhGlad
Sol
20
13 / 6 / 11
14,587
540
25,628
25,820
10,190
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
97
21
Kills
37
37
Deaths
21
26
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Khepri
Baodao94
Khepri
2
7
10
1
L
Merlin
CarryN00
Merlin
5
8
4
0.88
W
Guan Yu
EguaLiseR
Guan Yu
9
3
16
5.67
W
Tiamat
Elowia
Tiamat
8
1
14
15
L
2
11
4
0.36
L
Artemis
Luc0912
Artemis
11
7
5
1.93
W
Bellona
Militant_NL
Bellona
5
1
10
10
W
Jormungandr
Urumir
Jormungandr
2
10
9
0.65
W
Sol
WhGlad
Sol
13
6
11
3.08
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,471
Damage
81,449
101,177
Taken
104,975
61,401
Mitigated
69,430
19,359
Healing
39,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Baodao94
Khepri
9,962
1,224
0
1,260
19,692
17,708
359
13,199
6,493
31,345
0
L
Merlin
CarryN00
Merlin
18,872
465
0
1,409
18,777
7,102
418
9,459
9,318
96,833
0
W
Guan Yu
EguaLiseR
Guan Yu
18,975
6,636
2,640
12,285
27,548
19,281
1,585
6,774
20,538
0
128,827
W
Tiamat
Elowia
Tiamat
18,861
1,893
0
7,538
13,338
7,949
1,669
6,218
6,561
90,279
0
L
11,822
4,713
0
4,024
23,184
7,913
651
8,226
14,958
0
77,658
L
Artemis
Luc0912
Artemis
19,233
11,372
0
7,584
22,216
9,824
626
12,514
9,702
0
103,363
W
Bellona
Militant_NL
Bellona
11,135
3,652
0
2,751
18,818
15,270
2,917
3,406
15,048
0
90,822
W
Jormungandr
Urumir
Jormungandr
6,850
1,174
492
920
19,451
16,740
277
3,716
15,619
52,069
0
W
Sol
WhGlad
Sol
25,628
8,840
0
12,855
25,820
10,190
6,105
7,477
17,967
87,155
3,288
L
4,582
486
1,487
3,595
17,308
18,854
158
7,357
9,951
0
52,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,057
Gold Earned
69,361
669
Minions Killed
643
0
Camps Cleared
0
2,313,398
Distance Traveled
2,488,308
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
11,555
428
48
2
0
507,406
11
L
Merlin
13,260
491
196
7
0
427,422
1
W
Guan Yu
15,233
564
162
6
0
549,443
1
W
Tiamat
14,572
540
142
5
0
556,879
5
L
Set
12,008
445
151
6
0
459,263
0
L
Artemis
14,032
520
160
6
0
416,626
0
W
Bellona
13,828
512
146
5
0
527,832
4
W
Jormungandr
11,141
413
51
2
0
398,940
2
W
Sol
14,587
540
142
5
0
455,214
0
L
Guan Yu
11,202
415
114
4
0
502,681
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role