Player Matchup

Serqet
Serqet
HolyShack
Serqet
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
141W - 125L
1,506 Elo+
Solo
Anhur
Anhur
IIDanoneII
Anhur
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 91L
1,448 Elo+
Solo
Cthulhu
Cthulhu
MaRsHRuTiK
Cthulhu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Janus
Janus
SMITEISOK
Janus
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 74L
1,486 Elo+
Solo
Gilgamesh
Gilgamesh
TearingArrow415
Gilgamesh
Level 26
God Stats
5W - 1L
1,824 SR
Queue Stats
117W - 132L
1,508 Elo+
Solo
Team Averages
Level 23
1,565 SR
1,490 Elo+

VS

Team Averages
Level 16
1,578 SR
1,464 Elo+
Gilgamesh
Gilgamesh
BabyInATuxedo
Gilgamesh
Level 24
God Stats
51W - 48L
1,588 SR
Queue Stats
109W - 121L
1,502 Elo+
Solo
Tiamat
Tiamat
MrFluffykinsII
Tiamat
Level 7
God Stats
9W - 8L
1,578 SR
Queue Stats
19W - 18L
1,443 Elo+
Solo
Horus
Horus
No_SkiIIs_
Horus
Level 17
God Stats
16W - 19L
1,631 SR
Queue Stats
26W - 34L
1,396 Elo+
Solo
Ares
Ares
V-2_AHMED_4-V
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cupid
Cupid
le-wa91
Cupid
Level 29
God Stats
17W - 14L
1,594 SR
Queue Stats
350W - 330L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
HolyShack
Serqet
15
5 / 8 / 2
9,828
447
7,463
18,775
6,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anhur
16
4 / 8 / 1
10,464
476
8,258
17,717
4,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
MaRsHRuTiK
Cthulhu
13
0 / 9 / 4
8,000
364
8,074
19,734
17,224
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Janus
SMITEISOK
Janus
8
1 / 1 / 0
7,210
328
585
2,530
576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
TearingArrow415
Gilgamesh
16
4 / 8 / 2
9,716
442
13,527
20,738
10,620
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BabyInATuxedo
Gilgamesh
18
0 / 4 / 6
11,873
540
7,465
22,404
14,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
10 / 2 / 1
14,915
678
12,525
14,454
13,679
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Horus
16
5 / 0 / 8
12,425
565
5,064
18,814
26,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
1 / 8 / 4
11,008
500
4,024
13,639
11,750
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cupid
le-wa91
Cupid
20
17 / 1 / 5
15,432
701
31,201
22,708
11,941
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
57
14
Kills
33
34
Deaths
15
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BabyInATuxedo
Gilgamesh
0
4
6
0.75
L
Serqet
HolyShack
Serqet
5
8
2
0.75
L
Anhur
4
8
1
0.56
L
Cthulhu
MaRsHRuTiK
Cthulhu
0
9
4
0.22
W
10
2
1
5.25
W
Horus
5
0
8
9
L
Janus
SMITEISOK
Janus
1
1
0
1
L
Gilgamesh
TearingArrow415
Gilgamesh
4
8
2
0.63
W
1
8
4
0.38
W
Cupid
le-wa91
Cupid
17
1
5
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,907
Damage
60,279
79,494
Taken
92,019
40,296
Mitigated
78,432
12,850
Healing
37,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BabyInATuxedo
Gilgamesh
7,465
2,724
0
8,934
22,404
14,791
694
1,912
20,229
0
102,701
L
Serqet
HolyShack
Serqet
7,463
1,892
0
3,474
18,775
6,955
0
2,910
15,865
0
38,679
L
Anhur
8,258
5,037
0
3,766
17,717
4,921
0
3,583
14,134
0
52,410
L
Cthulhu
MaRsHRuTiK
Cthulhu
8,074
1,036
0
850
19,734
17,224
80
3,714
16,020
28,344
0
W
12,525
2,774
0
5,386
14,454
13,679
2,129
206
13,975
111,547
0
W
Horus
5,064
2,499
1,819
7,437
18,814
26,271
566
2,083
15,134
0
19,895
L
Janus
SMITEISOK
Janus
585
152
0
679
2,530
576
0
0
2,530
21,194
0
L
Gilgamesh
TearingArrow415
Gilgamesh
13,527
2,373
0
4,081
20,738
10,620
400
6,342
14,396
0
61,623
W
4,024
457
0
3
13,639
11,750
2,583
672
12,453
39,481
0
W
Cupid
le-wa91
Cupid
31,201
21,985
119
14,025
22,708
11,941
9,400
2,934
19,244
0
143,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,218
Gold Earned
65,653
399
Minions Killed
609
0
Camps Cleared
0
1,609,026
Distance Traveled
1,993,513
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,873
540
125
6
0
391,817
1
L
Serqet
9,828
447
95
4
0
381,411
1
L
Anhur
10,464
476
103
5
0
357,182
5
L
Cthulhu
8,000
364
48
2
0
358,408
4
W
Tiamat
14,915
678
182
8
0
398,736
11
W
Horus
12,425
565
31
1
0
413,299
4
L
Janus
7,210
328
45
2
0
115,406
0
L
Gilgamesh
9,716
442
108
5
0
396,619
3
W
Ares
11,008
500
75
3
0
383,017
0
W
Cupid
15,432
701
196
9
0
406,644
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role