Player Matchup

Yemoja
Yemoja
Crooms
Yemoja
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,498 Elo+
Party 2
Danzaburou
Danzaburou
SheerGem1544
Danzaburou
Level 89
God Stats
10W - 4L
1,538 SR
Queue Stats
195W - 224L
1,472 Elo+
Solo
Tiamat
Tiamat
ThiccBrain
Tiamat
Level 60
God Stats
3W - 3L
1,733 SR
Queue Stats
130W - 53L
1,788 Elo+
Party 2
Team Averages
Level 56
1,590 SR
1,586 Elo+

VS

Team Averages
Level 28
1,587 SR
1,445 Elo+
Fenrir
Fenrir
Deunchotazo
Fenrir
Level 5
God Stats
1W - 1L
1,710 SR
Queue Stats
3W - 9L
1,256 Elo+
Party 1
Merlin
Merlin
itryILOWKEY
Merlin
Level 24
God Stats
8W - 5L
1,677 SR
Queue Stats
270W - 255L
1,533 Elo+
Solo
Bacchus
Bacchus
kaneki-kun325
Bacchus
Level 56
God Stats
2W - 3L
1,374 SR
Queue Stats
232W - 193L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Crooms
Yemoja
13
0 / 2 / 14
9,724
695
5,686
6,083
4,700
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
SheerGem1544
Danzaburou
14
4 / 3 / 7
10,352
739
7,326
9,475
3,568
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
ThiccBrain
Tiamat
16
14 / 4 / 4
12,682
906
18,038
15,107
9,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 8 / 4
9,098
650
4,148
12,175
7,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
14
2 / 6 / 7
10,128
723
10,964
11,177
3,557
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
12
3 / 4 / 4
8,963
640
6,710
12,973
11,452
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
18
Kills
8
9
Deaths
18
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Crooms
Yemoja
0
2
14
3.5
L
Fenrir
3
8
4
0.63
W
Danzaburou
SheerGem1544
Danzaburou
4
3
7
2.5
W
Tiamat
ThiccBrain
Tiamat
14
4
4
4
L
Merlin
2
6
7
0.92
L
Bacchus
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,050
Damage
21,822
30,665
Taken
36,325
18,044
Mitigated
22,241
12,034
Healing
3,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Crooms
Yemoja
5,686
1,683
1,995
1,229
6,083
4,700
705
4,054
2,029
18,405
0
L
Fenrir
4,148
791
0
665
12,175
7,232
36
7,403
4,380
0
12,489
W
Danzaburou
SheerGem1544
Danzaburou
7,326
3,062
0
2,232
9,475
3,568
1,899
5,395
4,080
0
52,563
W
Tiamat
ThiccBrain
Tiamat
18,038
1,738
0
6,578
15,107
9,776
609
8,478
6,629
62,049
0
L
Merlin
10,964
456
465
561
11,177
3,557
0
8,267
2,550
59,045
0
L
Bacchus
6,710
211
541
1,176
12,973
11,452
0
6,932
5,582
24,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,758
Gold Earned
28,189
187
Minions Killed
152
0
Camps Cleared
0
735,614
Distance Traveled
706,673
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,724
695
29
2
0
230,596
1
L
Fenrir
9,098
650
15
1
0
238,520
0
W
Danzaburou
10,352
739
73
5
0
229,354
1
W
Tiamat
12,682
906
85
6
0
275,664
4
L
Merlin
10,128
723
103
7
0
224,863
1
L
Bacchus
8,963
640
34
2
0
243,290
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role