Player Matchup

Discordia
Discordia
WLbart
Discordia
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 31L
1,405 Elo+
Party 1
Medusa
Medusa
armand-wl
Medusa
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 50L
1,627 Elo+
Party 1
Bacchus
Bacchus
xJVrij13
Bacchus
Level 70
God Stats
0W - 2L
1,233 SR
Queue Stats
17W - 32L
1,537 Elo+
Party 1
Team Averages
Level 56
1,411 SR
1,523 Elo+

VS

Team Averages
Level 48
1,491 SR
1,427 Elo+
Scylla
Scylla
 
Scylla
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Radesanin91
Neith
Level 28
God Stats
1W - 1L
1,472 SR
Queue Stats
1W - 3L
1,282 Elo+
Solo
Fenrir
Fenrir
ava7443
Fenrir
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
WLbart
Discordia
11
0 / 5 / 2
7,699
592
6,176
7,612
2,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
armand-wl
Medusa
11
1 / 7 / 0
8,007
616
5,767
11,596
4,039
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
xJVrij13
Bacchus
11
2 / 4 / 1
9,357
720
5,040
15,478
14,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
4 / 0 / 9
9,764
751
8,862
6,007
2,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
5 / 1 / 9
9,971
767
7,162
7,409
2,575
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
ava7443
Fenrir
13
7 / 2 / 8
9,987
768
11,647
15,957
10,199
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
3
Kills
16
16
Deaths
3
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
0
9
8.5
W
5
1
9
9.5
L
Discordia
WLbart
Discordia
0
5
2
0.2
L
Medusa
armand-wl
Medusa
1
7
0
0.14
W
Fenrir
ava7443
Fenrir
7
2
8
5.5
L
Bacchus
xJVrij13
Bacchus
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,983
Damage
27,671
34,686
Taken
29,373
20,976
Mitigated
14,914
6,755
Healing
10,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
8,862
372
0
2,315
6,007
2,140
580
2,607
3,172
46,600
0
W
7,162
4,004
318
1,728
7,409
2,575
1,997
4,341
2,794
0
31,126
L
Discordia
WLbart
Discordia
6,176
464
0
935
7,612
2,526
0
1,470
5,990
27,442
0
L
Medusa
armand-wl
Medusa
5,767
2,497
0
2,569
11,596
4,039
0
3,985
7,337
0
27,847
W
Fenrir
ava7443
Fenrir
11,647
3,176
237
6,269
15,957
10,199
308
4,233
11,452
0
46,484
L
Bacchus
xJVrij13
Bacchus
5,040
589
0
3,251
15,478
14,411
0
2,853
12,464
22,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,063
Gold Earned
29,722
125
Minions Killed
158
0
Camps Cleared
0
681,105
Distance Traveled
702,335
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,764
751
60
5
0
241,587
1
W
Neith
9,971
767
49
4
0
207,494
2
L
Discordia
7,699
592
52
4
0
211,940
3
L
Medusa
8,007
616
55
4
0
213,045
2
W
Fenrir
9,987
768
49
4
0
253,254
2
L
Bacchus
9,357
720
18
1
0
256,120
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role