Player Matchup

Hun Batz
Hun Batz
ElektriX
Hun Batz
Level 27
God Stats
1W - 3L
1,147 SR
Queue Stats
5W - 11L
1,302 Elo+
Party 4
Chiron
Chiron
Fummelpo
Chiron
Level 29
God Stats
3W - 11L
1,419 SR
Queue Stats
57W - 93L
1,265 Elo+
Party 3
Merlin
Merlin
Lampenstuhl
Merlin
Level 47
God Stats
3W - 2L
1,622 SR
Queue Stats
22W - 21L
1,507 Elo+
Party 4
Ra
Ra
Sensaiii42
Ra
Level 48
God Stats
1W - 3L
1,823 SR
Queue Stats
121W - 142L
1,335 Elo+
Party 3
Gilgamesh
Gilgamesh
xIINN
Gilgamesh
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 4
Team Averages
Level 36
1,502 SR
1,382 Elo+

VS

Team Averages
Level 58
1,492 SR
1,525 Elo+
Jormungandr
Jormungandr
DICL
Jormungandr
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
HugaAleks
Persephone
Level 127
God Stats
1W - 1L
1,335 SR
Queue Stats
9W - 12L
1,676 Elo+
Party 1
Ares
Ares
Hulíx
Ares
Level 17
God Stats
44W - 47L
1,402 SR
Queue Stats
56W - 57L
1,430 Elo+
Party 2
Nemesis
Nemesis
TrenAoZhoriK
Nemesis
Level 28
God Stats
3W - 3L
1,574 SR
Queue Stats
24W - 33L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
elCanclerino
Heimdallr
Level 80
God Stats
7W - 6L
1,651 SR
Queue Stats
156W - 122L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ElektriX
Hun Batz
17
2 / 6 / 4
10,871
473
9,385
16,401
6,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chiron
Fummelpo
Chiron
14
1 / 4 / 1
8,799
383
7,786
17,174
6,006
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
17
1 / 5 / 3
11,044
480
8,397
14,293
6,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
3 / 9 / 1
10,464
455
7,913
15,387
5,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
xIINN
Gilgamesh
14
4 / 6 / 4
9,433
410
4,929
16,012
10,193
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DICL
Jormungandr
17
1 / 3 / 8
11,705
509
4,849
13,051
11,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Persephone
HugaAleks
Persephone
19
5 / 1 / 8
13,245
576
18,738
9,274
5,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
Hulíx
Ares
17
1 / 2 / 12
11,965
520
4,481
14,695
14,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
TrenAoZhoriK
Nemesis
18
9 / 4 / 4
12,243
532
9,500
16,124
6,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
elCanclerino
Heimdallr
20
14 / 2 / 3
14,364
625
21,387
17,887
8,390
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
65
11
Kills
30
30
Deaths
12
13
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DICL
Jormungandr
1
3
8
1.67
L
Hun Batz
ElektriX
Hun Batz
2
6
4
0.67
L
Chiron
Fummelpo
Chiron
1
4
1
0.38
W
Persephone
HugaAleks
Persephone
5
1
8
9
W
Ares
Hulíx
Ares
1
2
12
3.5
L
Merlin
1
5
3
0.5
L
3
9
1
0.39
W
Nemesis
TrenAoZhoriK
Nemesis
9
4
4
2.75
W
Heimdallr
elCanclerino
Heimdallr
14
2
3
7.75
L
Gilgamesh
xIINN
Gilgamesh
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,410
Damage
58,955
79,267
Taken
71,031
35,053
Mitigated
47,334
20,098
Healing
23,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DICL
Jormungandr
4,849
647
0
1,217
13,051
11,933
418
1,778
11,143
61,426
0
L
Hun Batz
ElektriX
Hun Batz
9,385
4,683
0
5,316
16,401
6,862
2,282
4,342
11,909
0
77,552
L
Chiron
Fummelpo
Chiron
7,786
4,275
637
4,181
17,174
6,006
0
6,243
10,906
0
55,260
W
Persephone
HugaAleks
Persephone
18,738
876
176
3,499
9,274
5,331
2,879
2,813
6,214
83,043
0
W
Ares
Hulíx
Ares
4,481
149
0
3,722
14,695
14,777
403
3,770
10,583
29,871
0
L
Merlin
8,397
556
0
1,926
14,293
6,223
0
7,707
6,486
69,412
0
L
7,913
1,614
2,919
2,852
15,387
5,769
0
4,341
11,021
61,135
0
W
Nemesis
TrenAoZhoriK
Nemesis
9,500
3,235
0
4,934
16,124
6,903
325
2,037
13,853
0
63,909
W
Heimdallr
elCanclerino
Heimdallr
21,387
13,290
0
9,776
17,887
8,390
4,830
4,715
12,928
0
123,815
L
Gilgamesh
xIINN
Gilgamesh
4,929
1,079
0
2,267
16,012
10,193
630
5,042
10,741
0
28,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,611
Gold Earned
63,522
546
Minions Killed
561
0
Camps Cleared
0
2,141,479
Distance Traveled
2,235,233
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,705
509
120
5
0
430,945
1
L
Hun Batz
10,871
473
134
6
0
423,490
2
L
Chiron
8,799
383
74
3
0
447,319
8
W
Persephone
13,245
576
127
6
0
422,842
3
W
Ares
11,965
520
36
2
0
437,249
5
L
Merlin
11,044
480
161
7
0
383,882
3
L
Ra
10,464
455
122
5
0
417,661
5
W
Nemesis
12,243
532
89
4
0
519,119
4
W
Heimdallr
14,364
625
189
8
0
425,078
7
L
Gilgamesh
9,433
410
55
2
0
469,127
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role